Initial revision

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Karsten Ballüder
1998-05-20 14:01:55 +00:00
parent 1b66e7e5ab
commit c801d85f15
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/////////////////////////////////////////////////////////////////////////////
// Name: event.cpp
// Purpose: Event classes
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "event.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/defs.h"
#include "wx/control.h"
#include "wx/utils.h"
#include "wx/app.h"
#include "wx/dc.h"
#endif
#include "wx/event.h"
#include "wx/validate.h"
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxEvtHandler, wxObject)
IMPLEMENT_ABSTRACT_CLASS(wxEvent, wxObject)
IMPLEMENT_DYNAMIC_CLASS(wxCommandEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxScrollEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxMouseEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxKeyEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxSizeEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxPaintEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxEraseEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxMoveEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxFocusEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxCloseEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxShowEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxMaximizeEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxIconizeEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxMenuEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxJoystickEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxDropFilesEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxActivateEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxInitDialogEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxSysColourChangedEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxIdleEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxUpdateUIEvent, wxEvent)
const wxEventTable *wxEvtHandler::GetEventTable() const { return &wxEvtHandler::sm_eventTable; }
const wxEventTable wxEvtHandler::sm_eventTable =
{ NULL, &wxEvtHandler::sm_eventTableEntries[0] };
const wxEventTableEntry wxEvtHandler::sm_eventTableEntries[] = { { 0, 0, 0, NULL } };
#endif
/*
* General wxWindows events, covering
* all interesting things that might happen (button clicking, resizing,
* setting text in widgets, etc.).
*
* For each completely new event type, derive a new event class.
*
*/
wxEvent::wxEvent(int theId)
{
m_eventType = 0;
m_eventObject = NULL;
m_eventHandle = NULL;
m_timeStamp = 0;
m_id = theId;
m_skipped = FALSE;
}
/*
* Command events
*
*/
wxCommandEvent::wxCommandEvent(WXTYPE commandType, int theId)
{
m_eventType = commandType;
m_clientData = NULL;
m_extraLong = 0;
m_commandInt = 0;
m_id = theId;
m_commandString = NULL;
}
/*
* Scroll events
*/
wxScrollEvent::wxScrollEvent(WXTYPE commandType, int id, int pos, int orient):
wxCommandEvent(commandType, id)
{
m_extraLong = orient;
m_commandInt = pos;
}
/*
* Mouse events
*
*/
wxMouseEvent::wxMouseEvent(WXTYPE commandType)
{
m_eventType = commandType;
m_metaDown = FALSE;
m_altDown = FALSE;
m_controlDown = FALSE;
m_shiftDown = FALSE;
}
// True if was a button dclick event (1 = left, 2 = middle, 3 = right)
// or any button dclick event (but = -1)
bool wxMouseEvent::ButtonDClick(int but) const
{
switch (but) {
case -1:
return (LeftDClick() || MiddleDClick() || RightDClick());
case 1:
return LeftDClick();
case 2:
return MiddleDClick();
case 3:
return RightDClick();
default:
return FALSE;
}
// NOTREACHED
}
// True if was a button down event (1 = left, 2 = middle, 3 = right)
// or any button down event (but = -1)
bool wxMouseEvent::ButtonDown(int but) const
{
switch (but) {
case -1:
return (LeftDown() || MiddleDown() || RightDown());
case 1:
return LeftDown();
case 2:
return MiddleDown();
case 3:
return RightDown();
default:
return FALSE;
}
// NOTREACHED
}
// True if was a button up event (1 = left, 2 = middle, 3 = right)
// or any button up event (but = -1)
bool wxMouseEvent::ButtonUp(int but) const
{
switch (but) {
case -1:
return (LeftUp() || MiddleUp() || RightUp());
case 1:
return LeftUp();
case 2:
return MiddleUp();
case 3:
return RightUp();
default:
return FALSE;
}
// NOTREACHED
}
// True if the given button is currently changing state
bool wxMouseEvent::Button(int but) const
{
switch (but) {
case -1:
return (ButtonUp(-1) || ButtonDown(-1) || ButtonDClick(-1)) ;
case 1:
return (LeftDown() || LeftUp() || LeftDClick());
case 2:
return (MiddleDown() || MiddleUp() || MiddleDClick());
case 3:
return (RightDown() || RightUp() || RightDClick());
default:
return FALSE;
}
// NOTREACHED
}
bool wxMouseEvent::ButtonIsDown(int but) const
{
switch (but) {
case -1:
return (LeftIsDown() || MiddleIsDown() || RightIsDown());
case 1:
return LeftIsDown();
case 2:
return MiddleIsDown();
case 3:
return RightIsDown();
default:
return FALSE;
}
// NOTREACHED
}
// Find the logical position of the event given the DC
wxPoint wxMouseEvent::GetLogicalPosition(const wxDC& dc) const
{
wxPoint pt(dc.DeviceToLogicalX(m_x), dc.DeviceToLogicalY(m_y));
return pt;
}
/*
* Keyboard events
*
*/
wxKeyEvent::wxKeyEvent(WXTYPE type)
{
m_eventType = type;
m_shiftDown = FALSE;
m_controlDown = FALSE;
m_metaDown = FALSE;
m_altDown = FALSE;
m_keyCode = 0;
}
/*
* Event handler
*/
wxEvtHandler::wxEvtHandler(void)
{
m_clientData = NULL;
m_nextHandler = NULL;
m_previousHandler = NULL;
m_enabled = TRUE;
}
wxEvtHandler::~wxEvtHandler(void)
{
// Takes itself out of the list of handlers
if (m_previousHandler)
m_previousHandler->m_nextHandler = m_nextHandler;
if (m_nextHandler)
m_nextHandler->m_previousHandler = m_previousHandler;
}
/*
* Event table stuff
*/
bool wxEvtHandler::ProcessEvent(wxEvent& event)
{
// An event handler can be enabled or disabled
if ( GetEvtHandlerEnabled() )
{
const wxEventTable *table = GetEventTable();
// Try the associated validator first, if this is a window.
