Factor out common owner drawn code from wx{Check,Radio}Box.

Create wxMSWOwnerDrawnButton class which contains all of this code.

Currently the methods of this class are (still) implemented in
src/msw/control.cpp.

See #10137.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76459 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2014-05-04 22:13:28 +00:00
parent f1be272d32
commit cc73050b73
7 changed files with 291 additions and 280 deletions

View File

@@ -11,8 +11,10 @@
#ifndef _WX_CHECKBOX_H_ #ifndef _WX_CHECKBOX_H_
#define _WX_CHECKBOX_H_ #define _WX_CHECKBOX_H_
#include "wx/msw/ownerdrawnbutton.h"
// Checkbox item (single checkbox) // Checkbox item (single checkbox)
class WXDLLIMPEXP_CORE wxCheckBox : public wxCheckBoxBase class WXDLLIMPEXP_CORE wxCheckBox : public wxMSWOwnerDrawnButton<wxCheckBoxBase>
{ {
public: public:
wxCheckBox() { } wxCheckBox() { }
@@ -45,15 +47,10 @@ public:
virtual bool MSWCommand(WXUINT param, WXWORD id); virtual bool MSWCommand(WXUINT param, WXWORD id);
virtual void Command(wxCommandEvent& event); virtual void Command(wxCommandEvent& event);
virtual bool SetForegroundColour(const wxColour& colour);
virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item);
// returns true if the platform should explicitly apply a theme border // returns true if the platform should explicitly apply a theme border
virtual bool CanApplyThemeBorder() const { return false; } virtual bool CanApplyThemeBorder() const { return false; }
// make the checkbox owner drawn or reset it to normal style
void MSWMakeOwnerDrawn(bool ownerDrawn);
// implementation only from now on // implementation only from now on
virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle = NULL) const; virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle = NULL) const;
@@ -62,32 +59,21 @@ protected:
virtual void DoSet3StateValue(wxCheckBoxState value); virtual void DoSet3StateValue(wxCheckBoxState value);
virtual wxCheckBoxState DoGet3StateValue() const; virtual wxCheckBoxState DoGet3StateValue() const;
virtual void MSWDrawButtonBitmap(wxWindow *win, wxDC& dc,
const wxRect& rect, int flags);
// return true if this checkbox is owner drawn // Implement wxMSWOwnerDrawnButtonBase methods.
bool IsOwnerDrawn() const; virtual int MSWGetButtonStyle() const wxOVERRIDE;
virtual void MSWOnButtonResetOwnerDrawn() wxOVERRIDE;
virtual int MSWGetButtonCheckedFlag() const wxOVERRIDE;
virtual void
MSWDrawButtonBitmap(wxDC& dc, const wxRect& rect, int flags) wxOVERRIDE;
private: private:
// common part of all ctors // common part of all ctors
void Init(); void Init();
// event handlers used by owner-drawn checkbox
void OnMouseEnterOrLeave(wxMouseEvent& event);
void OnMouseLeft(wxMouseEvent& event);
void OnFocus(wxFocusEvent& event);
// current state of the checkbox // current state of the checkbox
wxCheckBoxState m_state; wxCheckBoxState m_state;
// true if the checkbox is currently pressed
bool m_isPressed;
// true if mouse is currently over the control
bool m_isHot;
DECLARE_DYNAMIC_CLASS_NO_COPY(wxCheckBox) DECLARE_DYNAMIC_CLASS_NO_COPY(wxCheckBox)
}; };

View File

@@ -124,10 +124,6 @@ protected:
// Look in our GetSubcontrols() for the windows with the given ID. // Look in our GetSubcontrols() for the windows with the given ID.
virtual wxWindow *MSWFindItem(long id, WXHWND hWnd) const; virtual wxWindow *MSWFindItem(long id, WXHWND hWnd) const;
// For ownerdraw buttons
virtual bool MSWOwnerDrawnButton(const DRAWITEMSTRUCT *dis, int flags, bool isFocused);
virtual void MSWDrawButtonBitmap(wxWindow *WXUNUSED(win), wxDC& WXUNUSED(dc),
const wxRect& WXUNUSED(rect), int WXUNUSED(flags)) {}
// for controls like radiobuttons which are really composite this array // for controls like radiobuttons which are really composite this array
// holds the ids (not HWNDs!) of the sub controls // holds the ids (not HWNDs!) of the sub controls

