wxWindow split (MSW part of changes)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2384 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
1999-05-10 00:42:57 +00:00
parent f03fc89fff
commit cc2b747254
27 changed files with 899 additions and 2160 deletions

View File

@@ -6,133 +6,62 @@
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows licence
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WINDOW_H_
#define _WX_WINDOW_H_
// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------
#ifdef __GNUG__
#pragma interface "window.h"
#pragma interface "window.h"
#endif
#include "wx/gdicmn.h"
#include "wx/icon.h"
#include "wx/cursor.h"
#include "wx/pen.h"
#include "wx/font.h"
#include "wx/validate.h"
#include "wx/event.h"
#include "wx/string.h"
#include "wx/list.h"
#include "wx/region.h"
#include "wx/msw/accel.h"
#include "wx/intl.h"
#define wxKEY_SHIFT 1
#define wxKEY_CTRL 2
/*
* Base class for frame, panel, canvas, panel items, dialog box.
*
*/
/*
* Event handler: windows have themselves as their event handlers
* by default, but their event handlers could be set to another
* object entirely. This separation can reduce the amount of
* derivation required, and allow alteration of a window's functionality
* (e.g. by a resource editor that temporarily switches event handlers).
*/
class WXDLLEXPORT wxWindow;
class WXDLLEXPORT wxEvent;
class WXDLLEXPORT wxCommandEvent;
class WXDLLEXPORT wxKeyEvent;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxColourMap;
class WXDLLEXPORT wxFont;
class WXDLLEXPORT wxMenu;
class WXDLLEXPORT wxRect;
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxSizer;
class WXDLLEXPORT wxList;
class WXDLLEXPORT wxLayoutConstraints;
class WXDLLEXPORT wxMouseEvent;
class WXDLLEXPORT wxButton;
class WXDLLEXPORT wxColour;
class WXDLLEXPORT wxBrush;
class WXDLLEXPORT wxPen;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxValidator;
class WXDLLEXPORT wxToolTip;
#if wxUSE_DRAG_AND_DROP
class WXDLLEXPORT wxDropTarget;
#endif
#if wxUSE_WX_RESOURCES
class WXDLLEXPORT wxResourceTable;
class WXDLLEXPORT wxItemResource;
#endif
WXDLLEXPORT_DATA(extern const wxChar*) wxPanelNameStr;
WXDLLEXPORT_DATA(extern const wxSize) wxDefaultSize;
WXDLLEXPORT_DATA(extern const wxPoint) wxDefaultPosition;
//-----------------------------------------------------------------------------
// wxClientData
//-----------------------------------------------------------------------------
class wxClientData
{
public:
wxClientData() { }
virtual ~wxClientData() { }
};
//-----------------------------------------------------------------------------
// wxStringClientData
//-----------------------------------------------------------------------------
class wxStringClientData: public wxClientData
{
public:
wxStringClientData() { }
wxStringClientData( wxString &data ) { m_data = data; }
void SetData( wxString &data ) { m_data = data; }
wxString GetData() const { return m_data; }
private:
wxString m_data;
};
// Clash with Windows headers
// windows.h #defines the following identifiers which are also used in wxWin
#ifdef GetCharWidth
#undef GetCharWidth
#undef GetCharWidth
#endif
#ifdef FindWindow
#undef FindWindow
#undef FindWindow
#endif
class WXDLLEXPORT wxWindow : public wxEvtHandler
{
DECLARE_ABSTRACT_CLASS(wxWindow)
// ---------------------------------------------------------------------------
// forward declarations
// ---------------------------------------------------------------------------
friend class wxDC;
friend class wxPaintDC;
class WXDLLEXPORT wxButton;
// ---------------------------------------------------------------------------
// constants
// ---------------------------------------------------------------------------
// FIXME does anybody use those? they're unused by wxWindows...
enum
{
wxKEY_SHIFT = 1,
wxKEY_CTRL = 2
};
// ---------------------------------------------------------------------------
// wxWindow declaration for MSW
// ---------------------------------------------------------------------------
class WXDLLEXPORT wxWindow : public wxWindowBase
{
DECLARE_DYNAMIC_CLASS(wxWindow);
public:
wxWindow();
wxWindow(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
wxWindow() { Init(); }
wxWindow(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
{
Init();
Create(parent, id, pos, size, style, name);
@@ -140,229 +69,74 @@ public:
virtual ~wxWindow();
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
// Fit the window around the items
virtual void Fit();
// Show or hide the window
virtual bool Show(bool show);
// Is the window shown?
virtual bool IsShown() const;
// Raise the window to the top of the Z order
// implement base class pure virtuals
virtual void Raise();
// Lower the window to the bottom of the Z order
virtual void Lower();
// Is the window enabled?
virtual bool IsEnabled() const;
virtual bool Show( bool show = TRUE );
virtual bool Enable( bool enable = TRUE );
// For compatibility
inline bool Enabled() const { return IsEnabled(); }
// Dialog support: override these and call
// base class members to add functionality
// that can't be done using validators.
