first phase of transition to unified Unicode build:
1. changed c_str() to return wxCStrData (implicitly convertible to wxChar*) 2. added template type-safe wrappers for vararg functions 3. added wxUniChar class representing single Unicode character 4. changed wxString::operator[] and wxString::iterator to return wxUniChar git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@44865 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -289,7 +289,10 @@ bool wxTarHeaderBlock::SetPath(const wxString& name, wxMBConv& conv)
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size_t len = name.length();
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wxCharBuffer approx(len);
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for (size_t i = 0; i < len; i++)
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approx.data()[i] = name[i] & ~0x7F ? '_' : name[i];
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{
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wxChar c = name[i];
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approx.data()[i] = c & ~0x7F ? '_' : c;
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}
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nameBuf = approx;
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}
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@@ -1265,7 +1268,7 @@ wxString wxTarOutputStream::PaxHeaderPath(const wxString& format,
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if (end == wxString::npos || end + 1 >= format.length())
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break;
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ret << format.substr(begin, end - begin);
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switch (format[end + 1]) {
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switch ( format[end + 1].GetValue() ) {
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case 'd': ret << d; break;
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case 'f': ret << f; break;
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case 'p': ret << wxGetProcessId(); break;
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