first phase of transition to unified Unicode build:
1. changed c_str() to return wxCStrData (implicitly convertible to wxChar*) 2. added template type-safe wrappers for vararg functions 3. added wxUniChar class representing single Unicode character 4. changed wxString::operator[] and wxString::iterator to return wxUniChar git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@44865 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -8201,8 +8201,8 @@ bool wxRichTextImageBlock::ReadHex(wxInputStream& stream, int length, int imageT
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int i;
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for (i = 0; i < dataSize; i ++)
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{
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str[0] = stream.GetC();
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str[1] = stream.GetC();
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str[0] = (char)stream.GetC();
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str[1] = (char)stream.GetC();
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m_data[i] = (unsigned char)wxHexToDec(str);
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}
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