first phase of transition to unified Unicode build:

1. changed c_str() to return wxCStrData (implicitly convertible to wxChar*)
2. added template type-safe wrappers for vararg functions
3. added wxUniChar class representing single Unicode character
4. changed wxString::operator[] and wxString::iterator to return wxUniChar


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@44865 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2007-03-17 10:26:10 +00:00
parent cd632a8617
commit c9f7896861
80 changed files with 2229 additions and 435 deletions

View File

@@ -346,7 +346,7 @@ wxString wxExpandEnvVars(const wxString& str)
size_t m;
for ( size_t n = 0; n < str.length(); n++ ) {
switch ( str[n] ) {
switch ( str[n].GetValue() ) {
#ifdef __WXMSW__
case wxT('%'):
#endif //WINDOWS
@@ -362,7 +362,7 @@ wxString wxExpandEnvVars(const wxString& str)
bracket = Bracket_None;
}
else {
switch ( str[n + 1] ) {
switch ( str[n + 1].GetValue() ) {
case wxT('('):
bracket = Bracket_Normal;
n++; // skip the bracket
@@ -434,7 +434,7 @@ wxString wxExpandEnvVars(const wxString& str)
}
break;
case '\\':
case wxT('\\'):
// backslash can be used to suppress special meaning of % and $
if ( n != str.length() - 1 &&
(str[n + 1] == wxT('%') || str[n + 1] == wxT('$')) ) {