improved wxMac event loop implementation and refactored the code to share it with wxMSW
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@36847 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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147
src/common/evtloopcmn.cpp
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147
src/common/evtloopcmn.cpp
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///////////////////////////////////////////////////////////////////////////////
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// Name: src/common/evtloopcmn.cpp
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// Purpose: common wxEventLoop-related stuff
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 2006-01-12
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// RCS-ID: $Id$
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// Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// for compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/evtloop.h"
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// ----------------------------------------------------------------------------
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// globals
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// ----------------------------------------------------------------------------
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wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
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// ============================================================================
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// wxEventLoopManual implementation
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// ============================================================================
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wxEventLoopManual::wxEventLoopManual()
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{
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m_exitcode = 0;
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m_shouldExit = false;
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}
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int wxEventLoopManual::Run()
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{
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// event loops are not recursive, you need to create another loop!
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wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
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// ProcessIdle() and Dispatch() below may throw so the code here should
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// be exception-safe, hence we must use local objects for all actions we
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// should undo
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wxEventLoopActivator activate(wx_static_cast(wxEventLoop *, this));
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// we must ensure that OnExit() is called even if an exception is thrown
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// from inside Dispatch() but we must call it from Exit() in normal
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// situations because it is supposed to be called synchronously,
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// wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
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// something similar here)
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#if wxUSE_EXCEPTIONS
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for ( ;; )
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{
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try
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{
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#endif // wxUSE_EXCEPTIONS
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// this is the event loop itself
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for ( ;; )
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{
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// give them the possibility to do whatever they want
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OnNextIteration();
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// generate and process idle events for as long as we don't
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// have anything else to do
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while ( !Pending() && (wxTheApp && wxTheApp->ProcessIdle()) )
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;
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// if the "should exit" flag is set, the loop should terminate
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// but not before processing any remaining messages so while
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// Pending() returns true, do process them
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if ( m_shouldExit )
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{
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while ( Pending() )
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Dispatch();
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break;
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}
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// a message came or no more idle processing to do, sit in
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// Dispatch() waiting for the next message
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if ( !Dispatch() )
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{
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// we got WM_QUIT
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break;
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}
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}
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#if wxUSE_EXCEPTIONS
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// exit the outer loop as well
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break;
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}
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catch ( ... )
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{
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try
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{
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if ( !wxTheApp || !wxTheApp->OnExceptionInMainLoop() )
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{
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OnExit();
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break;
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}
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//else: continue running the event loop
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}
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catch ( ... )
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{
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// OnException() throwed, possibly rethrowing the same
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// exception again: very good, but we still need OnExit() to
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// be called
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OnExit();
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throw;
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}
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}
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}
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#endif // wxUSE_EXCEPTIONS
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return m_exitcode;
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}
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void wxEventLoopManual::Exit(int rc)
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{
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wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
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m_exitcode = rc;
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m_shouldExit = true;
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OnExit();
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// all we have to do to exit from the loop is to (maybe) wake it up so that
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// it can notice that Exit() had been called
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//
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// in particular, do *not* use here calls such as PostQuitMessage() (under
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// MSW) which terminate the current event loop here because we're not sure
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// that it is going to be processed by the correct event loop: it would be
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// possible that another one is started and terminated by mistake if we do
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// this
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WakeUp();
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}
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