// Transfer values to controls. If returns FALSE,
// it's an application error (pops up a dialog)
virtual bool TransferDataToWindow();
// Transfer values from controls. If returns FALSE,
// transfer failed: don't quit
virtual bool TransferDataFromWindow();
// Validate controls. If returns FALSE,
// validation failed: don't quit
virtual bool Validate();
// Return code for dialogs
inline void SetReturnCode(int retCode);
inline int GetReturnCode();
// Set the cursor
virtual void SetCursor(const wxCursor& cursor);
inline virtual wxCursor& GetCursor() const { return (wxCursor& ) m_windowCursor; };
// Get the window with the focus
static wxWindow *FindFocus();
// Get character size
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
// moving/resizing
// ---------------
// set the window size and/or position
void SetSize( int x, int y, int width, int height,
int sizeFlags = wxSIZE_AUTO )
{ DoSetSize(x, y, width, height, sizeFlags); }
void SetSize( int width, int height )
{ DoSetSize(-1, -1, width, height, wxSIZE_USE_EXISTING); }
void SetSize( const wxSize& size )
{ SetSize(size.x, size.y); }
void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
{ DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
void Move( int x, int y )
{ DoSetSize( x, y, -1, -1, wxSIZE_USE_EXISTING ); }
void Move(const wxPoint& pt)
{ Move(pt.x, pt.y); }
// client size is the size of area available for subwindows
void SetClientSize( int width, int height )
{ DoSetClientSize(width, height); }
void SetClientSize( const wxSize& size )
{ DoSetClientSize(size.x, size.y); }
void SetClientSize(const wxRect& rect)
{ SetClientSize( rect.width, rect.height ); }
// get the window position and/or size
virtual void GetPosition( int *x, int *y ) const;
wxPoint GetPosition() const
{
int w, h;
GetPosition(& w, & h);
return wxPoint(w, h);
}
virtual void GetSize( int *width, int *height ) const;
wxSize GetSize() const
{
int w, h;
GetSize(& w, & h);
return wxSize(w, h);
}
wxRect GetRect() const
{
int x, y, w, h;
GetPosition(& x, & y);
GetSize(& w, & h);
return wxRect(x, y, w, h);
}
virtual void GetClientSize( int *width, int *height ) const;
wxSize GetClientSize() const
{
int w, h;
GetClientSize(& w, & h);
return wxSize(w, h);
}
wxRect GetClientRect() const
{
int w, h;
GetSize(& w, & h);
return wxRect(0, 0, w, h);
}
// Convert client to screen coordinates
virtual void ClientToScreen(int *x, int *y) const;
wxPoint ClientToScreen(const wxPoint& pt) const
{ int x = pt.x; int y = pt.y; ClientToScreen(& x, & y); return wxPoint(x, y); }
// Convert screen to client coordinates
virtual void ScreenToClient(int *x, int *y) const;
wxPoint ScreenToClient(const wxPoint& pt) const
{ int x = pt.x; int y = pt.y; ScreenToClient(& x, & y); return wxPoint(x, y); }
// Set the focus to this window
virtual void SetFocus();
// Capture/release mouse
virtual bool Reparent( wxWindow *newParent );
virtual void WarpPointer(int x, int y);
virtual void CaptureMouse();
virtual void ReleaseMouse();
// Enable or disable the window
virtual void Enable(bool enable);
virtual void Refresh( bool eraseBackground = TRUE,
const wxRect *rect = (const wxRect *) NULL );
virtual void Clear();
virtual bool SetCursor( const wxCursor &cursor );
virtual bool SetFont( const wxFont &font );
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
virtual void GetTextExtent(const wxString& string,
int *x, int *y,
int *descent = (int *) NULL,
int *externalLeading = (int *) NULL,
const wxFont *theFont = (const wxFont *) NULL)
const;
virtual void ClientToScreen( int *x, int *y ) const;
virtual void ScreenToClient( int *x, int *y ) const;
virtual bool PopupMenu( wxMenu *menu, int x, int y );
virtual void SetScrollbar( int orient, int pos, int thumbVisible,
int range, bool refresh = TRUE );
virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
virtual int GetScrollPos( int orient ) const;
virtual int GetScrollThumb( int orient ) const;
virtual int GetScrollRange( int orient ) const;
virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = (wxRect *) NULL );
#if wxUSE_DRAG_AND_DROP
// Associate a drop target with this window (if the window already had a drop
// target, it's deleted!) and return the current drop target (may be NULL).
