Add wxEventLoopBase::DoRun().

Call it from public Run() after setting the loop as active and resetting
m_shouldExit flag.

No real changes, just cut down on the code duplication among the ports and
make it easier to implement the upcoming changes. see #10258.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74333 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2013-07-03 00:25:23 +00:00
parent a1fe5f9048
commit c738d187e9
11 changed files with 47 additions and 60 deletions

View File

@@ -22,7 +22,6 @@ class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase
public:
wxGUIEventLoop();
virtual int Run();
virtual void Exit(int rc = 0);
virtual bool Pending() const;
virtual bool Dispatch();
@@ -38,6 +37,9 @@ public:
void StoreGdkEventForLaterProcessing(GdkEvent* ev)
{ m_arrGdkEvents.Add(ev); }
protected:
virtual int DoRun();
private:
// the exit code of this event loop
int m_exitcode;