wxMenu code clean up

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1967 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
1999-03-24 19:05:19 +00:00
parent 1c22cf1cf1
commit c626a8b797
16 changed files with 1458 additions and 1356 deletions

View File

@@ -39,118 +39,148 @@ class wxMenu;
// wxMenuBar
//-----------------------------------------------------------------------------
class wxMenuBar: public wxWindow
class wxMenuBar : public wxWindow
{
DECLARE_DYNAMIC_CLASS(wxMenuBar)
DECLARE_DYNAMIC_CLASS(wxMenuBar)
public:
wxMenuBar( long style );
wxMenuBar();
void Append( wxMenu *menu, const wxString &title );
// ctors
wxMenuBar();
wxMenuBar(long style);
wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
int FindMenuItem( const wxString &menuString, const wxString &itemString ) const;
wxMenuItem* FindMenuItemById( int id ) const;
inline wxMenuItem* FindItemForId( int id ) const { return FindMenuItemById( id ); }
void Check( int id, bool check );
bool Checked( int id ) const;
void Enable( int id, bool enable );
bool Enabled( int id ) const;
inline bool IsEnabled( int id ) const { return Enabled(id); }
inline bool IsChecked( int id ) const { return Checked(id); }
wxString GetLabel( int id ) const;
void SetLabel( int id, const wxString &label );
void EnableTop( int pos, bool flag );
void SetLabelTop( int pos, const wxString& label );
wxString GetLabelTop( int pos ) const;
// menubar construction
void Append( wxMenu *menu, const wxString &title );
virtual void SetHelpString( int id, const wxString& helpString );
virtual wxString GetHelpString( int id ) const;
inline int GetMenuCount() const { return m_menus.Number(); }
inline wxMenu *GetMenu( int n ) const { return (wxMenu *)m_menus.Nth(n)->Data(); }
// item search
// by menu and item names, returns wxNOT_FOUND if not found
virtual int FindMenuItem(const wxString& menuString,
const wxString& itemString) const;
// returns NULL if not found
wxMenuItem* FindItem( int id ) const;
// returns NULL if not found, fills menuForItem if !NULL
wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const;
wxList m_menus;
GtkWidget *m_menubar;
// state control
void Check( int id, bool check );
bool IsChecked( int id ) const;
void Enable( int id, bool enable );
bool IsEnabled( int id ) const;
wxString GetLabel( int id ) const;
void SetLabel( int id, const wxString &label );
void EnableTop( int pos, bool flag );
void SetLabelTop( int pos, const wxString& label );
wxString GetLabelTop( int pos ) const;
virtual void SetHelpString( int id, const wxString& helpString );
virtual wxString GetHelpString( int id ) const;
int GetMenuCount() const { return m_menus.Number(); }
wxMenu *GetMenu( int n ) const { return (wxMenu *)m_menus.Nth(n)->Data(); }
#ifdef WXWIN_COMPATIBILITY
// compatibility: these functions are deprecated
bool Enabled(int id) const { return IsEnabled(id); }
bool Checked(int id) const { return IsChecked(id); }
wxMenuItem* FindMenuItemById( int id ) const { return FindItem(id); }
#endif // WXWIN_COMPATIBILITY
// implementation
wxList& GetMenus() { return m_menus; }
protected:
wxList m_menus;
GtkWidget *m_menubar;
};
//-----------------------------------------------------------------------------
// wxMenu
//-----------------------------------------------------------------------------
class wxMenu: public wxEvtHandler
class wxMenu : public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxMenu)
DECLARE_DYNAMIC_CLASS(wxMenu)
public:
// construction
wxMenu( const wxString& title = wxEmptyString, const wxFunction func = (wxFunction) NULL );
// construction
wxMenu( const wxString& title = wxEmptyString,
const wxFunction func = (wxFunction) NULL );
// operations
// title
void SetTitle(const wxString& label);
const wxString GetTitle() const;
// menu creation
void AppendSeparator();