void SetDropTarget(wxDropTarget *pDropTarget);
wxDropTarget *GetDropTarget() const { return m_pDropTarget; }
#endif
#if wxUSE_TOOLTIPS
// tooltips
// create a tooltip with this text
void SetToolTip(const wxString &tip);
// pointer may be NULL to remove the tooltip
void SetToolTip(wxToolTip *tooltip);
// get the current tooltip (may return NULL if none)
wxToolTip* GetToolTip() const { return m_tooltip; }
#endif // wxUSE_TOOLTIPS
virtual void SetDropTarget( wxDropTarget *dropTarget );
#endif // wxUSE_DRAG_AND_DROP
// Accept files for dragging
virtual void DragAcceptFiles(bool accept);
// Update region access
virtual wxRegion GetUpdateRegion() const;
virtual bool IsExposed(int x, int y, int w, int h) const;
virtual bool IsExposed(const wxPoint& pt) const;
virtual bool IsExposed(const wxRect& rect) const;
// Set/get the window title
virtual inline void SetTitle(const wxString& WXUNUSED(title)) {};
inline virtual wxString GetTitle() const { return wxString(""); };
// Most windows have the concept of a label; for frames, this is the
// title; for items, this is the label or button text.
inline virtual wxString GetLabel() const { return GetTitle(); }
// Set/get the window name (used for resource setting in X)
inline virtual wxString GetName() const;
inline virtual void SetName(const wxString& name);
// Centre the window
virtual void Centre(int direction) ;
inline void Center(int direction = wxHORIZONTAL) { Centre(direction); }
// Popup a menu
virtual bool PopupMenu(wxMenu *menu, int x, int y);
// Send the window a refresh event
virtual void Refresh(bool eraseBack = TRUE, const wxRect *rect = NULL);
#if WXWIN_COMPATIBILITY
// Set/get scroll attributes
virtual void SetScrollRange(int orient, int range, bool refresh = TRUE);
virtual void SetScrollPage(int orient, int page, bool refresh = TRUE);
virtual int OldGetScrollRange(int orient) const;
virtual int GetScrollPage(int orient) const;
#endif
#endif // WXWIN_COMPATIBILITY
// New functions that will replace the above.
virtual void SetScrollbar(int orient, int pos, int thumbVisible,
int range, bool refresh = TRUE);
virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
virtual int GetScrollPos(int orient) const;
virtual int GetScrollRange(int orient) const;
virtual int GetScrollThumb(int orient) const;
virtual void ScrollWindow(int dx, int dy, const wxRect *rect = NULL);
// Caret manipulation
// caret manipulation (MSW only)
virtual void CreateCaret(int w, int h);
virtual void CreateCaret(const wxBitmap *bitmap);
virtual void DestroyCaret();
@@ -370,140 +144,36 @@ public:
virtual void SetCaretPos(int x, int y);
virtual void GetCaretPos(int *x, int *y) const;
// Tell window how much it can be sized
virtual void SetSizeHints(int minW = -1, int minH = -1, int maxW = -1, int maxH = -1, int incW = -1, int incH = -1);
// Set/get the window's identifier
inline int GetId() const;
inline void SetId(int id);
// Make the window modal (all other windows unresponsive)
virtual void MakeModal(bool modal);
// Get the private handle (platform-dependent)
inline void *GetHandle() const;
// Set/get the window's relatives
inline wxWindow *GetParent() const;
inline void SetParent(wxWindow *p) ;
inline wxWindow *GetGrandParent() const;
inline wxList& GetChildren() const;
// Set this window to be the child of 'parent'.