// Problem: if the event handler of the window has been replaced,
// this wxEvtHandler may no longer be a window.
// Therefore validators won't be processed if the handler
// has been replaced with SetEventHandler.
// THIS CAN BE CURED if PushEventHandler is used instead of
// SetEventHandler, and then processing will be passed down the
// chain of event handlers.
if (IsKindOf(CLASSINFO(wxWindow)))
{
wxWindow *win = (wxWindow *)this;
// Can only use the validator of the window which
// is receiving the event
if ( (win == event.GetEventObject()) &&
win->GetValidator() &&
win->GetValidator()->ProcessEvent(event))
return TRUE;
}
// Search upwards through the inheritance hierarchy
while (table)
{
if (SearchEventTable((wxEventTable&)*table, event))
return TRUE;
table = table->baseTable;
}
}
// Try going down the event handler chain
if ( GetNextHandler() )
{
if ( GetNextHandler()->ProcessEvent(event) )
return TRUE;
}
// Carry on up the parent-child hierarchy,
// but only if event is a command event: it wouldn't
// make sense for a parent to receive a child's size event, for example
if (IsKindOf(CLASSINFO(wxWindow)) && event.IsKindOf(CLASSINFO(wxCommandEvent)))
{
wxWindow *win = (wxWindow *)this;
wxWindow *parent = win->GetParent();
if (parent && !parent->IsBeingDeleted())
return win->GetParent()->GetEventHandler()->ProcessEvent(event);
}
// Last try - application object
if (wxTheApp && this != wxTheApp && wxTheApp->ProcessEvent(event))
return TRUE;
else
return FALSE;
}
bool wxEvtHandler::SearchEventTable(wxEventTable& table, wxEvent& event)
{
int i = 0;
int commandId = event.GetId();
while (table.entries[i].m_fn != NULL)
{
if ((event.GetEventType() == table.entries[i].m_eventType) &&
(table.entries[i].m_id == -1 || // Match, if event spec says any id will do (id == -1)
(table.entries[i].m_lastId == -1 && commandId == table.entries[i].m_id) ||
(table.entries[i].m_lastId != -1 &&
(commandId >= table.entries[i].m_id && commandId <= table.entries[i].m_lastId))))
{
event.Skip(FALSE);
(this->*((wxEventFunction) (table.entries[i].m_fn)))(event);
if ( event.GetSkipped() )
return FALSE;
else
return TRUE;
}
i ++;
}
return FALSE;
}
#if WXWIN_COMPATIBILITY
void wxEvtHandler::OldOnMenuCommand(int cmd)
{
if (GetNextHandler()) GetNextHandler()->OldOnMenuCommand(cmd);
}
void wxEvtHandler::OldOnMenuSelect(int cmd)
{
if (GetNextHandler()) GetNextHandler()->OldOnMenuSelect(cmd);
}
void wxEvtHandler::OldOnInitMenuPopup(int pos)
{
if (GetNextHandler()) GetNextHandler()->OldOnInitMenuPopup(pos);
}
void wxEvtHandler::OldOnScroll(wxCommandEvent& event)
{
if (GetNextHandler()) GetNextHandler()->OldOnScroll(event);
}
void wxEvtHandler::OldOnPaint(void)
{
if (GetNextHandler()) GetNextHandler()->OldOnPaint();
}
void wxEvtHandler::OldOnSize(int width, int height)
{
if (GetNextHandler()) GetNextHandler()->OldOnSize(width, height);
}
void wxEvtHandler::OldOnMove(int x, int y)
{
if (GetNextHandler()) GetNextHandler()->OldOnMove(x, y);
}
void wxEvtHandler::OldOnMouseEvent(wxMouseEvent& event)
{
if (GetNextHandler()) GetNextHandler()->OldOnMouseEvent(event);
}
void wxEvtHandler::OldOnChar(wxKeyEvent& event)
{
if (GetNextHandler()) GetNextHandler()->OldOnChar(event);
}
// Under Windows, we can intercept character input per dialog or frame
bool wxEvtHandler::OldOnCharHook(wxKeyEvent& event)
{
if (GetNextHandler()) return GetNextHandler()->OldOnCharHook(event);
else return FALSE;
}
void wxEvtHandler::OldOnActivate(bool active)
{
if (GetNextHandler()) GetNextHandler()->OldOnActivate(active);
}
void wxEvtHandler::OldOnSetFocus(void)
{
if (GetNextHandler()) GetNextHandler()->OldOnSetFocus();
}
void wxEvtHandler::OldOnKillFocus(void)
{
if (GetNextHandler()) GetNextHandler()->OldOnKillFocus();
}
bool wxEvtHandler::OldOnSysColourChange(void)
{
if (GetNextHandler()) return GetNextHandler()->OldOnSysColourChange();
return FALSE;
}
void wxEvtHandler::OldOnDropFiles(int n, char *files[], int x, int y)
{
if (GetNextHandler()) GetNextHandler()->OldOnDropFiles(n, files, x, y);
}
#endif
bool wxEvtHandler::OnClose(void)
{
if (GetNextHandler()) return GetNextHandler()->OnClose();
else return FALSE;
}