View File

@@ -0,0 +1,122 @@
///////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/ownerdrawnbutton.h
// Purpose: Common base class for wxCheckBox and wxRadioButton
// Author: Vadim Zeitlin
// Created: 2014-05-04
// Copyright: (c) 2014 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSW_OWNERDRAWNBUTTON_H_
#define _WX_MSW_OWNERDRAWNBUTTON_H_
// ----------------------------------------------------------------------------
// wxMSWOwnerDrawnButton: base class for any kind of Windows buttons
// ----------------------------------------------------------------------------
// This class contains the type-independent part of wxMSWOwnerDrawnButton and
// is implemented in src/msw/control.cpp.
//
// Notice that it is intentionally not exported, it is internal implementation
// detail only.
class wxMSWOwnerDrawnButtonBase
{
protected:
// Ctor takes the back pointer to the real window, must be non-NULL.
wxMSWOwnerDrawnButtonBase(wxWindow* win) :
m_win(win)
{
m_isPressed =
m_isHot = false;
}
// Make the control owner drawn if necessary to implement support for the
// given foreground colour.
void MSWMakeOwnerDrawnIfNecessary(const wxColour& colFg);
// Return true if the control is currently owner drawn.
bool MSWIsOwnerDrawn() const;
// Draw the button if the message information about which is provided in
// the given DRAWITEMSTRUCT asks us to do it, otherwise just return false.
bool MSWDrawButton(WXDRAWITEMSTRUCT *item);
// Methods which must be overridden in the derived concrete class.
// Return the style to use for the non-owner-drawn button.
virtual int MSWGetButtonStyle() const = 0;
// Called after reverting button to non-owner drawn state, provides a hook
// for wxCheckBox-specific hack.
virtual void MSWOnButtonResetOwnerDrawn() { }
// Return the flags (such as wxCONTROL_CHECKED) to use for the control when
// drawing it. Notice that this class already takes care of the common
// logic and sets the other wxCONTROL_XXX flags on its own, this method
// really only needs to return the flags depending on the checked state.
virtual int MSWGetButtonCheckedFlag() const = 0;
// Actually draw the check or radio bitmap, typically just by using the
// appropriate wxRendererNative method.
virtual void
MSWDrawButtonBitmap(wxDC& dc, const wxRect& rect, int flags) = 0;
private:
// Make the control owner drawn or reset it to normal style.
void MSWMakeOwnerDrawn(bool ownerDrawn);
// Event handlers used to update the appearance of owner drawn button.
void OnMouseEnterOrLeave(wxMouseEvent& event);
void OnMouseLeft(wxMouseEvent& event);
void OnFocus(wxFocusEvent& event);
// The real window.
wxWindow* const m_win;
// true if the checkbox is currently pressed
bool m_isPressed;
// true if mouse is currently over the control
bool m_isHot;
wxDECLARE_NO_COPY_CLASS(wxMSWOwnerDrawnButtonBase);
};
// This class uses a weak version of CRTP, i.e. it's a template class taking
// the base class that the class deriving from it would normally derive from.
template <class T>
class wxMSWOwnerDrawnButton : public T,
private wxMSWOwnerDrawnButtonBase
{
private:
typedef T Base;
public:
wxMSWOwnerDrawnButton() : wxMSWOwnerDrawnButtonBase(this)
{
}
virtual bool SetForegroundColour(const wxColour& colour) wxOVERRIDE
{
if ( !Base::SetForegroundColour(colour) )
return false;
MSWMakeOwnerDrawnIfNecessary(colour);
return true;
}
virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item) wxOVERRIDE
{
return MSWDrawButton(item) || Base::MSWOnDraw(item);
}
protected:
bool IsOwnerDrawn() const { return MSWIsOwnerDrawn(); }
};
#endif // _WX_MSW_OWNERDRAWNBUTTON_H_

