Initial revision
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
442
src/common/event.cpp
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442
src/common/event.cpp
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/////////////////////////////////////////////////////////////////////////////
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// Name: event.cpp
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// Purpose: Event classes
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "event.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/defs.h"
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#include "wx/control.h"
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#include "wx/utils.h"
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#include "wx/app.h"
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#include "wx/dc.h"
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#endif
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#include "wx/event.h"
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#include "wx/validate.h"
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#if !USE_SHARED_LIBRARY
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IMPLEMENT_DYNAMIC_CLASS(wxEvtHandler, wxObject)
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IMPLEMENT_ABSTRACT_CLASS(wxEvent, wxObject)
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IMPLEMENT_DYNAMIC_CLASS(wxCommandEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxScrollEvent, wxCommandEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxMouseEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxKeyEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxSizeEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxPaintEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxEraseEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxMoveEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxFocusEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxCloseEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxShowEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxMaximizeEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxIconizeEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxMenuEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxJoystickEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxDropFilesEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxActivateEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxInitDialogEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxSysColourChangedEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxIdleEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxUpdateUIEvent, wxEvent)
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const wxEventTable *wxEvtHandler::GetEventTable() const { return &wxEvtHandler::sm_eventTable; }
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const wxEventTable wxEvtHandler::sm_eventTable =
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{ NULL, &wxEvtHandler::sm_eventTableEntries[0] };
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const wxEventTableEntry wxEvtHandler::sm_eventTableEntries[] = { { 0, 0, 0, NULL } };
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#endif
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/*
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* General wxWindows events, covering
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* all interesting things that might happen (button clicking, resizing,
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* setting text in widgets, etc.).
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*
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* For each completely new event type, derive a new event class.
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*
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*/
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wxEvent::wxEvent(int theId)
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{
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m_eventType = 0;
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m_eventObject = NULL;
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m_eventHandle = NULL;
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m_timeStamp = 0;
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m_id = theId;
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m_skipped = FALSE;
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}
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/*
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* Command events
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*
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*/
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wxCommandEvent::wxCommandEvent(WXTYPE commandType, int theId)
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{
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m_eventType = commandType;
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m_clientData = NULL;
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m_extraLong = 0;
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m_commandInt = 0;
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m_id = theId;
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m_commandString = NULL;
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}
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/*
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* Scroll events
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*/
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wxScrollEvent::wxScrollEvent(WXTYPE commandType, int id, int pos, int orient):
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wxCommandEvent(commandType, id)
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{
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m_extraLong = orient;
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m_commandInt = pos;
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}
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/*
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* Mouse events
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*
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*/
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wxMouseEvent::wxMouseEvent(WXTYPE commandType)
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{
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m_eventType = commandType;
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m_metaDown = FALSE;
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m_altDown = FALSE;
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m_controlDown = FALSE;
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m_shiftDown = FALSE;
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}
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// True if was a button dclick event (1 = left, 2 = middle, 3 = right)
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// or any button dclick event (but = -1)
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bool wxMouseEvent::ButtonDClick(int but) const
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{
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switch (but) {
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case -1:
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return (LeftDClick() || MiddleDClick() || RightDClick());
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case 1:
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return LeftDClick();
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case 2:
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return MiddleDClick();
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case 3:
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return RightDClick();
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default:
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return FALSE;
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}
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// NOTREACHED
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}
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// True if was a button down event (1 = left, 2 = middle, 3 = right)
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// or any button down event (but = -1)
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bool wxMouseEvent::ButtonDown(int but) const
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{
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switch (but) {
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case -1:
