Use wxASCII_STR() on string literals
Fix the build with wxNO_IMPLICIT_WXSTRING_ENCODING.
This commit is contained in:
committed by
Vadim Zeitlin
parent
65cbf40b7e
commit
c86bcf962d
@@ -35,7 +35,7 @@ public:
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int n = 0, const wxString choices[] = NULL,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxChoiceNameStr)
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const wxString& name = wxASCII_STR(wxChoiceNameStr))
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{
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Init();
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Create(parent, id, pos, size, n, choices, style, validator, name);
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@@ -47,7 +47,7 @@ public:
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const wxArrayString& choices,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxChoiceNameStr)
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const wxString& name = wxASCII_STR(wxChoiceNameStr))
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{
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Init();
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Create(parent, id, pos, size, choices, style, validator, name);
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@@ -59,7 +59,7 @@ public:
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int n = 0, const wxString choices[] = NULL,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxChoiceNameStr);
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const wxString& name = wxASCII_STR(wxChoiceNameStr));
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bool Create(wxWindow *parent, wxWindowID id,
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const wxPoint& pos,
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@@ -67,7 +67,7 @@ public:
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const wxArrayString& choices,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxChoiceNameStr);
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const wxString& name = wxASCII_STR(wxChoiceNameStr));
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// implementation of wxControlWithItems
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virtual unsigned int GetCount() const;
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