Add wxEventLoopBase::DoRun().
Call it from public Run() after setting the loop as active and resetting m_shouldExit flag. No real changes, just cut down on the code duplication among the ports and make it easier to implement the upcoming changes. see #10258. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74333 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -24,10 +24,6 @@ public:
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wxCFEventLoop();
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virtual ~wxCFEventLoop();
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// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
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// terminating when Exit() is called
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virtual int Run();
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// sets the "should exit" flag and wakes up the loop so that it terminates
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// soon
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virtual void Exit(int rc = 0);
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@@ -63,6 +59,10 @@ public:
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void SetShouldWaitForEvent(bool should) { m_shouldWaitForEvent = should; }
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#endif
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protected:
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// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
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// terminating when Exit() is called
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virtual int DoRun();
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void CommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity);
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void DefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity);
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