Some typos fixed. More text about the changes to sizers, minsize, etc.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27434 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -170,7 +170,7 @@ Change it like so::
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The second parameter is an integer in [0, 1, 2] that specifies the
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number of IDs that are needed to be passed to Connect.
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**[Changed in 2.5.1.6]** There is also an Unbind method added to
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**[Changed in 2.5.2.0]** There is also an Unbind method added to
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wx.EvtHandler that can be used to disconenct event handlers. It looks
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like this::
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@@ -251,7 +251,7 @@ just fine.
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New wx.DC Methods
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-----------------
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**[Changed in 2.5.1.6]** In wxPython 2.5.1.5 there was a new
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**[Changed in 2.5.2.0]** In wxPython 2.5.1.5 there was a new
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implementation of the wx.DC Draw and other methods that broke
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backwards compatibility in the name of consistency. That change has
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been reverted and the wx.DC Draw methods with 2.4 compatible
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@@ -417,23 +417,35 @@ be used from XRC.
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You should not use AddWindow, AddSizer, AddSpacer (and similar for
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Insert, Prepend, and etc.) methods any longer. Just use Add and the
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wrappers will figure out what to do. **[Changed in 2.5.1.6]**
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wrappers will figure out what to do. **[Changed in 2.5.2.0]**
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AddWindow, AddSize, AddSpacer and etc. will now issue a
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DeprecationWarning.
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**[Changed in 2.5.1.6]** wx.ADJUST_MINSIZE is now the default
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**[Changed in 2.5.2.0]** wx.ADJUST_MINSIZE is now the default
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behaviour for window items in sizers. This means that the item's
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GetMinSize and/or GetBestSize will be called when calculating layout
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and the return value from that will be used for the minimum size. The
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wx.FIXED_MINSIZE flag was added that will cause the sizer to *not*
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call window methods to determine the new best size, instead the
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minsize that the window had when added to the sizer (or the size the
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window was created with) will always be used. When a window is added
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to a sizer it's initial size, if any, is set as the window's minimal
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size using SetSizeHints if there isn't already a minimal size. If you
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would like the sizer to use something other than the window's initial
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size as the minimum then you can give it a new minimum by calling its
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SetSizeHints method.
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and the return value from that will be used for the minimum size used
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by the sizer. The wx.FIXED_MINSIZE flag was added that will cause the
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sizer to use the old behaviour in that it will *not* call the window's
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methods to determine the new best size, instead the minsize that the
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window had when added to the sizer (or the size the window was created
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with) will always be used.
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Related to the above, when controls and some other window types are
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created either the size passed to the constructor, or their "best
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size" if an explicit size was not passed in, is set as the window's
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minimal size. For non top-level windows that hasn't meant much in the
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past, but now the sizers are sensitive to the window's minimal size.
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The key point to understand here is that it is no longer the window's
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size it has when added to the sizer that matters, but its minimal
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size. So you might have some issues to iron out if you create a
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control without a size and then set its size to something before
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adding it to the sizer. Since it's minimal size is probably not the
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size you set then the sizer will appear to be misbehaving. The fix is
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to either set the size when calling the window's constructor, or to
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reset the min size by calling SetSizeHints. You can call SetSizeHints
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at anytime to change the minsize of a window, just call the sizer's
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Layout method to redistribute the controls as needed.
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@@ -694,11 +706,11 @@ If the object is not already an integer then it will be asked to
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convert itself to one. A similar conversion fragment is in place for
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parameters that expect floating point values.
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**[Changed in 2.5.1.6]** The MaskedEditCtrl modules have been moved
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**[Changed in 2.5.2.0]** The MaskedEditCtrl modules have been moved
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to their own sub-package, wx.lib.masked. See the docstrings and demo
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for changes in capabilities, usage, etc.
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**[Changed in 2.5.1.6]** wx.MaskColour constructor has been deprecated
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**[Changed in 2.5.2.0]** wx.MaskColour constructor has been deprecated
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and will raise a DeprecationWarning if used. The main wx.Mask
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constructor has been modified to be compatible with wx.MaskColour so
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you should use it instead.
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