first phase of transition to unified Unicode build:
1. changed c_str() to return wxCStrData (implicitly convertible to wxChar*) 2. added template type-safe wrappers for vararg functions 3. added wxUniChar class representing single Unicode character 4. changed wxString::operator[] and wxString::iterator to return wxUniChar git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@44865 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -967,7 +967,7 @@ bool wxRegKey::SetValue(const wxChar *szValue, const wxString& strValue)
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{
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if ( CONST_CAST Open() ) {
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m_dwLastError = RegSetValueEx((HKEY) m_hKey, szValue, (DWORD) RESERVED, REG_SZ,
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(RegString)strValue.c_str(),
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(RegString)strValue.wx_str(),
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(strValue.Len() + 1)*sizeof(wxChar));
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if ( m_dwLastError == ERROR_SUCCESS )
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return true;
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