// Returns FALSE it's not possible (some systems
// won't allow it)
virtual bool Reparent(wxWindow *parent);
// Set/get the window's font
virtual void SetFont(const wxFont& f);
inline virtual wxFont& GetFont() const;
// Set/get the window's validator
void SetValidator(const wxValidator& validator);
inline wxValidator *GetValidator() const;
// Set/get the window's style
inline void SetWindowStyleFlag(long flag);
inline long GetWindowStyleFlag() const;
// Set/get double-clickability
// TODO: we probably wish to get rid of this, and
// always allow double clicks.
inline void SetDoubleClick(bool flag);
inline bool GetDoubleClick() const;
inline void AllowDoubleClick(bool value) { SetDoubleClick(value); }
// Handle a control command
// event handlers (FIXME: shouldn't they be inside WXWIN_COMPATIBILITY?)
// Handle a control command
virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
// Set/get event handler
inline void SetEventHandler(wxEvtHandler *handler);
inline wxEvtHandler *GetEventHandler() const;
// Push/pop event handler (i.e. allow a chain of event handlers
// be searched)
void PushEventHandler(wxEvtHandler *handler) ;
wxEvtHandler *PopEventHandler(bool deleteHandler = FALSE) ;
// Close the window by calling OnClose, posting a deletion
virtual bool Close(bool force = FALSE);
// Destroy the window (delayed, if a managed window)
virtual bool Destroy() ;
// Mode for telling default OnSize members to
// call Layout(), if not using Sizers, just top-down constraints
inline void SetAutoLayout(bool a);
inline bool GetAutoLayout() const;
// Set/get constraints
inline wxLayoutConstraints *GetConstraints() const;
void SetConstraints(wxLayoutConstraints *c);
// Set/get window background colour
inline virtual void SetBackgroundColour(const wxColour& col);
inline virtual wxColour GetBackgroundColour() const;
// Set/get window foreground colour
inline virtual void SetForegroundColour(const wxColour& col);
inline virtual wxColour GetForegroundColour() const;
// For backward compatibility
inline virtual void SetButtonFont(const wxFont& font) { SetFont(font); }
inline virtual void SetLabelFont(const wxFont& font) { SetFont(font); }
inline virtual wxFont& GetLabelFont() const { return GetFont(); };
inline virtual wxFont& GetButtonFont() const { return GetFont(); };
// Get the default button, if there is one
inline virtual wxButton *GetDefaultItem() const;
inline virtual void SetDefaultItem(wxButton *but);
virtual void SetAcceleratorTable(const wxAcceleratorTable& accel);
inline virtual wxAcceleratorTable& GetAcceleratorTable() const { return (wxAcceleratorTable&) m_acceleratorTable; }
// Override to define new behaviour for default action (e.g. double clicking
// on a listbox)
// Override to define new behaviour for default action (e.g. double
// clicking on a listbox)
virtual void OnDefaultAction(wxControl *initiatingItem);
// Resource loading
#if wxUSE_WX_RESOURCES
virtual bool LoadFromResource(wxWindow *parent, const wxString& resourceName, const wxResourceTable *table = NULL);
virtual wxControl *CreateItem(const wxItemResource* childResource, const wxItemResource* parentResource, const wxResourceTable *table = NULL);
#endif
// Native resource loading
// Native resource loading (implemented in src/msw/nativdlg.cpp)
// FIXME: should they really be all virtual?
virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
virtual wxWindow* GetWindowChild1(wxWindowID& id);
virtual wxWindow* GetWindowChild(wxWindowID& id);
virtual wxWindow* GetWindowChild1(wxWindowID id);
virtual wxWindow* GetWindowChild(wxWindowID id);
virtual void GetTextExtent(const wxString& string, int *x, int *y,
int *descent = NULL,
int *externalLeading = NULL,
const wxFont *theFont = NULL, bool use16 = FALSE) const;
// implementation from now on
// --------------------------
// Is the window retained?
inline bool IsRetained() const;
// simple accessors
// ----------------
// Warp the pointer the given position
virtual void WarpPointer(int x_pos, int y_pos) ;
WXHWND GetHWND() const { return GetHandle(); }
void SetHWND(WXHWND hWnd) { m_widget = hWnd; }
// Clear the window
virtual void Clear();
// Find a window by id or name
virtual wxWindow *FindWindow(long id);
virtual wxWindow *FindWindow(const wxString& name);
// Constraint operations
bool Layout();
void SetSizer(wxSizer *sizer); // Adds sizer child to this window
inline wxSizer *GetSizer() const ;
inline wxWindow *GetSizerParent() const ;
inline void SetSizerParent(wxWindow *win);
// Do Update UI processing for controls
void UpdateWindowUI();
bool GetUseCtl3D() const { return m_useCtl3D; }
bool GetTransparentBackground() const { return m_backgroundTransparent; }
void SetTransparent(bool t = TRUE) { m_backgroundTransparent = t; }
// event handlers
// --------------
void OnEraseBackground(wxEraseEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnKeyUp(wxKeyEvent& event);
@@ -511,14 +181,12 @@ public:
void OnChar(wxKeyEvent& event);
void OnIdle(wxIdleEvent& event);
// Does this window want to accept keyboard focus?
