Clarify location of built release packages.
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@@ -31,21 +31,22 @@ Finally, tag the release:
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## Creating Release Files
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The release scripts can be run from any working directory, and they will
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generate all release package files under `release/wxWidgets-x.y-z`. They all
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build the release packages based on the current HEAD commit, so always ensure
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you have the appropriate tag or commit checked out.
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generate all release package files under `distrib/release/x.y.z`. The scripts
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build the release packages based on the current HEAD commit, so always
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ensure you have the appropriate tag or commit checked out.
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1. Run `./build/tools/release.sh x.y.z` to create source archives
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`wxWidgets-x.y.z.{7z,tar.bz2,zip}`, `wxWidgets-x.y.z-headers.7z`, and
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`wxWidgets-x.y.z-docs-html.{tar.bz2,zip}` packages.
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2. Copy just the `wxWidgets-x.y.z.zip` package into the same
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`release\wxWidgets-x.y.z` folder on Windows.
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`distrib\release\x.y.z` folder on Windows.
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3. Run `build/tools/release.bat x.y.z` in a Windows command prompt.
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4. Copy these Windows packages back to your Linux or OSX `release` directory so
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you can continue with the upload step with all packages available:
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4. Copy these Windows packages back to your Linux or OSX `distrib/release/x.y.z`
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directory so you can continue with the upload step with all packages
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available:
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```
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wxMSW-x.y.z-Setup.exe
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