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return (LeftDown() || MiddleDown() || RightDown());
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case 1:
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return LeftDown();
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case 2:
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return MiddleDown();
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case 3:
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return RightDown();
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default:
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return FALSE;
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}
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// NOTREACHED
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}
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// True if was a button up event (1 = left, 2 = middle, 3 = right)
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// or any button up event (but = -1)
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bool wxMouseEvent::ButtonUp(int but) const
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{
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switch (but) {
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case -1:
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return (LeftUp() || MiddleUp() || RightUp());
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case 1:
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return LeftUp();
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case 2:
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return MiddleUp();
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case 3:
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return RightUp();
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default:
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return FALSE;
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}
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// NOTREACHED
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}
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// True if the given button is currently changing state
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bool wxMouseEvent::Button(int but) const
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{
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switch (but) {
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case -1:
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return (ButtonUp(-1) || ButtonDown(-1) || ButtonDClick(-1)) ;
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case 1:
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return (LeftDown() || LeftUp() || LeftDClick());
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case 2:
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return (MiddleDown() || MiddleUp() || MiddleDClick());
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case 3:
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return (RightDown() || RightUp() || RightDClick());
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default:
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return FALSE;
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}
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// NOTREACHED
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}
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bool wxMouseEvent::ButtonIsDown(int but) const
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{
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switch (but) {
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case -1:
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return (LeftIsDown() || MiddleIsDown() || RightIsDown());
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case 1:
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return LeftIsDown();
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case 2:
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return MiddleIsDown();
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case 3:
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return RightIsDown();
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default:
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return FALSE;
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}
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// NOTREACHED
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}
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// Find the logical position of the event given the DC
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wxPoint wxMouseEvent::GetLogicalPosition(const wxDC& dc) const
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{
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wxPoint pt(dc.DeviceToLogicalX(m_x), dc.DeviceToLogicalY(m_y));
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return pt;
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}
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/*
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* Keyboard events
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*
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*/
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wxKeyEvent::wxKeyEvent(WXTYPE type)
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{
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m_eventType = type;
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m_shiftDown = FALSE;
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m_controlDown = FALSE;
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m_metaDown = FALSE;
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m_altDown = FALSE;
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m_keyCode = 0;
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}
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/*
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* Event handler
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*/
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wxEvtHandler::wxEvtHandler(void)
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{
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m_clientData = NULL;
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m_nextHandler = NULL;
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m_previousHandler = NULL;
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m_enabled = TRUE;
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}
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wxEvtHandler::~wxEvtHandler(void)
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{
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// Takes itself out of the list of handlers
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if (m_previousHandler)
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m_previousHandler->m_nextHandler = m_nextHandler;
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if (m_nextHandler)
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m_nextHandler->m_previousHandler = m_previousHandler;
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}
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/*
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* Event table stuff
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*/
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bool wxEvtHandler::ProcessEvent(wxEvent& event)
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{
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// An event handler can be enabled or disabled
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if ( GetEvtHandlerEnabled() )
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{
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const wxEventTable *table = GetEventTable();
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// Try the associated validator first, if this is a window.
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// Problem: if the event handler of the window has been replaced,
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// this wxEvtHandler may no longer be a window.
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// Therefore validators won't be processed if the handler
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// has been replaced with SetEventHandler.
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// THIS CAN BE CURED if PushEventHandler is used instead of
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// SetEventHandler, and then processing will be passed down the
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// chain of event handlers.