virtual bool AcceptsFocus() const;
// a window may have a default button
// TODO move into wxPanel and/or wxFrame
wxButton *GetDefaultItem() const { return m_btnDefault; }
void SetDefaultItem(wxButton *btn) { m_btnDefault = btn; }
virtual void PrepareDC( wxDC& WXUNUSED(dc) ) {};
public:
////////////////////////////////////////////////////////////////////////
//// IMPLEMENTATION
// For implementation purposes - sometimes decorations make the client area
// smaller
virtual wxPoint GetClientAreaOrigin() const;
@@ -539,62 +207,15 @@ public:
virtual wxWindow *FindItem(int id) const;
virtual wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = FALSE) const ;
virtual void PreDelete(WXHDC dc); // Allows system cleanup
// TO DO: how many of these need to be virtual?
virtual WXHWND GetHWND() const ;
virtual void SetHWND(WXHWND hWnd);
// Make a Windows extended style from the given wxWindows window style
virtual WXDWORD MakeExtendedStyle(long style, bool eliminateBorders = TRUE);
// Determine whether 3D effects are wanted
virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
virtual void AddChild(wxWindow *child); // Adds reference to the child object
virtual void RemoveChild(wxWindow *child); // Removes reference to child
// (but doesn't delete the child object)
virtual void DestroyChildren(); // Removes and destroys all children
inline bool IsBeingDeleted();
// MSW only: TRUE if this control is part of the main control
virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
// Constraint implementation
void UnsetConstraints(wxLayoutConstraints *c);
inline wxList *GetConstraintsInvolvedIn() const ;
// Back-pointer to other windows we're involved with, so if we delete
// this window, we must delete any constraints we're involved with.
void AddConstraintReference(wxWindow *otherWin);
void RemoveConstraintReference(wxWindow *otherWin);
void DeleteRelatedConstraints();
virtual void ResetConstraints();
virtual void SetConstraintSizes(bool recurse = TRUE);
virtual bool LayoutPhase1(int *noChanges);
virtual bool LayoutPhase2(int *noChanges);
virtual bool DoPhase(int);
// Transforms from sizer coordinate space to actual
// parent coordinate space
virtual void TransformSizerToActual(int *x, int *y) const ;
// Set size with transformation to actual coordinates if nec.
virtual void SizerSetSize(int x, int y, int w, int h);
virtual void SizerMove(int x, int y);
// Only set/get the size/position of the constraint (if any)
virtual void SetSizeConstraint(int x, int y, int w, int h);
virtual void MoveConstraint(int x, int y);
virtual void GetSizeConstraint(int *w, int *h) const ;
virtual void GetClientSizeConstraint(int *w, int *h) const ;
virtual void GetPositionConstraint(int *x, int *y) const ;
// Dialog units translations. Implemented in wincmn.cpp.
wxPoint ConvertPixelsToDialog(const wxPoint& pt) ;
wxPoint ConvertDialogToPixels(const wxPoint& pt) ;
inline wxSize ConvertPixelsToDialog(const wxSize& sz)
{ wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y))); return wxSize(pt.x, pt.y); }
inline wxSize ConvertDialogToPixels(const wxSize& sz)
{ wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y))); return wxSize(pt.x, pt.y); }
wxObject *GetChild(int number) const ;
void MSWCreate(int id, wxWindow *parent, const char *wclass, wxWindow *wx_win, const char *title,
@@ -702,185 +323,85 @@ public:
virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
inline void SetShowing(bool show);
inline bool IsUserEnabled() const;
inline bool GetUseCtl3D() const ;
inline bool GetTransparentBackground() const ;
#if WXWIN_COMPATIBILITY
void SetShowing(bool show) { (void)Show(show); }
bool IsUserEnabled() const { return IsEnabled(); }
#endif // WXWIN_COMPATIBILITY
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
// Transfers data to any child controls
void OnInitDialog(wxInitDialogEvent& event);
// remember the parameters of the last message
void PushLastMessage(WXUINT msg, WXWPARAM wParam, WXLPARAM lParam)
{
m_lastMsg = msg;
m_lastWParam = wParam;
m_lastLParam = lParam;
}
// Sends an OnInitDialog event, which in turns transfers data to
// to the window via validators.
