added wxEncodingConverter
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5159 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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294
src/common/encconv.cpp
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294
src/common/encconv.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: encconv.cpp
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// Purpose: wxEncodingConverter class for converting between different
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// font encodings
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// Author: Vaclav Slavik
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// Copyright: (c) 1999 Vaclav Slavik
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// Licence: wxWindows Licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "encconv.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/encconv.h"
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#include <stdlib.h>
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#include "unictabl.inc"
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// conversion tables, generated by scripts in $(WXWIN)/misc/unictabl
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static wxUint16 *GetEncTable(wxFontEncoding enc)
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{
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for (int i = 0; encodings_list[i].table != NULL; i++)
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{
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if (encodings_list[i].encoding == enc)
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return encodings_list[i].table;
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}
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return NULL;
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}
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typedef struct {
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wxUint16 u;
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wxUint8 c;
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} CharsetItem;
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static int CompareCharsetItems(const void *i1, const void *i2)
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{
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return ( ((CharsetItem*)i1) -> u - ((CharsetItem*)i2) -> u );
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}
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static CharsetItem* BuildReverseTable(wxUint16 *tbl)
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{
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CharsetItem *rev = new CharsetItem[128];
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for (int i = 0; i < 128; i++)
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rev[i].c = 128 + i, rev[i].u = tbl[i];
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qsort(rev, 128, sizeof(CharsetItem), CompareCharsetItems);
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return rev;
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}
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wxEncodingConverter::wxEncodingConverter()
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{
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m_Table = NULL;
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m_UnicodeInput = FALSE;
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m_JustCopy = FALSE;
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}
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bool wxEncodingConverter::Init(wxFontEncoding input_enc, wxFontEncoding output_enc, int method)
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{
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unsigned i;
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wxUint16 *in_tbl = NULL, *out_tbl = NULL;
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if (m_Table) {delete[] m_Table; m_Table = NULL;}
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#if !wxUSE_UNICODE
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if (input_enc == wxFONTENCODING_UNICODE || output_enc == wxFONTENCODING_UNICODE) return FALSE;
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#endif
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if (input_enc == output_enc) {m_JustCopy = TRUE; return TRUE;}
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m_JustCopy = FALSE;
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if (input_enc == wxFONTENCODING_UNICODE)
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{
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if ((out_tbl = GetEncTable(output_enc)) == NULL) return FALSE;
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m_Table = new wxChar[65536];
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for (i = 0; i < 128; i++) m_Table[i] = (wxChar)i; // 7bit ASCII
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for (i = 128; i < 65536; i++) m_Table[i] = (wxChar)'?';
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// FIXME - this should be character that means `unicode to charset' impossible, not '?'
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if (method == wxCONVERT_SUBSTITUTE)
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{
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for (i = 0; i < encoding_unicode_fallback_count; i++)
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m_Table[encoding_unicode_fallback[i].c] = (wxChar) encoding_unicode_fallback[i].s;
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}
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for (i = 0; i < 128; i++)
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m_Table[out_tbl[i]] = (wxChar)(128 + i);
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m_UnicodeInput = TRUE;
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return TRUE;
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}
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else
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{
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if ((in_tbl = GetEncTable(input_enc)) == NULL) return FALSE;
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if (output_enc != wxFONTENCODING_UNICODE)
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if ((out_tbl = GetEncTable(output_enc)) == NULL) return FALSE;
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m_UnicodeInput = FALSE;
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m_Table = new wxChar[256];
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for (i = 0; i < 128; i++) m_Table[i] = (wxChar)i; // 7bit ASCII
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if (output_enc == wxFONTENCODING_UNICODE)
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{
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for (i = 0; i < 128; i++) m_Table[128 + i] = (wxChar)in_tbl[i]; // wxChar is 2byte now
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return TRUE;
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}
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else
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{
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CharsetItem *rev = BuildReverseTable(out_tbl);
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CharsetItem *item, key;
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for (i = 0; i < 128; i++)
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{
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key.u = in_tbl[i];
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item = (CharsetItem*) bsearch(&key, rev, 128, sizeof(CharsetItem), CompareCharsetItems);
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if (item == NULL && method == wxCONVERT_SUBSTITUTE)
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item = (CharsetItem*) bsearch(&key, encoding_unicode_fallback,
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encoding_unicode_fallback_count, sizeof(CharsetItem), CompareCharsetItems);
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if (item)
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m_Table[128 + i] = (wxChar)item -> c;
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else
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m_Table[128 + i] = 128 + i; // don't know => don't touch
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}
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delete[] rev;
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return TRUE;
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}
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}
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}
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void wxEncodingConverter::Convert(const wxChar* input, wxChar* output)
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{
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if (m_JustCopy)
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{
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wxStrcpy(output, input);
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return;
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}
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wxASSERT_MSG(m_Table != NULL, wxT("You must call wxEncodingConverter::Init() before actually converting!"));
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const wxChar *i;
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wxChar *o;
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if (m_UnicodeInput)
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for (i = input, o = output; *i != 0; i++, o++)
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*o = (wxChar)(m_Table[(wxUint16)*i]);
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else
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for (i = input, o = output; *i != 0; i++, o++)
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*o = (wxChar)(m_Table[(wxUint8)*i]);
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*o = 0;
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}
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wxString wxEncodingConverter::Convert(const wxString& input)
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{
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if (m_JustCopy) return input;
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wxString s;
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const wxChar *i;
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wxASSERT_MSG(m_Table != NULL, wxT("You must call wxEncodingConverter::Init() before actually converting!"));
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if (m_UnicodeInput)
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for (i = input.c_str(); *i != 0; i++)
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s << (wxChar)(m_Table[(wxUint16)*i]);
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else
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for (i = input.c_str(); *i != 0; i++)
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s << (wxChar)(m_Table[(wxUint8)*i]);
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return s;
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}
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// Following tables describe classes of encoding equivalence.
