Use wxASCII_STR() on string literals
Fix the build with wxNO_IMPLICIT_WXSTRING_ENCODING.
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						 Vadim Zeitlin
						Vadim Zeitlin
					
				
			
			
				
	
			
			
			
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			| @@ -25,13 +25,13 @@ public: | ||||
|             const wxPoint &pos = wxDefaultPosition, | ||||
|             const wxSize &size = wxDefaultSize, | ||||
|             long style = wxDEFAULT_DIALOG_STYLE, | ||||
|             const wxString &name = wxDialogNameStr ); | ||||
|             const wxString &name = wxASCII_STR(wxDialogNameStr) ); | ||||
|     bool Create( wxWindow *parent, wxWindowID id, | ||||
|             const wxString &title, | ||||
|             const wxPoint &pos = wxDefaultPosition, | ||||
|             const wxSize &size = wxDefaultSize, | ||||
|             long style = wxDEFAULT_DIALOG_STYLE, | ||||
|             const wxString &name = wxDialogNameStr ); | ||||
|             const wxString &name = wxASCII_STR(wxDialogNameStr) ); | ||||
|     virtual ~wxDialog(); | ||||
|  | ||||
|     virtual bool Show( bool show = true ) wxOVERRIDE; | ||||
|   | ||||
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