Fixed wxValidator::Clone and friends to return a wxObject* to keep

MS VC++ happy


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2309 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
1999-04-30 02:39:50 +00:00
parent 80ec928cf7
commit ca298c8852
6 changed files with 104 additions and 104 deletions

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@@ -33,7 +33,7 @@ public:
// if you're passing a reference to a validator. // if you're passing a reference to a validator.
// Another possibility is to always pass a pointer to a new validator // Another possibility is to always pass a pointer to a new validator
// (so the calling code can use a copy constructor of the relevant class). // (so the calling code can use a copy constructor of the relevant class).
virtual wxValidator *Clone(void) const { return new wxGenericValidator(*this); } virtual wxObject *Clone(void) const { return new wxGenericValidator(*this); }
bool Copy(const wxGenericValidator& val); bool Copy(const wxGenericValidator& val);
// Called when the value in the window must be validated. // Called when the value in the window must be validated.

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@@ -42,7 +42,7 @@ public:
// if you're passing a reference to a validator. // if you're passing a reference to a validator.
// Another possibility is to always pass a pointer to a new validator // Another possibility is to always pass a pointer to a new validator
// (so the calling code can use a copy constructor of the relevant class). // (so the calling code can use a copy constructor of the relevant class).
virtual wxValidator *Clone() const virtual wxObject *Clone() const
{ return (wxValidator *)NULL; } { return (wxValidator *)NULL; }
bool Copy(const wxValidator& val) bool Copy(const wxValidator& val)
{ m_validatorWindow = val.m_validatorWindow; return TRUE; } { m_validatorWindow = val.m_validatorWindow; return TRUE; }

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@@ -39,7 +39,7 @@ public:
// if you're passing a reference to a validator. // if you're passing a reference to a validator.
// Another possibility is to always pass a pointer to a new validator // Another possibility is to always pass a pointer to a new validator
// (so the calling code can use a copy constructor of the relevant class). // (so the calling code can use a copy constructor of the relevant class).
virtual wxValidator *Clone(void) const { return new wxTextValidator(*this); } virtual wxObject *Clone(void) const { return new wxTextValidator(*this); }
bool Copy(const wxTextValidator& val); bool Copy(const wxTextValidator& val);
// Called when the value in the window must be validated. // Called when the value in the window must be validated.

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@@ -2575,7 +2575,7 @@ wxValidator *wxWindow::GetValidator()
void wxWindow::SetValidator( const wxValidator& validator ) void wxWindow::SetValidator( const wxValidator& validator )
{ {
if (m_windowValidator) delete m_windowValidator; if (m_windowValidator) delete m_windowValidator;
m_windowValidator = validator.Clone(); m_windowValidator = (wxValidator*)validator.Clone();
if (m_windowValidator) m_windowValidator->SetWindow(this); if (m_windowValidator) m_windowValidator->SetWindow(this);
} }

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@@ -2575,7 +2575,7 @@ wxValidator *wxWindow::GetValidator()
void wxWindow::SetValidator( const wxValidator& validator ) void wxWindow::SetValidator( const wxValidator& validator )
{ {
if (m_windowValidator) delete m_windowValidator; if (m_windowValidator) delete m_windowValidator;
m_windowValidator = validator.Clone(); m_windowValidator = (wxValidator*)validator.Clone();
if (m_windowValidator) m_windowValidator->SetWindow(this); if (m_windowValidator) m_windowValidator->SetWindow(this);
} }

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@@ -4449,7 +4449,7 @@ void wxWindow::SetValidator(const wxValidator& validator)
{ {
if ( m_windowValidator ) if ( m_windowValidator )
delete m_windowValidator; delete m_windowValidator;
m_windowValidator = validator.Clone(); m_windowValidator = (wxValidator*)validator.Clone();
if ( m_windowValidator ) if ( m_windowValidator )
m_windowValidator->SetWindow(this) ; m_windowValidator->SetWindow(this) ;