View File

@@ -11,7 +11,9 @@
#ifndef _WX_RADIOBUT_H_ #ifndef _WX_RADIOBUT_H_
#define _WX_RADIOBUT_H_ #define _WX_RADIOBUT_H_
class WXDLLIMPEXP_CORE wxRadioButton: public wxControl #include "wx/msw/ownerdrawnbutton.h"
class WXDLLIMPEXP_CORE wxRadioButton : public wxMSWOwnerDrawnButton<wxControl>
{ {
public: public:
// ctors and creation functions // ctors and creation functions
@@ -47,36 +49,26 @@ public:
// implementation only from now on // implementation only from now on
virtual bool MSWCommand(WXUINT param, WXWORD id); virtual bool MSWCommand(WXUINT param, WXWORD id);
virtual void Command(wxCommandEvent& event); virtual void Command(wxCommandEvent& event);
virtual bool SetForegroundColour(const wxColour& colour);
virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item);
virtual bool HasTransparentBackground() { return true; } virtual bool HasTransparentBackground() { return true; }
// make the radiobutton owner drawn or reset it to normal style
void MSWMakeOwnerDrawn(bool ownerDrawn);
virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const; virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
protected: protected:
virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; } virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
virtual wxSize DoGetBestSize() const; virtual wxSize DoGetBestSize() const;
virtual void MSWDrawButtonBitmap(wxWindow *win, wxDC& dc,
const wxRect& rect, int flags);
// return true if this checkbox is owner drawn // Implement wxMSWOwnerDrawnButtonBase methods.
bool IsOwnerDrawn() const; virtual int MSWGetButtonStyle() const wxOVERRIDE;
virtual int MSWGetButtonCheckedFlag() const wxOVERRIDE;
virtual void
MSWDrawButtonBitmap(wxDC& dc, const wxRect& rect, int flags) wxOVERRIDE;
private: private:
// common part of all ctors // common part of all ctors
void Init(); void Init();
// event handlers used by owner-drawn radiobutton
void OnMouseEnterOrLeave(wxMouseEvent& event);
void OnMouseLeft(wxMouseEvent& event);
void OnFocus(wxFocusEvent& event);
// true if the radio button is currently pressed
bool m_isPressed;
// we need to store the state internally as the result of GetValue() // we need to store the state internally as the result of GetValue()
// sometimes gets out of sync in WM_COMMAND handler // sometimes gets out of sync in WM_COMMAND handler

