Move WaitForPaint helper into a header

No real changes, just make this class, used in wxWindow::SetSize() tests
only so far, reusable in the other tests.
This commit is contained in:
Vadim Zeitlin
2019-10-17 21:59:06 +02:00
parent 7d6d514984
commit c810bfad47
2 changed files with 78 additions and 58 deletions

75
tests/waitforpaint.h Normal file
View File

@@ -0,0 +1,75 @@
///////////////////////////////////////////////////////////////////////////////
// Name: tests/waitforpaint.h
// Purpose: Helper WaitForPaint class
// Author: Vadim Zeitlin
// Created: 2019-10-17 (extracted from tests/window/setsize.cpp)
// Copyright: (c) 2019 Vadim Zeitlin <vadim@wxwidgets.org>
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_TESTS_WAITFORPAINT_H_
#define _WX_TESTS_WAITFORPAINT_H_
#include "wx/stopwatch.h"
#include "wx/window.h"
// Class used to check if we received the (first) paint event.
class WaitForPaint
{
public:
explicit WaitForPaint(wxWindow* win)
: m_win(*win),
m_painted(false),
m_handler(&m_painted)
{
m_win.Bind(wxEVT_PAINT, m_handler);
}
// This function waits up to the given number of milliseconds for the paint
// event to come and returns true if we did get it or false otherwise.
bool YieldUntilPainted(int timeoutInMS = 250) const
{
wxStopWatch sw;
for ( ;; )
{
wxYield();
if ( m_painted )
return true;
if ( sw.Time() > timeoutInMS )
return false;
}
}
~WaitForPaint()
{
m_win.Unbind(wxEVT_PAINT, m_handler);
}
private:
wxWindow& m_win;
bool m_painted;
class PaintHandler
{
public:
// Note that we have to use a pointer here, i.e. we can't just store
// the flag inside the class itself because it's going to be cloned
// inside wx and querying the flag of the original copy wouldtn' work.
explicit PaintHandler(bool* painted)
: m_painted(*painted)
{
}
void operator()(wxPaintEvent& event)
{
event.Skip();
m_painted = true;
}
private:
bool& m_painted;
} m_handler;
};
#endif // _WX_TESTS_WAITFORPAINT_H_

View File

@@ -23,9 +23,9 @@
#endif // WX_PRECOMP
#include "wx/scopedptr.h"
#include "wx/stopwatch.h"
#include "asserthelper.h"
#include "waitforpaint.h"
// ----------------------------------------------------------------------------
// tests helpers
@@ -47,54 +47,6 @@ protected:
virtual wxSize DoGetBestSize() const wxOVERRIDE { return wxSize(50, 250); }
};
// Class used to check if we received the (first) paint event.
class WaitForPaint
{
public:
explicit WaitForPaint(wxWindow* win)
: m_win(*win),
m_painted(false),
m_handler(&m_painted)
{
m_win.Bind(wxEVT_PAINT, m_handler);
}
bool GotPaintEvent() const
{
return m_painted;
}
~WaitForPaint()
{
m_win.Unbind(wxEVT_PAINT, m_handler);
}
private:
wxWindow& m_win;
bool m_painted;
class PaintHandler
{
public:
// Note that we have to use a pointer here, i.e. we can't just store
// the flag inside the class itself because it's going to be cloned
// inside wx and querying the flag of the original copy wouldtn' work.
explicit PaintHandler(bool* painted)
: m_painted(*painted)
{
}
void operator()(wxPaintEvent& event)
{
event.Skip();
m_painted = true;
}
private:
bool& m_painted;
} m_handler;
};
// This function should be used to show the window and wait until we can get
// its real geometry.
void ShowAndWaitForPaint(wxWindow* w)
@@ -108,16 +60,9 @@ void ShowAndWaitForPaint(wxWindow* w)
w->Show();
wxStopWatch sw;
while ( !waitForPaint.GotPaintEvent() )
if ( !waitForPaint.YieldUntilPainted() )
{
wxYield();
if ( sw.Time() > 250 )
{
WARN("Didn't get a paint event until timeout expiration");
break;
}
WARN("Didn't get a paint event until timeout expiration");
}
}