Add wxEventLoopBase::DoRun().

Call it from public Run() after setting the loop as active and resetting
m_shouldExit flag.

No real changes, just cut down on the code duplication among the ports and
make it easier to implement the upcoming changes. see #10258.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74333 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2013-07-03 00:25:23 +00:00
parent a1fe5f9048
commit c738d187e9
11 changed files with 47 additions and 60 deletions

View File

@@ -24,10 +24,6 @@ public:
wxCFEventLoop();
virtual ~wxCFEventLoop();
// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
// terminating when Exit() is called
virtual int Run();
// sets the "should exit" flag and wakes up the loop so that it terminates
// soon
virtual void Exit(int rc = 0);
@@ -63,6 +59,10 @@ public:
void SetShouldWaitForEvent(bool should) { m_shouldWaitForEvent = should; }
#endif
protected:
// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
// terminating when Exit() is called
virtual int DoRun();
void CommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity);
void DefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity);