Initial revision
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
729
src/generic/splitter.cpp
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729
src/generic/splitter.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: splitter.cpp
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// Purpose: wxSplitterWindow implementation
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "splitter.h"
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// #pragma interface
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include <math.h>
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#include <stdlib.h>
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#include "wx/string.h"
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#include "wx/splitter.h"
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#include "wx/dcscreen.h"
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#if !USE_SHARED_LIBRARY
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IMPLEMENT_DYNAMIC_CLASS(wxSplitterWindow, wxWindow)
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BEGIN_EVENT_TABLE(wxSplitterWindow, wxWindow)
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EVT_PAINT(wxSplitterWindow::OnPaint)
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EVT_SIZE(wxSplitterWindow::OnSize)
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EVT_MOUSE_EVENTS(wxSplitterWindow::OnMouseEvent)
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END_EVENT_TABLE()
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#endif
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wxSplitterWindow::wxSplitterWindow(void)
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{
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m_splitMode = wxSPLIT_VERTICAL;
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m_windowOne = NULL;
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m_windowTwo = NULL;
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m_dragMode = wxSPLIT_DRAG_NONE;
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m_oldX = 0;
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m_oldY = 0;
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m_firstX = 0;
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m_firstY = 0;
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m_sashSize = 7;
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m_borderSize = 2;
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m_sashPosition = 0;
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m_sashCursorWE = NULL;
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m_sashCursorNS = NULL;
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m_sashTrackerPen = NULL;
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m_lightShadowPen = NULL;
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m_mediumShadowPen = NULL;
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m_darkShadowPen = NULL;
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m_faceBrush = NULL;
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m_facePen = NULL;
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m_hilightPen = NULL;
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m_minimumPaneSize = 0;
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}
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wxSplitterWindow::wxSplitterWindow(wxWindow *parent, const wxWindowID id, const wxPoint& pos,
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const wxSize& size, const long style, const wxString& name)
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:wxWindow(parent, id, pos, size, style, name)
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{
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m_splitMode = wxSPLIT_VERTICAL;
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m_windowOne = NULL;
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m_windowTwo = NULL;
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m_dragMode = wxSPLIT_DRAG_NONE;
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m_oldX = 0;
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m_oldY = 0;
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m_firstX = 0;
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m_firstY = 0;
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m_sashSize = 7;
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m_borderSize = 2;
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m_sashPosition = 0;
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m_minimumPaneSize = 0;
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m_sashCursorWE = new wxCursor(wxCURSOR_SIZEWE);
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m_sashCursorNS = new wxCursor(wxCURSOR_SIZENS);
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m_sashTrackerPen = new wxPen(*wxBLACK, 2, wxSOLID);
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m_lightShadowPen = NULL;
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m_mediumShadowPen = NULL;
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m_darkShadowPen = NULL;
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m_faceBrush = NULL;
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m_facePen = NULL;
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m_hilightPen = NULL;
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if ( style & wxSP_3D )
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{
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m_borderSize = 2;
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m_sashSize = 7;
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}
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else if ( style & wxSP_BORDER )
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{
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m_borderSize = 1;
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m_sashSize = 3;
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}
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else
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{
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m_borderSize = 0;
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m_sashSize = 3;
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}
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// Eventually, we'll respond to colour change messages
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InitColours();
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SetDoubleClick(TRUE);
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// For debugging purposes, to see the background.
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// SetBackground(wxBLUE_BRUSH);
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}
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wxSplitterWindow::~wxSplitterWindow(void)
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{
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delete m_sashCursorWE;
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delete m_sashCursorNS;
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delete m_sashTrackerPen;
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delete m_lightShadowPen;
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delete m_darkShadowPen;
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delete m_mediumShadowPen;
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delete m_hilightPen;
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delete m_facePen;
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delete m_faceBrush;
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}
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void wxSplitterWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
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{
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wxPaintDC dc(this);
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if ( m_borderSize > 0 )
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DrawBorders(dc);
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DrawSash(dc);
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}
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void wxSplitterWindow::OnMouseEvent(wxMouseEvent& event)
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{
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long x, y;
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event.Position(&x, &y);
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if (event.LeftDown())
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{
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if ( SashHitTest(x, y) )
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{
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CaptureMouse();
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// Required for X to specify that
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// that we wish to draw on top of all windows
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// - and we optimise by specifying the area
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// for creating the overlap window.
