first phase of transition to unified Unicode build:
1. changed c_str() to return wxCStrData (implicitly convertible to wxChar*) 2. added template type-safe wrappers for vararg functions 3. added wxUniChar class representing single Unicode character 4. changed wxString::operator[] and wxString::iterator to return wxUniChar git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@44865 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -398,7 +398,7 @@ wxFSFile* wxFileSystem::OpenFile(const wxString& location, int flags)
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meta = 0;
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for (i = 0; i < ln; i++)
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{
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switch (loc[i])
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switch ( loc[i].GetValue() )
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{
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case wxT('/') : case wxT(':') : case wxT('#') :
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meta = loc[i];
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