first phase of transition to unified Unicode build:
1. changed c_str() to return wxCStrData (implicitly convertible to wxChar*) 2. added template type-safe wrappers for vararg functions 3. added wxUniChar class representing single Unicode character 4. changed wxString::operator[] and wxString::iterator to return wxUniChar git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@44865 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1263,7 +1263,7 @@ WXDLLIMPEXP_BASE wxTextOutputStream& operator<< (wxTextOutputStream& o, const wx
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return o << ll.ToString();
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}
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#define READ_STRING_CHAR(s, idx, len) ((wxChar) ((idx!=len) ? s[idx++] : 0))
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#define READ_STRING_CHAR(s, idx, len) ((idx!=len) ? (wxChar)s[idx++] : _T('\0'))
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WXDLLIMPEXP_BASE class wxTextInputStream &operator>>(class wxTextInputStream &o, wxULongLong &ll)
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{
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