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wxScreenDC::StartDrawingOnTop(this);
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// We don't say we're dragging yet; we leave that
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// decision for the Dragging() branch, to ensure
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// the user has dragged a little bit.
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m_dragMode = wxSPLIT_DRAG_LEFT_DOWN;
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m_firstX = x;
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m_firstY = y;
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}
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}
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else if ( event.LeftUp() && m_dragMode == wxSPLIT_DRAG_LEFT_DOWN )
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{
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// Wasn't a proper drag
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ReleaseMouse();
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wxScreenDC::EndDrawingOnTop();
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m_dragMode = wxSPLIT_DRAG_NONE;
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SetCursor(*wxSTANDARD_CURSOR);
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wxSetCursor(*wxSTANDARD_CURSOR);
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}
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else if (event.LeftUp() && m_dragMode == wxSPLIT_DRAG_DRAGGING)
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{
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// We can stop dragging now and see what we've got.
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m_dragMode = wxSPLIT_DRAG_NONE;
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ReleaseMouse();
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// Erase old tracker
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DrawSashTracker(m_oldX, m_oldY);
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// End drawing on top (frees the window used for drawing
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// over the screen)
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wxScreenDC::EndDrawingOnTop();
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int w, h;
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GetClientSize(&w, &h);
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if ( m_splitMode == wxSPLIT_VERTICAL )
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{
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// First check if we should veto this resize because
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// the pane size is too small
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if ( wxMax(x, 0) < m_minimumPaneSize || wxMax((w - x), 0) < m_minimumPaneSize)
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return;
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if ( x <= 4 )
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{
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// We remove the first window from the view
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wxWindow *removedWindow = m_windowOne;
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m_windowOne = m_windowTwo;
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m_windowTwo = NULL;
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OnUnsplit(removedWindow);
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m_sashPosition = 0;
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}
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else if ( x >= (w - 4) )
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{
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// We remove the second window from the view
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wxWindow *removedWindow = m_windowTwo;
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m_windowTwo = NULL;
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OnUnsplit(removedWindow);
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m_sashPosition = 0;
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}
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else
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{
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m_sashPosition = x;
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}
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}
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else
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{
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// First check if we should veto this resize because
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// the pane size is too small
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if ( wxMax(y, 0) < m_minimumPaneSize || wxMax((h - y), 0) < m_minimumPaneSize)
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return;
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if ( y <= 4 )
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{
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// We remove the first window from the view
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wxWindow *removedWindow = m_windowOne;
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m_windowOne = m_windowTwo;
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m_windowTwo = NULL;
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OnUnsplit(removedWindow);
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m_sashPosition = 0;
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}
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else if ( y >= (h - 4) )
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{
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// We remove the second window from the view
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wxWindow *removedWindow = m_windowTwo;
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m_windowTwo = NULL;
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OnUnsplit(removedWindow);
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m_sashPosition = 0;
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}
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else
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{
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m_sashPosition = y;
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}
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}
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SizeWindows();
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}
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else if (event.Moving() && !event.Dragging())
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{
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// Just change the cursor if required
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if ( SashHitTest(x, y) )
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{
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if ( m_splitMode == wxSPLIT_VERTICAL )
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{
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SetCursor(*m_sashCursorWE);
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// Windows needs the following
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wxSetCursor(*m_sashCursorWE);
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}
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else
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{
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SetCursor(*m_sashCursorNS);
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wxSetCursor(*m_sashCursorNS);
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}
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}