View File

@@ -84,8 +84,6 @@ enum
void wxCheckBox::Init() void wxCheckBox::Init()
{ {
m_state = wxCHK_UNCHECKED; m_state = wxCHK_UNCHECKED;
m_isPressed =
m_isHot = false;
} }
bool wxCheckBox::Create(wxWindow *parent, bool wxCheckBox::Create(wxWindow *parent,
@@ -269,145 +267,43 @@ bool wxCheckBox::MSWCommand(WXUINT cmd, WXWORD WXUNUSED(id))
} }
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
// owner drawn checkboxes stuff // owner drawn checkboxes support
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
bool wxCheckBox::SetForegroundColour(const wxColour& colour) int wxCheckBox::MSWGetButtonStyle() const
{ {
if ( !wxCheckBoxBase::SetForegroundColour(colour) ) return HasFlag(wxCHK_3STATE) ? BS_3STATE : BS_CHECKBOX;
return false;
// the only way to change the checkbox foreground colour under Windows XP
// is to owner draw it
if ( wxUxThemeEngine::GetIfActive() )
MSWMakeOwnerDrawn(colour.IsOk());
return true;
} }
bool wxCheckBox::IsOwnerDrawn() const void wxCheckBox::MSWOnButtonResetOwnerDrawn()
{ {
return // ensure that controls state is consistent with internal state
(::GetWindowLong(GetHwnd(), GWL_STYLE) & BS_OWNERDRAW) == BS_OWNERDRAW; DoSet3StateValue(m_state);
} }
void wxCheckBox::MSWMakeOwnerDrawn(bool ownerDrawn) int wxCheckBox::MSWGetButtonCheckedFlag() const
{ {
long style = ::GetWindowLong(GetHwnd(), GWL_STYLE);
// note that BS_CHECKBOX & BS_OWNERDRAW != 0 so we can't operate on
// them as on independent style bits
if ( ownerDrawn )
{
style &= ~(BS_CHECKBOX | BS_3STATE);
style |= BS_OWNERDRAW;
Connect(wxEVT_ENTER_WINDOW,
wxMouseEventHandler(wxCheckBox::OnMouseEnterOrLeave));
Connect(wxEVT_LEAVE_WINDOW,
wxMouseEventHandler(wxCheckBox::OnMouseEnterOrLeave));
Connect(wxEVT_LEFT_DOWN, wxMouseEventHandler(wxCheckBox::OnMouseLeft));
Connect(wxEVT_LEFT_UP, wxMouseEventHandler(wxCheckBox::OnMouseLeft));
Connect(wxEVT_SET_FOCUS, wxFocusEventHandler(wxCheckBox::OnFocus));
Connect(wxEVT_KILL_FOCUS, wxFocusEventHandler(wxCheckBox::OnFocus));
}
else // reset to default colour
{
style &= ~BS_OWNERDRAW;
style |= HasFlag(wxCHK_3STATE) ? BS_3STATE : BS_CHECKBOX;
Disconnect(wxEVT_ENTER_WINDOW,
wxMouseEventHandler(wxCheckBox::OnMouseEnterOrLeave));
Disconnect(wxEVT_LEAVE_WINDOW,
wxMouseEventHandler(wxCheckBox::OnMouseEnterOrLeave));
Disconnect(wxEVT_LEFT_DOWN, wxMouseEventHandler(wxCheckBox::OnMouseLeft));
