1) wxGTK now use the new, native implementation of wxTreeCtrl.

2) The treectrl sample uses the icons (not only under Windows).
3) A couple of minor changes in treectrl.cpp itself.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@785 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
1998-09-29 20:02:53 +00:00
parent 8248314dbd
commit c89a610604
7 changed files with 364 additions and 155 deletions

View File

@@ -0,0 +1,44 @@
/* XPM */
static char *icon1_xpm[] = {
/* columns rows colors chars-per-pixel */
"32 32 6 1",
" c Black",
". c Blue",
"X c #00bf00",
"o c Red",
"O c Yellow",
"+ c Gray100",
/* pixels */
" ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ +++++++XXX++++++++ .... ",
" ++++++ ++++++X+XX++++++++ .... ",
" ++++++ +++++X++XX++++++++ .... ",
" ++++++ ++++++++XX++++++++ ",
" ++++++ ++++++++XX++++++++ ++++ ",
" ++++++ ++++++++XX++++++++ ++++ ",
" ++++++ ++++++++XX++++++++ ++++ ",
" ++++++ ++++++++XX++++++++ ++++ ",
" ++++++ ++++++++XX++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" "
};

View File

@@ -0,0 +1,44 @@
/* XPM */
static char *icon2_xpm[] = {
/* columns rows colors chars-per-pixel */
"32 32 6 1",
" c Black",
". c Blue",
"X c #00bf00",
"o c Red",
"O c Yellow",
"+ c Gray100",
/* pixels */
" ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ +++++XXXXXX+++++++ .... ",
" ++++++ ++++X++++++X++++++ .... ",
" ++++++ +++++++++++X++++++ ",
" ++++++ ++++++++++X+++++++ ++++ ",
" ++++++ ++++++++XX++++++++ ++++ ",
" ++++++ +++++++XX+++++++++ ++++ ",
" ++++++ ++++++X+++++++++++ ++++ ",
" ++++++ +++++X++++++++++++ ++++ ",
" ++++++ +++++XXXXXXXX+++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" "
};

View File

@@ -25,8 +25,10 @@
#include "wx/wx.h"
#endif
#ifdef __WXGTK__
#include "mondrian.xpm"
#ifndef __WXMSW__
#include "icon1.xpm"
#include "icon2.xpm"
#include "mondrian.xpm"
#endif
#include "wx/treectrl.h"
@@ -56,7 +58,7 @@ END_EVENT_TABLE()
IMPLEMENT_APP(MyApp)
// `Main program' equivalent, creating windows and returning main app frame
bool MyApp::OnInit(void)
bool MyApp::OnInit()
{
// Create the main frame window
MyFrame *frame = new MyFrame((wxFrame *) NULL, (char *) "wxTreeCtrl Test", 50, 50, 450, 340);
@@ -67,22 +69,13 @@ bool MyApp::OnInit(void)
frame->SetBackgroundColour(wxColour(255, 255, 255));
// Give it an icon
#ifdef __WXMSW__
frame->SetIcon(wxIcon("mondrian"));
#else
frame->SetIcon(wxIcon(mondrian_xpm));
#endif
frame->SetIcon(wxICON(mondrian));
// Make an image list containing small icons
m_imageListNormal = new wxImageList(16, 16, TRUE);
#ifdef __WXMSW__
wxIcon icon1("icon1", wxBITMAP_TYPE_ICO_RESOURCE);
m_imageListNormal->Add(icon1);
wxIcon icon2("icon2", wxBITMAP_TYPE_ICO_RESOURCE);
m_imageListNormal->Add(icon2);
#else
#endif
m_imageListNormal->Add(wxICON(icon1));
m_imageListNormal->Add(wxICON(icon2));
// Make a menubar
wxMenu *file_menu = new wxMenu;
@@ -161,7 +154,7 @@ MyFrame::MyFrame(wxFrame *frame, char *title, int x, int y, int w, int h):
m_logWindow = (wxTextCtrl *) NULL;
}
MyFrame::~MyFrame(void)
MyFrame::~MyFrame()
{
delete wxGetApp().m_imageListNormal;
}