Use wxASCII_STR() on string literals

Fix the build with wxNO_IMPLICIT_WXSTRING_ENCODING.
This commit is contained in:
Arrigo Marchiori
2019-10-22 12:34:29 +02:00
committed by Vadim Zeitlin
parent 65cbf40b7e
commit c86bcf962d
351 changed files with 965 additions and 950 deletions

View File

@@ -26,7 +26,7 @@ public:
int n = 0, const wxString choices[] = (const wxString *) NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxChoiceNameStr )
const wxString& name = wxASCII_STR(wxChoiceNameStr) )
{
m_strings = NULL;
@@ -38,7 +38,7 @@ public:
const wxArrayString& choices,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxChoiceNameStr )
const wxString& name = wxASCII_STR(wxChoiceNameStr) )
{
m_strings = NULL;
@@ -51,14 +51,14 @@ public:
int n = 0, const wxString choices[] = NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxChoiceNameStr );
const wxString& name = wxASCII_STR(wxChoiceNameStr) );
bool Create( wxWindow *parent, wxWindowID id,
const wxPoint& pos,
const wxSize& size,
const wxArrayString& choices,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxChoiceNameStr );
const wxString& name = wxASCII_STR(wxChoiceNameStr) );
// implement base class pure virtuals
void DoDeleteOneItem(unsigned int n);