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else
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{
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SetCursor(*wxSTANDARD_CURSOR);
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wxSetCursor(*wxSTANDARD_CURSOR);
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}
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}
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else if ( (event.Dragging() && (m_dragMode == wxSPLIT_DRAG_DRAGGING)) ||
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(event.Dragging() && SashHitTest(x, y, 4)) )
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{
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if ( m_splitMode == wxSPLIT_VERTICAL )
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{
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SetCursor(*m_sashCursorWE);
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wxSetCursor(*m_sashCursorWE);
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}
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else
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{
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SetCursor(*m_sashCursorNS);
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wxSetCursor(*m_sashCursorNS);
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}
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// Detect that this is really a drag: we've moved more than 1 pixel either way
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if ((m_dragMode == wxSPLIT_DRAG_LEFT_DOWN) &&
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// (abs((int)x - m_firstX) > 1 || abs((int)y - m_firstY) > 1) )
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(abs((int)x - m_firstX) > 0 || abs((int)y - m_firstY) > 1) )
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{
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m_dragMode = wxSPLIT_DRAG_DRAGGING;
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DrawSashTracker(x, y);
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}
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else
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{
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if ( m_dragMode == wxSPLIT_DRAG_DRAGGING )
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{
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// Erase old tracker
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DrawSashTracker(m_oldX, m_oldY);
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// Draw new one
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DrawSashTracker(x, y);
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}
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}
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m_oldX = x;
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m_oldY = y;
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}
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else if ( event.LeftDClick() )
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{
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OnDoubleClickSash(x, y);
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}
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else
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{
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SetCursor(*wxSTANDARD_CURSOR);
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wxSetCursor(*wxSTANDARD_CURSOR);
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}
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}
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void wxSplitterWindow::OnSize(wxSizeEvent& WXUNUSED(event))
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{
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int cw, ch;
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GetClientSize( &cw, &ch );
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if ( m_windowTwo )
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{
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if ( m_splitMode == wxSPLIT_VERTICAL )
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{
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if ( m_sashPosition >= (cw - 5) )
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m_sashPosition = wxMax(10, cw - 40);
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}
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if ( m_splitMode == wxSPLIT_HORIZONTAL )
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{
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if ( m_sashPosition >= (ch - 5) )
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m_sashPosition = wxMax(10, ch - 40);
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}
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}
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SizeWindows();
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}
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bool wxSplitterWindow::SashHitTest(const int x, const int y, const int tolerance)
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{
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if ( m_windowTwo == NULL || m_sashPosition == 0)
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return FALSE; // No sash
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if ( m_splitMode == wxSPLIT_VERTICAL )
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{
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if ( (x >= m_sashPosition - tolerance) && (x <= m_sashPosition + m_sashSize + tolerance) )
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return TRUE;
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else
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return FALSE;
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}
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else
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{
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if ( (y >= (m_sashPosition- tolerance)) && (y <= (m_sashPosition + m_sashSize + tolerance)) )
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return TRUE;
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else
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return FALSE;
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}
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return FALSE;
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}
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// Draw 3D effect borders
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void wxSplitterWindow::DrawBorders(wxDC& dc)
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{
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int w, h;
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GetClientSize(&w, &h);
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if ( GetWindowStyleFlag() & wxSP_3D )
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{
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dc.SetPen(*m_mediumShadowPen);
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dc.DrawLine(0, 0, w-1, 0);
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dc.DrawLine(0, 0, 0, h - 1);
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dc.SetPen(*m_darkShadowPen);
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dc.DrawLine(1, 1, w-2, 1);
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dc.DrawLine(1, 1, 1, h-2);
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dc.SetPen(*m_hilightPen);
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dc.DrawLine(0, h-1, w-1, h-1);
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dc.DrawLine(w-1, 0, w-1, h); // Surely the maximum y pos. should be h - 1.
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/// Anyway, h is required for MSW.