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//
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#define STOP wxFONTENCODING_SYSTEM
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#define NUM_OF_PLATFORMS 4 /*must conform to enum wxPLATFORM_XXXX !!!*/
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#define ENC_PER_PLATFORM 3
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// max no. of encodings for one language used on one platform
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// Anybody thinks 3 is not enough? ;-)
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static wxFontEncoding
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EquivalentEncodings[][NUM_OF_PLATFORMS][ENC_PER_PLATFORM+1] = {
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// West European (Latin1)
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{
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/* unix */ {wxFONTENCODING_ISO8859_1, wxFONTENCODING_ISO8859_15, STOP},
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/* windows */ {wxFONTENCODING_CP1252, STOP},
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/* os2 */ {STOP},
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/* mac */ {STOP}
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},
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// Central European (Latin2)
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{
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/* unix */ {wxFONTENCODING_ISO8859_2, STOP},
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/* windows */ {wxFONTENCODING_CP1250, STOP},
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/* os2 */ {STOP},
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/* mac */ {STOP}
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},
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{{STOP},{STOP},{STOP},{STOP}} /* Terminator */
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/* no, _not_ Arnold! */
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};
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wxFontEncodingArray wxEncodingConverter::GetPlatformEquivalents(wxFontEncoding enc, int platform)
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{
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if (platform == wxPLATFORM_CURRENT)
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{
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#if defined(__WXMSW__)
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platform = wxPLATFORM_WINDOWS;
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#elif defined(__WXGTK__) || defined(__WXMOTIF__)
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platform = wxPLATFORM_UNIX;
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#elif defined(__WXOS2__)
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platform = wxPLATFORM_OS2;
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#elif defined(__WXMAC__)
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platform = wxPLATFORM_MAC;
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#endif
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}
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int i, clas, e ;
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wxFontEncoding *f;
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wxFontEncodingArray arr;
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clas = 0;
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while (EquivalentEncodings[clas][0][0] != STOP)
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{
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for (i = 0; i < NUM_OF_PLATFORMS; i++)
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for (e = 0; EquivalentEncodings[clas][i][e] != STOP; e++)
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if (EquivalentEncodings[clas][i][e] == enc)
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{
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for (f = EquivalentEncodings[clas][platform]; *f != STOP; f++)
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if (arr.Index(*f) == wxNOT_FOUND) arr.Add(*f);
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i = NUM_OF_PLATFORMS/*hack*/; break;
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}
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clas++;
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}
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return arr;
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}
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wxFontEncodingArray wxEncodingConverter::GetAllEquivalents(wxFontEncoding enc)
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{
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int i, clas, e, j ;
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wxFontEncoding *f;
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wxFontEncodingArray arr;
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clas = 0;
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while (EquivalentEncodings[clas][0][0] != STOP)
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{
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for (i = 0; i < NUM_OF_PLATFORMS; i++)
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for (e = 0; EquivalentEncodings[clas][i][e] != STOP; e++)
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if (EquivalentEncodings[clas][i][e] == enc)
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{
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for (j = 0; j < NUM_OF_PLATFORMS; j++)
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for (f = EquivalentEncodings[clas][j]; *f != STOP; f++)
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if (arr.Index(*f) == wxNOT_FOUND) arr.Add(*f);
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i = NUM_OF_PLATFORMS/*hack*/; break;
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}
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clas++;
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}
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return arr;
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}
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