Fix FullPaint to actually force the whole window to be repainted
instead of being constrained by the previous paint's update region. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27412 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -542,14 +542,15 @@ void ScintillaWX::DoPaint(wxDC* dc, wxRect rect) {
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dc->BeginDrawing();
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ClipChildren(*dc, rcPaint);
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Paint(surfaceWindow, rcPaint);
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dc->EndDrawing();
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delete surfaceWindow;
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if (paintState == paintAbandoned) {
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// Painting area was insufficient to cover new styling or brace highlight positions
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// Painting area was insufficient to cover new styling or brace
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// highlight positions
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FullPaint(dc);
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}
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paintState = notPainting;
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dc->EndDrawing();
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}
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@@ -860,22 +861,10 @@ void ScintillaWX::DoDragLeave() {
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#endif
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//----------------------------------------------------------------------
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// Redraw all of text area. This paint will not be abandoned.
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// Force the whole window to be repainted
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void ScintillaWX::FullPaint(wxDC *dc) {
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wxCHECK_RET(dc != NULL, wxT("Invalid wxDC in ScintillaWX::FillPaint"));
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paintState = painting;
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rcPaint = GetClientRectangle();
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paintingAllText = true;
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Surface* surfaceWindow = Surface::Allocate();
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surfaceWindow->Init(dc, wMain.GetID());
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dc->BeginDrawing();
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ClipChildren(*dc, rcPaint);
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Paint(surfaceWindow, rcPaint);
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dc->EndDrawing();
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delete surfaceWindow;
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paintState = notPainting;
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stc->Refresh(false);
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stc->Update();
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}
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