removed wxUniversalWindow class and merged its methods into wxWindow itself,
wxGTK builds with the generic wxStaticText enabled (but doesn't work...) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8102 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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81
src/univ/winuniv.cpp
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81
src/univ/winuniv.cpp
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///////////////////////////////////////////////////////////////////////////////
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// Name: univ/window.cpp
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// Purpose: implementation of extra wxWindow methods for wxUniv port
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 06.08.00
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// RCS-ID: $Id$
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// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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// ===========================================================================
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// declarations
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// ===========================================================================
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// ---------------------------------------------------------------------------
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// headers
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// ---------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "univwindow.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/window.h"
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#include "wx/dc.h"
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#include "wx/dcclient.h"
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#include "wx/event.h"
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#include "wx/univ/renderer.h"
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#include "wx/univ/theme.h"
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#endif // WX_PRECOMP
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// ----------------------------------------------------------------------------
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// macros
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// ----------------------------------------------------------------------------
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// we don't have any objects of type wxWindowBase so this cast is always safe
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#define self ((wxWindow *)this)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// drawing
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// ----------------------------------------------------------------------------
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// the event handler executed when the window must be repainted
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void wxWindowBase::OnPaint(wxPaintEvent& event)
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{
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// get the renderer and the DC to use
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wxRenderer *renderer = wxTheme::Get()->GetRenderer();
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wxPaintDC dc(self);
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// draw the border
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DoDrawBorder(dc, renderer);
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// draw the control
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DoDraw(dc, renderer);
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}
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// draw the border
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void wxWindowBase::DoDrawBorder(wxDC& dc, wxRenderer *renderer)
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{
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if ( !(m_windowStyle & wxNO_BORDER) )
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{
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renderer->DrawBorder(dc, self);
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}
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}
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void wxWindowBase::DoDraw(wxDC& dc, wxRenderer *renderer)
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{
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}
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