Disconnect(wxEVT_LEFT_UP, wxMouseEventHandler(wxCheckBox::OnMouseLeft));
Disconnect(wxEVT_SET_FOCUS, wxFocusEventHandler(wxCheckBox::OnFocus));
Disconnect(wxEVT_KILL_FOCUS, wxFocusEventHandler(wxCheckBox::OnFocus));
}
::SetWindowLong(GetHwnd(), GWL_STYLE, style);
if ( !ownerDrawn )
{
// ensure that controls state is consistent with internal state
DoSet3StateValue(m_state);
}
}
void wxCheckBox::OnMouseEnterOrLeave(wxMouseEvent& event)
{
m_isHot = event.GetEventType() == wxEVT_ENTER_WINDOW;
if ( !m_isHot )
m_isPressed = false;
Refresh();
event.Skip();
}
void wxCheckBox::OnMouseLeft(wxMouseEvent& event)
{
// TODO: we should capture the mouse here to be notified about left up
// event but this interferes with BN_CLICKED generation so if we
// want to do this we'd need to generate them ourselves
m_isPressed = event.GetEventType() == wxEVT_LEFT_DOWN;
Refresh();
event.Skip();
}
void wxCheckBox::OnFocus(wxFocusEvent& event)
{
Refresh();
event.Skip();
}
bool wxCheckBox::MSWOnDraw(WXDRAWITEMSTRUCT *item)
{
DRAWITEMSTRUCT *dis = (DRAWITEMSTRUCT *)item;
if ( !IsOwnerDrawn() || dis->CtlType != ODT_BUTTON )
return wxCheckBoxBase::MSWOnDraw(item);
// shall we draw a focus rect?
const bool isFocused = m_isPressed || FindFocus() == this;
int flags = 0;
if ( !IsEnabled() )
flags |= wxCONTROL_DISABLED;
switch ( Get3StateValue() ) switch ( Get3StateValue() )
{ {
case wxCHK_CHECKED: case wxCHK_CHECKED:
flags |= wxCONTROL_CHECKED; return wxCONTROL_CHECKED;
break;
case wxCHK_UNDETERMINED: case wxCHK_UNDETERMINED:
flags |= wxCONTROL_PRESSED; return wxCONTROL_PRESSED;
break;
default:
wxFAIL_MSG( wxT("unexpected Get3StateValue() return value") );
// fall through
case wxCHK_UNCHECKED: case wxCHK_UNCHECKED:
// no extra styles needed // no extra styles needed
break; return 0;
} }
if ( m_isPressed ) wxFAIL_MSG( wxT("unexpected Get3StateValue() return value") );
flags |= wxCONTROL_PRESSED;
if ( wxFindWindowAtPoint(wxGetMousePosition()) == this ) return 0;
flags |= wxCONTROL_CURRENT;
return MSWOwnerDrawnButton(dis, flags, isFocused);
} }
void wxCheckBox::MSWDrawButtonBitmap(wxWindow *win, wxDC& dc, const wxRect& rect, int flags) void wxCheckBox::MSWDrawButtonBitmap(wxDC& dc, const wxRect& rect, int flags)
{ {
wxRendererNative::Get().DrawCheckBox(win, dc, rect, flags); wxRendererNative::Get().DrawCheckBox(this, dc, rect, flags);
} }
#endif // wxUSE_CHECKBOX #endif // wxUSE_CHECKBOX

