first phase of transition to unified Unicode build:
1. changed c_str() to return wxCStrData (implicitly convertible to wxChar*) 2. added template type-safe wrappers for vararg functions 3. added wxUniChar class representing single Unicode character 4. changed wxString::operator[] and wxString::iterator to return wxUniChar git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@44865 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -822,7 +822,7 @@ wxString wxNativeFontInfo::ToString() const
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lf.lfClipPrecision,
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lf.lfQuality,
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lf.lfPitchAndFamily,
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lf.lfFaceName);
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(const wxChar*)lf.lfFaceName);
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return s;
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}
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