virtual void InitDialog();
////////////////////////////////////////////////////////////////////////
//// PROTECTED DATA
protected:
wxAcceleratorTable m_acceleratorTable;
int m_windowId;
long m_windowStyle; // Store the window's style
wxEvtHandler * m_windowEventHandler; // Usually is 'this'
wxLayoutConstraints * m_constraints; // Constraints for this window
wxList * m_constraintsInvolvedIn; // List of constraints we're involved in
wxSizer * m_windowSizer; // Window's top-level sizer (if any)
wxWindow * m_sizerParent; // Window's parent sizer (if any)
bool m_autoLayout; // Whether to call Layout() in OnSize
wxWindow * m_windowParent; // Each window always knows its parent
wxValidator * m_windowValidator;
// Old window proc, for subclassed controls
// the old window proc (we subclass all windows)
WXFARPROC m_oldWndProc;
bool m_useCtl3D; // Using CTL3D for this control
bool m_inOnSize; // Protection against OnSize reentry
#ifndef _WX_WIN32__
// Pointer to global memory, for EDIT controls that need
// special treatment to reduce USER area consumption.
WXHGLOBAL m_globalHandle;
#endif
bool m_winEnabled;
int m_minSizeX;
int m_minSizeY;
int m_maxSizeX;
int m_maxSizeY;
// additional (MSW specific) flags
bool m_useCtl3D:1; // Using CTL3D for this control
bool m_inOnSize:1; // Protection against OnSize reentry
bool m_backgroundTransparent:1;
bool m_mouseInWindow:1;
bool m_doubleClickAllowed:1;
bool m_winCaptured:1;
// Caret data
bool m_caretEnabled:1;
bool m_caretShown:1;
int m_caretWidth;
int m_caretHeight;
bool m_caretEnabled;
bool m_caretShown;
wxFont m_windowFont; // Window's font
bool m_isShown;
bool m_doubleClickAllowed ;
wxCursor m_windowCursor; // Window's cursor
bool m_winCaptured;
wxString m_windowName; // Window name
#if wxUSE_EXTENDED_STATICS
wxList m_staticItems;
#endif
wxButton * m_defaultItem;
wxColour m_backgroundColour ;
wxColour m_foregroundColour ;
bool m_backgroundTransparent;
// the size of one page for scrolling
int m_xThumbSize;
int m_yThumbSize;
float m_lastXPos;
float m_lastYPos;
int m_lastEvent;
// the coordinates of the last mouse event and the typoe of it
long m_lastMouseX,
m_lastMouseY;
int m_lastMouseEvent;
bool m_mouseInWindow;
#if wxUSE_DRAG_AND_DROP
wxDropTarget *m_pDropTarget; // the current drop target or NULL
#endif //USE_DRAG_AND_DROP
public:
WXHWND m_hWnd; // MS Windows window handle
// the parameters of the last message used in Default()
WXUINT m_lastMsg;
WXWPARAM m_lastWParam;
WXLPARAM m_lastLParam;
wxRegion m_updateRegion;
/*
wxRect m_updateRect; // Bounding box for screen damage area
#ifdef __WIN32__
WXHRGN m_updateRgn; // NT allows access to the rectangle list
#endif
*/
// WXHANDLE m_acceleratorTable;
WXHMENU m_hMenu; // Menu, if any
wxList * m_children; // Window's children
int m_returnCode;
bool m_isBeingDeleted; // Fudge because can't access parent
// when being deleted
// this is the virtual function to be overriden in any derived class which
// wants to change how SetSize() or Move() works - it is called by all
// versions of these functions in the base class
wxButton *m_btnDefault;
// implement the base class pure virtuals
virtual void DoGetPosition( int *x, int *y ) const;
virtual void DoGetSize( int *width, int *height ) const;
virtual void DoGetClientSize( int *width, int *height ) const;
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO);
// same as DoSetSize() for the client size
int width, int height,
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS
private:
// common part of all ctors
void Init();
// the associated tooltip (may be NULL if none)
#if wxUSE_TOOLTIPS
wxToolTip *m_tooltip;
#endif // tooltips
DECLARE_EVENT_TABLE()
};
////////////////////////////////////////////////////////////////////////
