If we processed a command event, return true, or we could end up processing
it again. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@38054 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -222,7 +222,7 @@ bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent& event)
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// normally, nothing more to do here - except if it was a paint event
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// normally, nothing more to do here - except if it was a paint event
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// which wasn't really processed, then we'll try to call our
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// which wasn't really processed, then we'll try to call our
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// OnDraw() below (from HandleOnPaint)
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// OnDraw() below (from HandleOnPaint)
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if ( m_hasDrawnWindow )
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if ( m_hasDrawnWindow || event.IsCommandEvent() )
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{
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{
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return true;
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return true;
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}
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}
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