Add functor-taking overload of CallAfter().
This is a generalization of the existing method-calling overloads. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74574 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -525,7 +525,9 @@ public:
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@param x1 The (optional) first parameter to pass to the method.
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@param x2 The (optional) second parameter to pass to the method.
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Note that currently only up to 2 arguments can be passed.
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Note that currently only up to 2 arguments can be passed. For more
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complicated needs, you can use the CallAfter<T>(const T& fn) overload
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that can call any functor.
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@note This method is not available with Visual C++ before version 8
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(Visual Studio 2005) as earlier versions of the compiler don't
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@@ -536,6 +538,39 @@ public:
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template<typename T, typename T1, ...>
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void CallAfter(void (T::*method)(T1, ...), T1 x1, ...);
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/**
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Asynchronously call the given functor.
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Calling this function on an object schedules an asynchronous call to
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the functor specified as CallAfter() argument at a (slightly) later
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time. This is useful when processing some events as certain actions
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typically can't be performed inside their handlers, e.g. you shouldn't
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show a modal dialog from a mouse click event handler as this would
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break the mouse capture state -- but you can call a function showing
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this message dialog after the current event handler completes.
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Notice that it is safe to use CallAfter() from other, non-GUI,
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threads, but that the method will be always called in the main, GUI,
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thread context.
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This overload is particularly useful in combination with C++11 lambdas:
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@code
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wxGetApp().CallAfter([]{
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wxBell();
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});
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@endcode
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@param functor The functor to call.
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@note This method is not available with Visual C++ before version 8
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(Visual Studio 2005) as earlier versions of the compiler don't
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have the required support for C++ templates to implement it.
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@since 2.9.6
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*/
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template<typename T>
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void CallAfter(const T& functor);
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/**
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Processes an event, searching event tables and calling zero or more suitable
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event handler function(s).
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