first phase of transition to unified Unicode build:
1. changed c_str() to return wxCStrData (implicitly convertible to wxChar*) 2. added template type-safe wrappers for vararg functions 3. added wxUniChar class representing single Unicode character 4. changed wxString::operator[] and wxString::iterator to return wxUniChar git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@44865 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -2632,8 +2632,9 @@ const wxChar *wxLocale::GetString(const wxChar *szOrigString,
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wxLogTrace(TRACE_I18N,
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_T("string \"%s\"[%ld] not found in %slocale '%s'."),
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szOrigString, (long)n,
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szDomain ? wxString::Format(_T("domain '%s' "), szDomain).c_str()
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: _T(""),
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szDomain
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? (const wxChar*)wxString::Format(_T("domain '%s' "), szDomain).c_str()
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: _T(""),
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m_strLocale.c_str());
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}
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#endif // __WXDEBUG__
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