add the ability to test the wxBell() function
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59773 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -73,6 +73,7 @@ public:
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void OnPlayAsyncOnStack(wxCommandEvent& event);
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void OnPlayAsyncOnStack(wxCommandEvent& event);
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void OnPlayLoop(wxCommandEvent& event);
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void OnPlayLoop(wxCommandEvent& event);
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void OnStop(wxCommandEvent& event);
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void OnStop(wxCommandEvent& event);
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void OnPlayBell(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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@@ -114,6 +115,7 @@ enum
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Sound_PlayAsyncOnStack,
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Sound_PlayAsyncOnStack,
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Sound_PlayLoop,
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Sound_PlayLoop,
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Sound_Stop,
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Sound_Stop,
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Sound_PlayBell,
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Sound_Quit = wxID_EXIT,
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Sound_Quit = wxID_EXIT,
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Sound_About = wxID_ABOUT
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Sound_About = wxID_ABOUT
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@@ -139,6 +141,7 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(Sound_PlayAsyncOnStack, MyFrame::OnPlayAsyncOnStack)
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EVT_MENU(Sound_PlayAsyncOnStack, MyFrame::OnPlayAsyncOnStack)
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EVT_MENU(Sound_PlayLoop, MyFrame::OnPlayLoop)
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EVT_MENU(Sound_PlayLoop, MyFrame::OnPlayLoop)
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EVT_MENU(Sound_Stop, MyFrame::OnStop)
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EVT_MENU(Sound_Stop, MyFrame::OnStop)
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EVT_MENU(Sound_PlayBell, MyFrame::OnPlayBell)
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END_EVENT_TABLE()
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWidgets to create
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// Create a new application object: this macro will allow wxWidgets to create
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@@ -206,6 +209,8 @@ MyFrame::MyFrame(const wxString& title)
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playMenu->Append(Sound_PlayLoop, _T("&Loop sound\tCtrl-L"));
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playMenu->Append(Sound_PlayLoop, _T("&Loop sound\tCtrl-L"));
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playMenu->AppendSeparator();
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playMenu->AppendSeparator();
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playMenu->Append(Sound_Stop, _T("&Stop playing\tCtrl-T"));
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playMenu->Append(Sound_Stop, _T("&Stop playing\tCtrl-T"));
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playMenu->AppendSeparator();
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playMenu->Append(Sound_PlayBell, _T("Play system bell"));
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wxMenu *helpMenu = new wxMenu;
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wxMenu *helpMenu = new wxMenu;
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helpMenu->Append(Sound_About, _T("&About...\tF1"), _T("Show about dialog"));
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helpMenu->Append(Sound_About, _T("&About...\tF1"), _T("Show about dialog"));
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@@ -1090,6 +1095,11 @@ void MyFrame::OnPlayLoop(wxCommandEvent& WXUNUSED(event))
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m_sound->Play(wxSOUND_ASYNC | wxSOUND_LOOP);
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m_sound->Play(wxSOUND_ASYNC | wxSOUND_LOOP);
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}
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}
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void MyFrame::OnPlayBell(wxCommandEvent& WXUNUSED(event))
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{
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wxBell();
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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{
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wxString msg;
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wxString msg;
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