//// INLINES
inline void *wxWindow::GetHandle() const { return (void *)GetHWND(); }
inline int wxWindow::GetId() const { return m_windowId; }
inline void wxWindow::SetId(int id) { m_windowId = id; }
inline wxWindow *wxWindow::GetParent() const { return m_windowParent; }
inline void wxWindow::SetParent(wxWindow *p) { m_windowParent = p; }
inline wxWindow *wxWindow::GetGrandParent() const { return (m_windowParent ? m_windowParent->m_windowParent : (wxWindow*) NULL); }
inline wxList& wxWindow::GetChildren() const { return (wxList&) *m_children; }
inline wxFont& wxWindow::GetFont() const { return (wxFont&) m_windowFont; }
inline wxString wxWindow::GetName() const { return m_windowName; }
inline void wxWindow::SetName(const wxString& name) { m_windowName = name; }
inline long wxWindow::GetWindowStyleFlag() const { return m_windowStyle; }
inline void wxWindow::SetWindowStyleFlag(long flag) { m_windowStyle = flag; }
inline void wxWindow::SetDoubleClick(bool flag) { m_doubleClickAllowed = flag; }
inline bool wxWindow::GetDoubleClick() const { return m_doubleClickAllowed; }
inline void wxWindow::SetEventHandler(wxEvtHandler *handler) { m_windowEventHandler = handler; }
inline wxEvtHandler *wxWindow::GetEventHandler() const { return m_windowEventHandler; }
inline void wxWindow::SetAutoLayout(bool a) { m_autoLayout = a; }
inline bool wxWindow::GetAutoLayout() const { return m_autoLayout; }
inline wxLayoutConstraints *wxWindow::GetConstraints() const { return m_constraints; }
inline void wxWindow::SetBackgroundColour(const wxColour& col) { m_backgroundColour = col; };
inline wxColour wxWindow::GetBackgroundColour() const { return m_backgroundColour; };
inline void wxWindow::SetForegroundColour(const wxColour& col) { m_foregroundColour = col; };
inline wxColour wxWindow::GetForegroundColour() const { return m_foregroundColour; };
inline wxButton *wxWindow::GetDefaultItem() const { return m_defaultItem; }
inline void wxWindow::SetDefaultItem(wxButton *but) { m_defaultItem = but; }
inline bool wxWindow::IsRetained() const { return ((m_windowStyle & wxRETAINED) == wxRETAINED); }
inline void wxWindow::SetShowing(bool show) { m_isShown = show; }
inline wxList *wxWindow::GetConstraintsInvolvedIn() const { return m_constraintsInvolvedIn; }
inline wxSizer *wxWindow::GetSizer() const { return m_windowSizer; }
inline wxWindow *wxWindow::GetSizerParent() const { return m_sizerParent; }
inline void wxWindow::SetSizerParent(wxWindow *win) { m_sizerParent = win; }
inline WXFARPROC wxWindow::MSWGetOldWndProc() const { return m_oldWndProc; }
inline void wxWindow::MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; }
inline wxValidator *wxWindow::GetValidator() const { return m_windowValidator; }
inline bool wxWindow::IsUserEnabled() const { return m_winEnabled; }
inline bool wxWindow::GetUseCtl3D() const { return m_useCtl3D; }
inline bool wxWindow::GetTransparentBackground() const { return m_backgroundTransparent; }
inline void wxWindow::SetReturnCode(int retCode) { m_returnCode = retCode; }
inline int wxWindow::GetReturnCode() { return m_returnCode; }
inline bool wxWindow::IsBeingDeleted() { return m_isBeingDeleted; }
// Window specific (so far)
WXDLLEXPORT wxWindow* wxGetActiveWindow();
WXDLLEXPORT_DATA(extern wxWindowList) wxTopLevelWindows;
// ---------------------------------------------------------------------------
// global functions
// ---------------------------------------------------------------------------
// kbd code translation
WXDLLEXPORT int wxCharCodeMSWToWX(int keySym);
WXDLLEXPORT int wxCharCodeWXToMSW(int id, bool *IsVirtual);
// Allocates control ids
WXDLLEXPORT int NewControlId();
#endif
// _WX_WINDOW_H_