Lay out various wxPG dialogs based on the current system screen design.

Currently, customizing some dialogs for small screen environment is done statically on the build stage by setting wxPG_SMALL_SCREEN to 1 (what is done for WXWINCE only).
Instead, we can do this for all platforms in a dynamic manner, based on the classification provided by wxSystemSettings::GetScreenType() function.
In order to do so there is introduced a static helper function wxPropertyGrid::IsSmallScreen() which is used to select right parameters (size, position) for several dialogs in order to display them correctly on the small screen.
This commit is contained in:
Artur Wieczorek
2015-06-08 21:46:03 +02:00
parent 8367c3c0ca
commit cb6efbd3c3
4 changed files with 45 additions and 45 deletions

View File

@@ -1556,6 +1556,12 @@ public:
static wxString& CreateEscapeSequences( wxString& dst_str,
wxString& src_str );
// Checks system screen design used for laying out various dialogs.
static bool IsSmallScreen()
{
return wxSystemSettings::GetScreenType() <= wxSYS_SCREEN_PDA;
}
/**
Returns rectangle that fully contains properties between and including
p1 and p2. Rectangle is in virtual scrolled window coordinates.

View File

@@ -177,14 +177,6 @@
// Use this macro to generate standard custom image height from
#define wxPG_STD_CUST_IMAGE_HEIGHT(LINEHEIGHT) (LINEHEIGHT-3)
#if defined(__WXWINCE__)
#define wxPG_SMALL_SCREEN 1
#else
#define wxPG_SMALL_SCREEN 0
#endif
// Undefine wxPG_ICON_WIDTH to use supplied xpm bitmaps instead
// (for tree buttons)
//#undef wxPG_ICON_WIDTH