void Append(int id, const wxString &item,
const wxString &helpStr = "", bool checkable = FALSE);
void Append(int id, const wxString &item,
wxMenu *subMenu, const wxString &helpStr = "" );
void Append(wxMenuItem *pItem);
void Break() {};
// operations
// title
void SetTitle(const wxString& label);
const wxString GetTitle() const;
// menu creation
void AppendSeparator();
void Append(int id, const wxString &item,
const wxString &helpStr = "", bool checkable = FALSE);
void Append(int id, const wxString &item,
wxMenu *subMenu, const wxString &helpStr = "" );
void Append(wxMenuItem *pItem);
void Break() { }
// find item by name/id
int FindItem( const wxString itemString ) const;
wxMenuItem *FindItem( int id ) const;
wxMenuItem *FindItemForId( int id ) const { return FindItem( id ); }
int FindItem( const wxString itemString ) const;
wxMenuItem *FindItem( int id ) const;
// get/set item's state
void Enable( int id, bool enable );
bool IsEnabled( int id ) const;
void Check( int id, bool check );
bool IsChecked( int id ) const;
void Enable( int id, bool enable );
bool IsEnabled( int id ) const;
void Check( int id, bool check );
bool IsChecked( int id ) const;
void SetLabel( int id, const wxString &label );
wxString GetLabel( int id ) const;
void SetLabel( int id, const wxString &label );
wxString GetLabel( int id ) const;
// helpstring
virtual void SetHelpString(int id, const wxString& helpString);
virtual wxString GetHelpString(int id) const ;
// accessors
wxList& GetItems() { return m_items; }
// helpstring
virtual void SetHelpString(int id, const wxString& helpString);
virtual wxString GetHelpString(int id) const ;
inline void Callback(const wxFunction func) { m_callback = func; }
inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
inline void SetClientData( void* clientData ) { m_clientData = clientData; }
inline void* GetClientData() const { return m_clientData; }
// Updates the UI for a menu and all submenus recursively.
// source is the object that has the update event handlers
// defined for it. If NULL, the menu or associated window
// will be used.
void UpdateUI(wxEvtHandler* source = (wxEvtHandler*) NULL);
// accessors
wxList& GetItems() { return m_items; }
// implementation
int FindMenuIdByMenuItem( GtkWidget *menuItem ) const;
void SetInvokingWindow( wxWindow *win );
wxWindow *GetInvokingWindow();
void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
wxEvtHandler *GetEventHandler() { return m_eventHandler; }
wxString m_title;
wxList m_items;
wxWindow *m_invokingWindow;
wxFunction m_callback;
wxEvtHandler *m_eventHandler;
void *m_clientData;
void SetClientData( void* clientData ) { m_clientData = clientData; }
void* GetClientData() const { return m_clientData; }
GtkWidget *m_menu; // GtkMenu
GtkWidget *m_owner;
// Updates the UI for a menu and all submenus recursively.
// source is the object that has the update event handlers
// defined for it. If NULL, the menu or associated window
// will be used.
void UpdateUI(wxEvtHandler* source = (wxEvtHandler*) NULL);
wxMenuItem *FindItemForId( int id ) const { return FindItem( id ); }
#ifdef WXWIN_COMPATIBILITY
wxFunction GetCallback() const { return m_callback; }
void Callback(const wxFunction func) { m_callback = func; }
// compatibility: these functions are deprecated
bool Enabled(int id) const { return IsEnabled(id); }
bool Checked(int id) const { return IsChecked(id); }
#endif // WXWIN_COMPATIBILITY
// implementation
int FindMenuIdByMenuItem( GtkWidget *menuItem ) const;
void SetInvokingWindow( wxWindow *win );
wxWindow *GetInvokingWindow();
// implementation only
GtkWidget *m_menu; // GtkMenu
GtkWidget *m_owner;
private:
wxString m_title;
wxList m_items;
wxWindow *m_invokingWindow;
wxFunction m_callback;
wxEvtHandler *m_eventHandler;
void *m_clientData;
};
#endif // __GTKMENUH__