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if (IsKindOf(CLASSINFO(wxWindow)))
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{
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wxWindow *win = (wxWindow *)this;
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// Can only use the validator of the window which
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// is receiving the event
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if ( (win == event.GetEventObject()) &&
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win->GetValidator() &&
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win->GetValidator()->ProcessEvent(event))
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return TRUE;
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}
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// Search upwards through the inheritance hierarchy
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while (table)
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{
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if (SearchEventTable((wxEventTable&)*table, event))
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return TRUE;
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table = table->baseTable;
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}
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}
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// Try going down the event handler chain
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if ( GetNextHandler() )
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{
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if ( GetNextHandler()->ProcessEvent(event) )
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return TRUE;
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}
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// Carry on up the parent-child hierarchy,
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// but only if event is a command event: it wouldn't
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// make sense for a parent to receive a child's size event, for example
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if (IsKindOf(CLASSINFO(wxWindow)) && event.IsKindOf(CLASSINFO(wxCommandEvent)))
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{
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wxWindow *win = (wxWindow *)this;
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wxWindow *parent = win->GetParent();
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if (parent && !parent->IsBeingDeleted())
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return win->GetParent()->GetEventHandler()->ProcessEvent(event);
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}
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// Last try - application object
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if (wxTheApp && this != wxTheApp && wxTheApp->ProcessEvent(event))
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return TRUE;
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else
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return FALSE;
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}
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bool wxEvtHandler::SearchEventTable(wxEventTable& table, wxEvent& event)
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{
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int i = 0;
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int commandId = event.GetId();
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while (table.entries[i].m_fn != NULL)
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{
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if ((event.GetEventType() == table.entries[i].m_eventType) &&
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(table.entries[i].m_id == -1 || // Match, if event spec says any id will do (id == -1)
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(table.entries[i].m_lastId == -1 && commandId == table.entries[i].m_id) ||
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(table.entries[i].m_lastId != -1 &&
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(commandId >= table.entries[i].m_id && commandId <= table.entries[i].m_lastId))))
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{
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event.Skip(FALSE);
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(this->*((wxEventFunction) (table.entries[i].m_fn)))(event);
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if ( event.GetSkipped() )
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return FALSE;
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else
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return TRUE;
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}
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i ++;
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}
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return FALSE;
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}
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#if WXWIN_COMPATIBILITY
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void wxEvtHandler::OldOnMenuCommand(int cmd)
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{
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if (GetNextHandler()) GetNextHandler()->OldOnMenuCommand(cmd);
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}
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void wxEvtHandler::OldOnMenuSelect(int cmd)
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{
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if (GetNextHandler()) GetNextHandler()->OldOnMenuSelect(cmd);
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}
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void wxEvtHandler::OldOnInitMenuPopup(int pos)
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{
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if (GetNextHandler()) GetNextHandler()->OldOnInitMenuPopup(pos);
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}
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void wxEvtHandler::OldOnScroll(wxCommandEvent& event)
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{
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if (GetNextHandler()) GetNextHandler()->OldOnScroll(event);
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}
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void wxEvtHandler::OldOnPaint(void)
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{
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if (GetNextHandler()) GetNextHandler()->OldOnPaint();
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}
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void wxEvtHandler::OldOnSize(int width, int height)
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{
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if (GetNextHandler()) GetNextHandler()->OldOnSize(width, height);
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}
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void wxEvtHandler::OldOnMove(int x, int y)
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{
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if (GetNextHandler()) GetNextHandler()->OldOnMove(x, y);
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}
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void wxEvtHandler::OldOnMouseEvent(wxMouseEvent& event)
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{
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if (GetNextHandler()) GetNextHandler()->OldOnMouseEvent(event);
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}
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void wxEvtHandler::OldOnChar(wxKeyEvent& event)
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{
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if (GetNextHandler()) GetNextHandler()->OldOnChar(event);
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}
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// Under Windows, we can intercept character input per dialog or frame
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bool wxEvtHandler::OldOnCharHook(wxKeyEvent& event)
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{
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if (GetNextHandler()) return GetNextHandler()->OldOnCharHook(event);
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else return FALSE;
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}
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void wxEvtHandler::OldOnActivate(bool active)
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{
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if (GetNextHandler()) GetNextHandler()->OldOnActivate(active);
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}
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void wxEvtHandler::OldOnSetFocus(void)
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{
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if (GetNextHandler()) GetNextHandler()->OldOnSetFocus();
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}
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void wxEvtHandler::OldOnKillFocus(void)
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{
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if (GetNextHandler()) GetNextHandler()->OldOnKillFocus();
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}
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bool wxEvtHandler::OldOnSysColourChange(void)
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{
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if (GetNextHandler()) return GetNextHandler()->OldOnSysColourChange();
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return FALSE;
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}
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void wxEvtHandler::OldOnDropFiles(int n, char *files[], int x, int y)
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{
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if (GetNextHandler()) GetNextHandler()->OldOnDropFiles(n, files, x, y);
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}
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#endif
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bool wxEvtHandler::OnClose(void)
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{
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if (GetNextHandler()) return GetNextHandler()->OnClose();
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else return FALSE;
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}
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Reference in New Issue
Block a user