Move WaitForPaint helper into a header
No real changes, just make this class, used in wxWindow::SetSize() tests only so far, reusable in the other tests.
This commit is contained in:
75
tests/waitforpaint.h
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75
tests/waitforpaint.h
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///////////////////////////////////////////////////////////////////////////////
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// Name: tests/waitforpaint.h
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// Purpose: Helper WaitForPaint class
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// Author: Vadim Zeitlin
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// Created: 2019-10-17 (extracted from tests/window/setsize.cpp)
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// Copyright: (c) 2019 Vadim Zeitlin <vadim@wxwidgets.org>
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_TESTS_WAITFORPAINT_H_
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#define _WX_TESTS_WAITFORPAINT_H_
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#include "wx/stopwatch.h"
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#include "wx/window.h"
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// Class used to check if we received the (first) paint event.
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class WaitForPaint
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{
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public:
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explicit WaitForPaint(wxWindow* win)
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: m_win(*win),
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m_painted(false),
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m_handler(&m_painted)
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{
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m_win.Bind(wxEVT_PAINT, m_handler);
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}
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// This function waits up to the given number of milliseconds for the paint
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// event to come and returns true if we did get it or false otherwise.
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bool YieldUntilPainted(int timeoutInMS = 250) const
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{
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wxStopWatch sw;
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for ( ;; )
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{
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wxYield();
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if ( m_painted )
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return true;
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if ( sw.Time() > timeoutInMS )
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return false;
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}
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}
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~WaitForPaint()
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{
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m_win.Unbind(wxEVT_PAINT, m_handler);
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}
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private:
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wxWindow& m_win;
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bool m_painted;
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class PaintHandler
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{
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public:
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// Note that we have to use a pointer here, i.e. we can't just store
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// the flag inside the class itself because it's going to be cloned
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// inside wx and querying the flag of the original copy wouldtn' work.
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explicit PaintHandler(bool* painted)
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: m_painted(*painted)
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{
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}
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void operator()(wxPaintEvent& event)
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{
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event.Skip();
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m_painted = true;
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}
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private:
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bool& m_painted;
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} m_handler;
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};
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#endif // _WX_TESTS_WAITFORPAINT_H_
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@@ -23,9 +23,9 @@
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#endif // WX_PRECOMP
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#endif // WX_PRECOMP
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#include "wx/scopedptr.h"
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#include "wx/scopedptr.h"
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#include "wx/stopwatch.h"
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#include "asserthelper.h"
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#include "asserthelper.h"
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#include "waitforpaint.h"
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// tests helpers
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// tests helpers
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@@ -47,54 +47,6 @@ protected:
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virtual wxSize DoGetBestSize() const wxOVERRIDE { return wxSize(50, 250); }
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virtual wxSize DoGetBestSize() const wxOVERRIDE { return wxSize(50, 250); }
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};
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};
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// Class used to check if we received the (first) paint event.
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class WaitForPaint
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{
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public:
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explicit WaitForPaint(wxWindow* win)
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: m_win(*win),
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m_painted(false),
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m_handler(&m_painted)
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{
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m_win.Bind(wxEVT_PAINT, m_handler);
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}
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bool GotPaintEvent() const
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{
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return m_painted;
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}
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~WaitForPaint()
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{
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m_win.Unbind(wxEVT_PAINT, m_handler);
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}
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private:
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wxWindow& m_win;
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bool m_painted;
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class PaintHandler
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{
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public:
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// Note that we have to use a pointer here, i.e. we can't just store
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// the flag inside the class itself because it's going to be cloned
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// inside wx and querying the flag of the original copy wouldtn' work.
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explicit PaintHandler(bool* painted)
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: m_painted(*painted)
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{
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}
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void operator()(wxPaintEvent& event)
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{
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event.Skip();
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m_painted = true;
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}
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private:
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bool& m_painted;
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} m_handler;
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};
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// This function should be used to show the window and wait until we can get
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// This function should be used to show the window and wait until we can get
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// its real geometry.
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// its real geometry.
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void ShowAndWaitForPaint(wxWindow* w)
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void ShowAndWaitForPaint(wxWindow* w)
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@@ -108,16 +60,9 @@ void ShowAndWaitForPaint(wxWindow* w)
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w->Show();
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w->Show();
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wxStopWatch sw;
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if ( !waitForPaint.YieldUntilPainted() )
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while ( !waitForPaint.GotPaintEvent() )
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{
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wxYield();
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if ( sw.Time() > 250 )
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{
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{
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WARN("Didn't get a paint event until timeout expiration");
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WARN("Didn't get a paint event until timeout expiration");
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break;
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}
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}
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}
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}
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}
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