View File

@@ -45,6 +45,7 @@
#include "wx/treectrl.h" #include "wx/treectrl.h"
#endif // wxUSE_TREECTRL #endif // wxUSE_TREECTRL
#include "wx/renderer.h"
#include "wx/msw/private.h" #include "wx/msw/private.h"
#include "wx/msw/uxtheme.h" #include "wx/msw/uxtheme.h"
#include "wx/msw/dc.h" // for wxDCTemp #include "wx/msw/dc.h" // for wxDCTemp
@@ -452,17 +453,139 @@ wxWindow* wxControl::MSWFindItem(long id, WXHWND hWnd) const
return wxControlBase::MSWFindItem(id, hWnd); return wxControlBase::MSWFindItem(id, hWnd);
} }
bool wxControl::MSWOwnerDrawnButton(const DRAWITEMSTRUCT *dis, int flags, bool isFocused) // ----------------------------------------------------------------------------
// Owner drawn buttons support.
// ----------------------------------------------------------------------------
void
wxMSWOwnerDrawnButtonBase::MSWMakeOwnerDrawnIfNecessary(const wxColour& colFg)
{ {
// The only way to change the checkbox foreground colour when using
// themes is to owner draw it.
if ( wxUxThemeEngine::GetIfActive() )
MSWMakeOwnerDrawn(colFg.IsOk());
}
bool wxMSWOwnerDrawnButtonBase::MSWIsOwnerDrawn() const
{
return
(::GetWindowLong(GetHwndOf(m_win), GWL_STYLE) & BS_OWNERDRAW) == BS_OWNERDRAW;
}
void wxMSWOwnerDrawnButtonBase::MSWMakeOwnerDrawn(bool ownerDrawn)
{
long style = ::GetWindowLong(GetHwndOf(m_win), GWL_STYLE);
// note that BS_CHECKBOX & BS_OWNERDRAW != 0 so we can't operate on
// them as on independent style bits
if ( ownerDrawn )
{
style &= ~BS_TYPEMASK;
style |= BS_OWNERDRAW;
m_win->Bind(wxEVT_ENTER_WINDOW,
&wxMSWOwnerDrawnButtonBase::OnMouseEnterOrLeave, this);
m_win->Bind(wxEVT_LEAVE_WINDOW,
&wxMSWOwnerDrawnButtonBase::OnMouseEnterOrLeave, this);
m_win->Bind(wxEVT_LEFT_DOWN,
&wxMSWOwnerDrawnButtonBase::OnMouseLeft, this);
m_win->Bind(wxEVT_LEFT_UP,
&wxMSWOwnerDrawnButtonBase::OnMouseLeft, this);
m_win->Bind(wxEVT_SET_FOCUS,
&wxMSWOwnerDrawnButtonBase::OnFocus, this);
m_win->Bind(wxEVT_KILL_FOCUS,
&wxMSWOwnerDrawnButtonBase::OnFocus, this);
}
else // reset to default colour
{
style &= ~BS_OWNERDRAW;
style |= MSWGetButtonStyle();
m_win->Unbind(wxEVT_ENTER_WINDOW,
&wxMSWOwnerDrawnButtonBase::OnMouseEnterOrLeave, this);
m_win->Unbind(wxEVT_LEAVE_WINDOW,
&wxMSWOwnerDrawnButtonBase::OnMouseEnterOrLeave, this);
m_win->Unbind(wxEVT_LEFT_DOWN,
&wxMSWOwnerDrawnButtonBase::OnMouseLeft, this);
m_win->Unbind(wxEVT_LEFT_UP,
&wxMSWOwnerDrawnButtonBase::OnMouseLeft, this);
m_win->Unbind(wxEVT_SET_FOCUS,
&wxMSWOwnerDrawnButtonBase::OnFocus, this);
m_win->Unbind(wxEVT_KILL_FOCUS,
&wxMSWOwnerDrawnButtonBase::OnFocus, this);
}
::SetWindowLong(GetHwndOf(m_win), GWL_STYLE, style);
if ( !ownerDrawn )
MSWOnButtonResetOwnerDrawn();
}
void wxMSWOwnerDrawnButtonBase::OnMouseEnterOrLeave(wxMouseEvent& event)
{
if ( event.GetEventType() == wxEVT_LEAVE_WINDOW )
m_isPressed = false;
m_win->Refresh();
event.Skip();
}
void wxMSWOwnerDrawnButtonBase::OnMouseLeft(wxMouseEvent& event)
{
// TODO: we should capture the mouse here to be notified about left up
// event but this interferes with BN_CLICKED generation so if we
// want to do this we'd need to generate them ourselves
m_isPressed = event.GetEventType() == wxEVT_LEFT_DOWN;
m_win->Refresh();
event.Skip();