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dc.SetPen(*m_lightShadowPen);
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dc.DrawLine(w-2, 1, w-2, h-2); // Right hand side
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dc.DrawLine(1, h-2, w-1, h-2); // Bottom
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}
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else if ( GetWindowStyleFlag() & wxSP_BORDER )
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{
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.SetPen(*wxBLACK_PEN);
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dc.DrawRectangle(0, 0, w-1, h-1);
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}
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dc.SetPen(wxNullPen);
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dc.SetBrush(wxNullBrush);
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}
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// Draw the sash
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void wxSplitterWindow::DrawSash(wxDC& dc)
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{
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if ( m_sashPosition == 0 || !m_windowTwo)
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return;
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int w, h;
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GetClientSize(&w, &h);
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if ( GetWindowStyleFlag() & wxSP_3D )
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{
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if ( m_splitMode == wxSPLIT_VERTICAL )
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{
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dc.SetPen(*m_facePen);
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dc.SetBrush(*m_faceBrush);
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dc.DrawRectangle(m_sashPosition + 2, 0, m_sashSize - 4, h);
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.SetPen(*m_lightShadowPen);
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dc.DrawLine(m_sashPosition, 1, m_sashPosition, h-2);
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dc.SetPen(*m_hilightPen);
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dc.DrawLine(m_sashPosition+1, 0, m_sashPosition+1, h);
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dc.SetPen(*m_mediumShadowPen);
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dc.DrawLine(m_sashPosition+m_sashSize-2, 1, m_sashPosition+m_sashSize-2, h-1);
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dc.SetPen(*m_darkShadowPen);
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dc.DrawLine(m_sashPosition+m_sashSize-1, 2, m_sashPosition+m_sashSize-1, h-2);
|
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}
|
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else
|
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{
|
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dc.SetPen(*m_facePen);
|
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dc.SetBrush(*m_faceBrush);
|
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dc.DrawRectangle(0, m_sashPosition + 2, w, m_sashSize - 4);
|
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
|
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dc.SetPen(*m_lightShadowPen);
|
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dc.DrawLine(1, m_sashPosition, w-2, m_sashPosition);
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dc.SetPen(*m_hilightPen);
|
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dc.DrawLine(0, m_sashPosition+1, w, m_sashPosition+1);
|
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dc.SetPen(*m_mediumShadowPen);
|
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dc.DrawLine(1, m_sashPosition+m_sashSize-2, w-1, m_sashPosition+m_sashSize-2);
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dc.SetPen(*m_darkShadowPen);
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dc.DrawLine(2, m_sashPosition+m_sashSize-1, w-2, m_sashPosition+m_sashSize-1);
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||||
}
|
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}
|
||||
else
|
||||
{
|
||||
if ( m_splitMode == wxSPLIT_VERTICAL )
|
||||
{
|
||||
dc.SetPen(*wxBLACK_PEN);
|
||||
dc.SetBrush(*wxBLACK_BRUSH);
|
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int h1 = h-1;
|
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if ( (GetWindowStyleFlag() & wxSP_BORDER) != wxSP_BORDER )
|
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h1 += 1; // Not sure why this is necessary...
|
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dc.DrawRectangle(m_sashPosition, 0, m_sashSize, h1);
|
||||
}
|
||||
else
|
||||
{
|
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dc.SetPen(*wxBLACK_PEN);
|
||||
dc.SetBrush(*wxBLACK_BRUSH);
|
||||
int w1 = w-1;
|
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if ( (GetWindowStyleFlag() & wxSP_BORDER) != wxSP_BORDER )
|
||||
w1 ++;
|
||||
|
||||
dc.DrawRectangle(0, m_sashPosition, w1, m_sashSize);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
dc.SetPen(wxNullPen);
|
||||
dc.SetBrush(wxNullBrush);
|
||||
}
|
||||
|
||||
// Draw the sash tracker (for whilst moving the sash)
|
||||
void wxSplitterWindow::DrawSashTracker(const int x, const int y)
|
||||
{
|
||||
int w, h;
|
||||
GetClientSize(&w, &h);
|
||||
|
||||
wxScreenDC screenDC;
|
||||
int x1, y1;
|
||||
int x2, y2;
|
||||
|
||||
if ( m_splitMode == wxSPLIT_VERTICAL )
|
||||
{
|
||||
x1 = x; y1 = 2;
|
||||
x2 = x; y2 = h-2;
|
||||
|
||||
if ( x1 > w )
|
||||
{
|
||||
x1 = w; x2 = w;
|
||||
}
|
||||
else if ( x1 < 0 )
|
||||
{
|
||||
x1 = 0; x2 = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
x1 = 2; y1 = y;
|
||||
x2 = w-2; y2 = y;
|
||||
|
||||
if ( y1 > h )
|
||||
{
|
||||
y1 = h;
|
||||
y2 = h;
|
||||
}
|
||||
else if ( y1 < 0 )
|
||||
{
|
||||
y1 = 0;
|
||||
y2 = 0;
|
||||
}
|
||||
}
|
||||
|
||||
ClientToScreen(&x1, &y1);
|
||||
ClientToScreen(&x2, &y2);
|
||||
|
||||
screenDC.SetLogicalFunction(wxXOR);
|
||||
screenDC.SetPen(*m_sashTrackerPen);
|
||||
screenDC.SetBrush(*wxTRANSPARENT_BRUSH);
|
||||
|
||||
screenDC.DrawLine(x1, y1, x2, y2);
|
||||
|
||||
screenDC.SetLogicalFunction(wxCOPY);
|
||||
|
||||
screenDC.SetPen(wxNullPen);
|
||||
screenDC.SetBrush(wxNullBrush);
|
||||
}
|
||||
|
||||
// Position and size subwindows.
