first phase of transition to unified Unicode build:
1. changed c_str() to return wxCStrData (implicitly convertible to wxChar*) 2. added template type-safe wrappers for vararg functions 3. added wxUniChar class representing single Unicode character 4. changed wxString::operator[] and wxString::iterator to return wxUniChar git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@44865 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -482,7 +482,9 @@ wxVideoMode wxDisplayImplWin32Base::GetCurrentMode() const
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// according to MSDN. The version of GetName() we implement for Win95
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// returns an empty string.
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const wxString name = GetName();
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const wxChar * const deviceName = name.empty() ? NULL : name.c_str();
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const wxChar * const deviceName = name.empty()
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? (const wxChar*)NULL
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: (const wxChar*)name.c_str();
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DEVMODE dm;
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dm.dmSize = sizeof(dm);
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@@ -669,7 +671,9 @@ wxDisplayImplMultimon::GetModes(const wxVideoMode& modeMatch) const
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// according to MSDN. The version of GetName() we implement for Win95
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// returns an empty string.
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const wxString name = GetName();
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const wxChar * const deviceName = name.empty() ? NULL : name.c_str();
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const wxChar * const deviceName = name.empty()
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? (const wxChar*)NULL
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: (const wxChar*)name.c_str();
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DEVMODE dm;
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dm.dmSize = sizeof(dm);
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