}
void wxMSWOwnerDrawnButtonBase::OnFocus(wxFocusEvent& event)
{
m_win->Refresh();
event.Skip();
}
bool wxMSWOwnerDrawnButtonBase::MSWDrawButton(WXDRAWITEMSTRUCT *item)
{
DRAWITEMSTRUCT *dis = (DRAWITEMSTRUCT *)item;
if ( !MSWIsOwnerDrawn() || dis->CtlType != ODT_BUTTON )
return false;
// shall we draw a focus rect?
const bool isFocused = m_isPressed || m_win->HasFocus();
int flags = MSWGetButtonCheckedFlag();
if ( !m_win->IsEnabled() )
flags |= wxCONTROL_DISABLED;
if ( m_isPressed )
flags |= wxCONTROL_PRESSED;
if ( wxFindWindowAtPoint(wxGetMousePosition()) == m_win )
flags |= wxCONTROL_CURRENT;
// calculate the rectangles for the button itself and the label // calculate the rectangles for the button itself and the label
HDC hdc = dis->hDC; HDC hdc = dis->hDC;
const RECT& rect = dis->rcItem; const RECT& rect = dis->rcItem;
// calculate the rectangles for the button itself and the label // calculate the rectangles for the button itself and the label
const wxSize bestSize = m_win->GetBestSize();
RECT rectButton, RECT rectButton,
rectLabel; rectLabel;
rectLabel.top = rect.top + (rect.bottom - rect.top - GetBestSize().y) / 2; rectLabel.top = rect.top + (rect.bottom - rect.top - bestSize.y) / 2;
rectLabel.bottom = rectLabel.top + GetBestSize().y; rectLabel.bottom = rectLabel.top + bestSize.y;
// choose the values consistent with those used for native, non // choose the values consistent with those used for native, non
// owner-drawn, buttons // owner-drawn, buttons
@@ -475,11 +598,11 @@ bool wxControl::MSWOwnerDrawnButton(const DRAWITEMSTRUCT *dis, int flags, bool i
// The space between the button and the label // The space between the button and the label
// is included in the button bitmap. // is included in the button bitmap.
const int buttonSize = wxMin(CXMENUCHECK - MARGIN, GetSize().y); const int buttonSize = wxMin(CXMENUCHECK - MARGIN, m_win->GetSize().y);
rectButton.top = rect.top + (rect.bottom - rect.top - buttonSize) / 2; rectButton.top = rect.top + (rect.bottom - rect.top - buttonSize) / 2;
rectButton.bottom = rectButton.top + buttonSize; rectButton.bottom = rectButton.top + buttonSize;
const bool isRightAligned = HasFlag(wxALIGN_RIGHT); const bool isRightAligned = m_win->HasFlag(wxALIGN_RIGHT);
if ( isRightAligned ) if ( isRightAligned )
{ {
rectLabel.right = rect.right - CXMENUCHECK; rectLabel.right = rect.right - CXMENUCHECK;
@@ -500,10 +623,10 @@ bool wxControl::MSWOwnerDrawnButton(const DRAWITEMSTRUCT *dis, int flags, bool i
// draw the button itself // draw the button itself
wxDCTemp dc(hdc); wxDCTemp dc(hdc);
MSWDrawButtonBitmap(this, dc, wxRectFromRECT(rectButton), flags); MSWDrawButtonBitmap(dc, wxRectFromRECT(rectButton), flags);
// draw the text // draw the text
const wxString& label = GetLabel(); const wxString& label = m_win->GetLabel();
// first we need to measure it // first we need to measure it
UINT fmt = DT_NOCLIP; UINT fmt = DT_NOCLIP;
@@ -537,7 +660,7 @@ bool wxControl::MSWOwnerDrawnButton(const DRAWITEMSTRUCT *dis, int flags, bool i
} }
} }
if ( !IsEnabled() ) if ( flags & wxCONTROL_DISABLED )
{ {
::SetTextColor(hdc, ::GetSysColor(COLOR_GRAYTEXT)); ::SetTextColor(hdc, ::GetSysColor(COLOR_GRAYTEXT));
} }