|
||||
// Note that the border size applies to each subwindow, not
|
||||
// including the edges next to the sash.
|
||||
void wxSplitterWindow::SizeWindows(void)
|
||||
{
|
||||
int w, h;
|
||||
GetClientSize(&w, &h);
|
||||
|
||||
if ( m_windowOne && !m_windowTwo )
|
||||
{
|
||||
m_windowOne->SetSize(m_borderSize, m_borderSize, w - 2*m_borderSize, h - 2*m_borderSize);
|
||||
}
|
||||
else if ( m_windowOne && m_windowTwo )
|
||||
{
|
||||
if (m_splitMode == wxSPLIT_VERTICAL)
|
||||
{
|
||||
int x1 = m_borderSize;
|
||||
int y1 = m_borderSize;
|
||||
int w1 = m_sashPosition - m_borderSize;
|
||||
int h1 = h - 2*m_borderSize;
|
||||
|
||||
int x2 = m_sashPosition + m_sashSize;
|
||||
int y2 = m_borderSize;
|
||||
int w2 = w - 2*m_borderSize - m_sashSize - w1;
|
||||
int h2 = h - 2*m_borderSize;
|
||||
|
||||
m_windowOne->SetSize(x1, y1,
|
||||
w1, h1);
|
||||
m_windowTwo->SetSize(x2, y2,
|
||||
w2, h2);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_windowOne->SetSize(m_borderSize, m_borderSize,
|
||||
w - 2*m_borderSize, m_sashPosition - m_borderSize);
|
||||
m_windowTwo->SetSize(m_borderSize, m_sashPosition + m_sashSize,
|
||||
w - 2*m_borderSize, h - 2*m_borderSize - m_sashSize - (m_sashPosition - m_borderSize));
|
||||
}
|
||||
}
|
||||
wxClientDC dc(this);
|
||||
DrawBorders(dc);
|
||||
DrawSash(dc);
|
||||
}
|
||||
|
||||
// Set pane for unsplit window
|
||||
void wxSplitterWindow::Initialize(wxWindow *window)
|
||||
{
|
||||
m_windowOne = window;
|
||||
m_windowTwo = NULL;
|
||||
m_sashPosition = 0;
|
||||
}
|
||||
|
||||
// Associates the given window with window 2, drawing the appropriate sash
|
||||
// and changing the split mode.
|
||||
// Does nothing and returns FALSE if the window is already split.
|
||||
bool wxSplitterWindow::SplitVertically(wxWindow *window1, wxWindow *window2, const int sashPosition)
|
||||
{
|
||||
if ( IsSplit() )
|
||||
return FALSE;
|
||||
|
||||
m_splitMode = wxSPLIT_VERTICAL;
|
||||
m_windowOne = window1;
|
||||
m_windowTwo = window2;
|
||||
if ( sashPosition == -1 )
|
||||
m_sashPosition = 100;
|
||||
else
|
||||
m_sashPosition = sashPosition;
|
||||
|
||||
SizeWindows();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool wxSplitterWindow::SplitHorizontally(wxWindow *window1, wxWindow *window2, const int sashPosition)
|
||||
{
|
||||
if ( IsSplit() )
|
||||
return FALSE;
|
||||
|
||||
m_splitMode = wxSPLIT_HORIZONTAL;
|
||||
m_windowOne = window1;
|
||||
m_windowTwo = window2;
|
||||
if ( sashPosition == -1 )
|
||||
m_sashPosition = 100;
|
||||
else
|
||||
m_sashPosition = sashPosition;
|
||||
|
||||
SizeWindows();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
// Remove the specified (or second) window from the view
|
||||
// Doesn't actually delete the window.
