-1->wxID_ANY, TRUE->true, FALSE->false and tabs replacements.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27674 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -56,7 +56,7 @@ public:
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void OnStore( wxCommandEvent& event );
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void OnQuit( wxCommandEvent& event );
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bool OnClose(void) { return TRUE; }
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bool OnClose(void) { return true; }
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DECLARE_EVENT_TABLE()
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};
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@@ -86,11 +86,11 @@ bool MyApp::OnInit(void)
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frame->CreateStatusBar(3);
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frame->SetMenuBar(menu_bar);
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frame->Show(TRUE);
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frame->Show(true);
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SetTopWindow(frame);
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return TRUE;
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return true;
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}
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/***** Immlementation for class MyFrame *****/
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@@ -102,7 +102,7 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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END_EVENT_TABLE()
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MyFrame::MyFrame( wxWindow* parent, const wxChar *title )
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: wxFrame( parent, -1, title, wxDefaultPosition,
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: wxFrame( parent, wxID_ANY, title, wxDefaultPosition,
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wxSize( 700, 500 ),
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wxCLIP_CHILDREN | wxMINIMIZE_BOX | wxMAXIMIZE_BOX |
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wxTHICK_FRAME | wxSYSTEM_MENU | wxCAPTION,
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@@ -122,7 +122,7 @@ MyFrame::MyFrame( wxWindow* parent, const wxChar *title )
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cbCommonPaneProperties props;
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mpLayout->GetPaneProperties( props );
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props.mRealTimeUpdatesOn = FALSE; // off
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props.mRealTimeUpdatesOn = false; // off
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mpLayout->SetPaneProperties( props, wxALL_PANES );
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#endif
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@@ -134,7 +134,7 @@ MyFrame::MyFrame( wxWindow* parent, const wxChar *title )
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cbDimInfo sizes( 80,65, // when docked horizontally
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80,65, // when docked vertically
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80,30, // when floated
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TRUE, // the bar is fixed-size
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true, // the bar is fixed-size
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5, // vertical gap (bar border)
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5 // horizontal gap (bar border)
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);
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@@ -169,7 +169,7 @@ MyFrame::~MyFrame()
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wxTextCtrl* MyFrame::CreateTextCtrl( const wxString& value )
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{
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wxTextCtrl* pCtrl = new wxTextCtrl( mpInternalFrm, -1, value,
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wxTextCtrl* pCtrl = new wxTextCtrl( mpInternalFrm, wxID_ANY, value,
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wxPoint(0,0), wxSize(1,1), wxTE_MULTILINE );
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pCtrl->SetBackgroundColour( wxColour( 255,255,255 ) );
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@@ -189,8 +189,8 @@ void MyFrame::OnStore( wxCommandEvent& WXUNUSED(event) )
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void MyFrame::OnQuit( wxCommandEvent& WXUNUSED(event) )
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{
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Show( FALSE ); // TRICK:: hide it, to avoid flickered destruction
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Show( false ); // TRICK:: hide it, to avoid flickered destruction
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Close(TRUE);
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Close(true);
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}
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