View File

@@ -48,7 +48,6 @@
void wxRadioButton::Init() void wxRadioButton::Init()
{ {
m_isChecked = false; m_isChecked = false;
m_isPressed = false;
} }
bool wxRadioButton::Create(wxWindow *parent, bool wxRadioButton::Create(wxWindow *parent,
@@ -306,122 +305,19 @@ WXDWORD wxRadioButton::MSWGetStyle(long style, WXDWORD *exstyle) const
// owner drawn radio button stuff // owner drawn radio button stuff
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
bool wxRadioButton::SetForegroundColour(const wxColour& colour) int wxRadioButton::MSWGetButtonStyle() const
{ {
if ( !wxControl::SetForegroundColour(colour) ) return BS_RADIOBUTTON;
return false;
// the only way to change the radiobox foreground colour if themes are enablad
// is to owner draw it
if ( wxUxThemeEngine::GetIfActive() )
MSWMakeOwnerDrawn(colour.IsOk());
return true;
} }
bool wxRadioButton::IsOwnerDrawn() const int wxRadioButton::MSWGetButtonCheckedFlag() const
{ {
return return m_isChecked ? wxCONTROL_CHECKED : 0;
(::GetWindowLong(GetHwnd(), GWL_STYLE) & BS_OWNERDRAW) == BS_OWNERDRAW;
} }
void wxRadioButton::MSWMakeOwnerDrawn(bool ownerDrawn) void wxRadioButton::MSWDrawButtonBitmap(wxDC& dc, const wxRect& rect, int flags)
{ {
long style = ::GetWindowLong(GetHwnd(), GWL_STYLE); wxRendererNative::Get().DrawRadioBitmap(this, dc, rect, flags);
// note that BS_RADIOBUTTON & BS_OWNERDRAW != 0 so we can't operate on
// them as on independent style bits
if ( ownerDrawn )
{
style &= ~BS_RADIOBUTTON;
style |= BS_OWNERDRAW;
Connect(wxEVT_ENTER_WINDOW,
wxMouseEventHandler(wxRadioButton::OnMouseEnterOrLeave));
Connect(wxEVT_LEAVE_WINDOW,
wxMouseEventHandler(wxRadioButton::OnMouseEnterOrLeave));
Connect(wxEVT_LEFT_DOWN, wxMouseEventHandler(wxRadioButton::OnMouseLeft));
Connect(wxEVT_LEFT_UP, wxMouseEventHandler(wxRadioButton::OnMouseLeft));
Connect(wxEVT_SET_FOCUS, wxFocusEventHandler(wxRadioButton::OnFocus));
Connect(wxEVT_KILL_FOCUS, wxFocusEventHandler(wxRadioButton::OnFocus));
}
else // reset to default colour
{
style &= ~BS_OWNERDRAW;
style |= BS_RADIOBUTTON;
Disconnect(wxEVT_ENTER_WINDOW,
wxMouseEventHandler(wxRadioButton::OnMouseEnterOrLeave));
Disconnect(wxEVT_LEAVE_WINDOW,
wxMouseEventHandler(wxRadioButton::OnMouseEnterOrLeave));
Disconnect(wxEVT_LEFT_DOWN, wxMouseEventHandler(wxRadioButton::OnMouseLeft));
Disconnect(wxEVT_LEFT_UP, wxMouseEventHandler(wxRadioButton::OnMouseLeft));
Disconnect(wxEVT_SET_FOCUS, wxFocusEventHandler(wxRadioButton::OnFocus));
Disconnect(wxEVT_KILL_FOCUS, wxFocusEventHandler(wxRadioButton::OnFocus));
}
::SetWindowLong(GetHwnd(), GWL_STYLE, style);
}
void wxRadioButton::OnMouseEnterOrLeave(wxMouseEvent& event)
{
const bool isHot = event.GetEventType() == wxEVT_ENTER_WINDOW;
if ( !isHot )
m_isPressed = false;
Refresh();
event.Skip();
}
void wxRadioButton::OnMouseLeft(wxMouseEvent& event)
{
// TODO: we should capture the mouse here to be notified about left up
// event but this interferes with BN_CLICKED generation so if we
// want to do this we'd need to generate them ourselves
m_isPressed = event.GetEventType() == wxEVT_LEFT_DOWN;
Refresh();
event.Skip();
}
void wxRadioButton::OnFocus(wxFocusEvent& event)
{
Refresh();
event.Skip();
}
bool wxRadioButton::MSWOnDraw(WXDRAWITEMSTRUCT *item)
{
DRAWITEMSTRUCT *dis = (DRAWITEMSTRUCT *)item;
if ( !IsOwnerDrawn() || dis->CtlType != ODT_BUTTON )
return wxControl::MSWOnDraw(item);
// shall we draw a focus rect?
const bool isFocused = m_isPressed || FindFocus() == this;
int flags = 0;
if ( !IsEnabled() )
flags |= wxCONTROL_DISABLED;
if ( m_isChecked )
flags |= wxCONTROL_CHECKED;
if ( m_isPressed )
flags |= wxCONTROL_PRESSED;
if ( wxFindWindowAtPoint(wxGetMousePosition()) == this )
flags |= wxCONTROL_CURRENT;
return MSWOwnerDrawnButton(dis, flags, isFocused);
}
void wxRadioButton::MSWDrawButtonBitmap(wxWindow *win, wxDC& dc, const wxRect& rect, int flags)
{
wxRendererNative::Get().DrawRadioBitmap(win, dc, rect, flags);
} }
#endif // wxUSE_RADIOBTN #endif // wxUSE_RADIOBTN