|
||||
bool wxSplitterWindow::Unsplit(wxWindow *toRemove)
|
||||
{
|
||||
if ( ! IsSplit() )
|
||||
return FALSE;
|
||||
|
||||
if ( toRemove == NULL || toRemove == m_windowTwo)
|
||||
{
|
||||
wxWindow *win = m_windowTwo ;
|
||||
m_windowTwo = NULL;
|
||||
m_sashPosition = 0;
|
||||
OnUnsplit(win);
|
||||
SizeWindows();
|
||||
}
|
||||
else if ( toRemove == m_windowOne )
|
||||
{
|
||||
wxWindow *win = m_windowOne ;
|
||||
m_windowOne = m_windowTwo;
|
||||
m_windowTwo = NULL;
|
||||
m_sashPosition = 0;
|
||||
OnUnsplit(win);
|
||||
SizeWindows();
|
||||
}
|
||||
else
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void wxSplitterWindow::SetSashPosition(const int position, const bool redraw)
|
||||
{
|
||||
m_sashPosition = position;
|
||||
|
||||
if ( redraw )
|
||||
{
|
||||
SizeWindows();
|
||||
}
|
||||
}
|
||||
|
||||
// Called when the sash is double-clicked.
|
||||
// The default behaviour is to remove the sash if the
|
||||
// minimum pane size is zero.
|
||||
void wxSplitterWindow::OnDoubleClickSash(int WXUNUSED(x), int WXUNUSED(y) )
|
||||
{
|
||||
if ( GetMinimumPaneSize() == 0 )
|
||||
{
|
||||
Unsplit();
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize colours
|
||||
void wxSplitterWindow::InitColours(void)
|
||||
{
|
||||
if ( m_facePen )
|
||||
delete m_facePen;
|
||||
if ( m_faceBrush )
|
||||
delete m_faceBrush;
|
||||
if ( m_mediumShadowPen )
|
||||
delete m_mediumShadowPen;
|
||||
if ( m_darkShadowPen )
|
||||
delete m_darkShadowPen;
|
||||
if ( m_lightShadowPen )
|
||||
delete m_lightShadowPen;
|
||||
if ( m_hilightPen )
|
||||
delete m_hilightPen;
|
||||
|
||||
// Shadow colours
|
||||
#if defined(__WIN95__)
|
||||
// COLORREF ref = ::GetSysColor(COLOR_3DFACE); // Normally light grey
|
||||
wxColour faceColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
|
||||
m_facePen = new wxPen(faceColour, 1, wxSOLID);
|
||||
m_faceBrush = new wxBrush(faceColour, wxSOLID);
|
||||
|
||||
// ref = ::GetSysColor(COLOR_3DSHADOW); // Normally dark grey
|
||||
wxColour mediumShadowColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DSHADOW));
|
||||
m_mediumShadowPen = new wxPen(mediumShadowColour, 1, wxSOLID);
|
||||
|
||||
// ref = ::GetSysColor(COLOR_3DDKSHADOW); // Normally black
|
||||
wxColour darkShadowColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DDKSHADOW));
|
||||
m_darkShadowPen = new wxPen(darkShadowColour, 1, wxSOLID);
|
||||
|
||||
// ref = ::GetSysColor(COLOR_3DLIGHT); // Normally light grey
|
||||
wxColour lightShadowColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DLIGHT));
|
||||
m_lightShadowPen = new wxPen(lightShadowColour, 1, wxSOLID);
|
||||
|
||||
// ref = ::GetSysColor(COLOR_3DHILIGHT); // Normally white
|
||||
wxColour hilightColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DHILIGHT));
|
||||
m_hilightPen = new wxPen(hilightColour, 1, wxSOLID);
|
||||
#else
|
||||
m_facePen = new wxPen("LIGHT GREY", 1, wxSOLID);
|
||||
m_faceBrush = new wxBrush("LIGHT GREY", wxSOLID);
|
||||
m_mediumShadowPen = new wxPen("GREY", 1, wxSOLID);
|
||||
m_darkShadowPen = new wxPen("BLACK", 1, wxSOLID);
|
||||
m_lightShadowPen = new wxPen("LIGHT GREY", 1, wxSOLID);
|
||||
m_hilightPen = new wxPen("WHITE", 1, wxSOLID);
|
||||
#endif
|
||||
}
|
||||
|
Reference in New Issue
Block a user