Move WaitForPaint helper into a header
No real changes, just make this class, used in wxWindow::SetSize() tests only so far, reusable in the other tests.
This commit is contained in:
@@ -23,9 +23,9 @@
|
||||
#endif // WX_PRECOMP
|
||||
|
||||
#include "wx/scopedptr.h"
|
||||
#include "wx/stopwatch.h"
|
||||
|
||||
#include "asserthelper.h"
|
||||
#include "waitforpaint.h"
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// tests helpers
|
||||
@@ -47,54 +47,6 @@ protected:
|
||||
virtual wxSize DoGetBestSize() const wxOVERRIDE { return wxSize(50, 250); }
|
||||
};
|
||||
|
||||
// Class used to check if we received the (first) paint event.
|
||||
class WaitForPaint
|
||||
{
|
||||
public:
|
||||
explicit WaitForPaint(wxWindow* win)
|
||||
: m_win(*win),
|
||||
m_painted(false),
|
||||
m_handler(&m_painted)
|
||||
{
|
||||
m_win.Bind(wxEVT_PAINT, m_handler);
|
||||
}
|
||||
|
||||
bool GotPaintEvent() const
|
||||
{
|
||||
return m_painted;
|
||||
}
|
||||
|
||||
~WaitForPaint()
|
||||
{
|
||||
m_win.Unbind(wxEVT_PAINT, m_handler);
|
||||
}
|
||||
|
||||
private:
|
||||
wxWindow& m_win;
|
||||
bool m_painted;
|
||||
|
||||
class PaintHandler
|
||||
{
|
||||
public:
|
||||
// Note that we have to use a pointer here, i.e. we can't just store
|
||||
// the flag inside the class itself because it's going to be cloned
|
||||
// inside wx and querying the flag of the original copy wouldtn' work.
|
||||
explicit PaintHandler(bool* painted)
|
||||
: m_painted(*painted)
|
||||
{
|
||||
}
|
||||
|
||||
void operator()(wxPaintEvent& event)
|
||||
{
|
||||
event.Skip();
|
||||
m_painted = true;
|
||||
}
|
||||
|
||||
private:
|
||||
bool& m_painted;
|
||||
} m_handler;
|
||||
};
|
||||
|
||||
// This function should be used to show the window and wait until we can get
|
||||
// its real geometry.
|
||||
void ShowAndWaitForPaint(wxWindow* w)
|
||||
@@ -108,16 +60,9 @@ void ShowAndWaitForPaint(wxWindow* w)
|
||||
|
||||
w->Show();
|
||||
|
||||
wxStopWatch sw;
|
||||
while ( !waitForPaint.GotPaintEvent() )
|
||||
if ( !waitForPaint.YieldUntilPainted() )
|
||||
{
|
||||
wxYield();
|
||||
|
||||
if ( sw.Time() > 250 )
|
||||
{
|
||||
WARN("Didn't get a paint event until timeout expiration");
|
||||
break;
|
||||
}
|
||||
WARN("Didn't get a paint event until timeout expiration");
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user