View File

@@ -28,63 +28,65 @@
//-----------------------------------------------------------------------------
class wxMenuItem;
class wxMenu;
//-----------------------------------------------------------------------------
// wxMenuItem
//-----------------------------------------------------------------------------
class wxMenuItem: public wxObject
class wxMenuItem : public wxObject
{
DECLARE_DYNAMIC_CLASS(wxMenuItem)
public:
wxMenuItem();
wxMenuItem();
// accessors
// id
void SetId(int id) { m_id = id; }
int GetId() const { return m_id; }
bool IsSeparator() const { return m_id == ID_SEPARATOR; }
// accessors
// id
void SetId(int id) { m_id = id; }
int GetId() const { return m_id; }
bool IsSeparator() const { return m_id == ID_SEPARATOR; }
// the item's text = name
void SetName(const wxString& str);
void SetText(const wxString& str) { SetName(str); } // compatibility
const wxString& GetName() const { return m_text; }
const wxString& GetText() const { return GetName(); }
// the item's text = name
void SetName(const wxString& str);
void SetText(const wxString& str) { SetName(str); } // compatibility
const wxString& GetName() const { return m_text; }
const wxString& GetText() const { return GetName(); }
// what kind of menu item we are
void SetCheckable(bool checkable) { m_isCheckMenu = checkable; }
bool IsCheckable() const { return m_isCheckMenu; }
void SetSubMenu(wxMenu *menu) { m_subMenu = menu; }
wxMenu *GetSubMenu() const { return m_subMenu; }
bool IsSubMenu() const { return m_subMenu != NULL; }
// what kind of menu item we are
void SetCheckable(bool checkable) { m_isCheckMenu = checkable; }
bool IsCheckable() const { return m_isCheckMenu; }
void SetSubMenu(wxMenu *menu) { m_subMenu = menu; }
wxMenu *GetSubMenu() const { return m_subMenu; }
bool IsSubMenu() const { return m_subMenu != NULL; }
// state
void Enable( bool enable = TRUE );
bool IsEnabled() const { return m_isEnabled; }
void Check( bool check = TRUE );
bool IsChecked() const;
// state
void Enable( bool enable = TRUE );
bool IsEnabled() const { return m_isEnabled; }
void Check( bool check = TRUE );
bool IsChecked() const;
// help string (displayed in the status bar by default)
void SetHelp(const wxString& str) { m_helpStr = str; }
const wxString& GetHelp() const { return m_helpStr; }
// help string (displayed in the status bar by default)
void SetHelp(const wxString& str) { m_helpStr = str; }
const wxString& GetHelp() const { return m_helpStr; }
// implementation
void SetMenuItem(GtkWidget *menuItem) { m_menuItem = menuItem; }
GtkWidget *GetMenuItem() const { return m_menuItem; }
// implementation
void SetMenuItem(GtkWidget *menuItem) { m_menuItem = menuItem; }
GtkWidget *GetMenuItem() const { return m_menuItem; }
int m_id;
wxString m_text;
bool m_isCheckMenu;
bool m_isChecked;
bool m_isEnabled;
wxMenu *m_subMenu;
wxString m_helpStr;
void SetCheckedFlag(bool checked) { m_isChecked = checked; }
bool GetCheckedFlag() const { return m_isChecked; }
GtkWidget *m_menuItem; // GtkMenuItem
private:
int m_id;
wxString m_text;
bool m_isCheckMenu;
bool m_isChecked;
bool m_isEnabled;
wxMenu *m_subMenu;
wxString m_helpStr;
GtkWidget *m_menuItem; // GtkMenuItem
};

View File

@@ -39,118 +39,148 @@ class wxMenu;
// wxMenuBar
//-----------------------------------------------------------------------------
class wxMenuBar: public wxWindow
class wxMenuBar : public wxWindow
{
DECLARE_DYNAMIC_CLASS(wxMenuBar)
DECLARE_DYNAMIC_CLASS(wxMenuBar)
public:
wxMenuBar( long style );
wxMenuBar();
void Append( wxMenu *menu, const wxString &title );
// ctors
wxMenuBar();
wxMenuBar(long style);
wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
int FindMenuItem( const wxString &menuString, const wxString &itemString ) const;
wxMenuItem* FindMenuItemById( int id ) const;
inline wxMenuItem* FindItemForId( int id ) const { return FindMenuItemById( id ); }
void Check( int id, bool check );
bool Checked( int id ) const;
void Enable( int id, bool enable );
bool Enabled( int id ) const;
inline bool IsEnabled( int id ) const { return Enabled(id); }
inline bool IsChecked( int id ) const { return Checked(id); }
wxString GetLabel( int id ) const;
void SetLabel( int id, const wxString &label );
void EnableTop( int pos, bool flag );
void SetLabelTop( int pos, const wxString& label );
wxString GetLabelTop( int pos ) const;
// menubar construction
void Append( wxMenu *menu, const wxString &title );
virtual void SetHelpString( int id, const wxString& helpString );
virtual wxString GetHelpString( int id ) const;
inline int GetMenuCount() const { return m_menus.Number(); }
inline wxMenu *GetMenu( int n ) const { return (wxMenu *)m_menus.Nth(n)->Data(); }
// item search
// by menu and item names, returns wxNOT_FOUND if not found
virtual int FindMenuItem(const wxString& menuString,
const wxString& itemString) const;
// returns NULL if not found
wxMenuItem* FindItem( int id ) const;
// returns NULL if not found, fills menuForItem if !NULL
wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const;
wxList m_menus;
GtkWidget *m_menubar;
// state control
void Check( int id, bool check );
bool IsChecked( int id ) const;
void Enable( int id, bool enable );
bool IsEnabled( int id ) const;
wxString GetLabel( int id ) const;
void SetLabel( int id, const wxString &label );
void EnableTop( int pos, bool flag );
void SetLabelTop( int pos, const wxString& label );
wxString GetLabelTop( int pos ) const;
virtual void SetHelpString( int id, const wxString& helpString );
virtual wxString GetHelpString( int id ) const;
int GetMenuCount() const { return m_menus.Number(); }
wxMenu *GetMenu( int n ) const { return (wxMenu *)m_menus.Nth(n)->Data(); }
#ifdef WXWIN_COMPATIBILITY
// compatibility: these functions are deprecated
bool Enabled(int id) const { return IsEnabled(id); }
bool Checked(int id) const { return IsChecked(id); }
wxMenuItem* FindMenuItemById( int id ) const { return FindItem(id); }
#endif // WXWIN_COMPATIBILITY
// implementation
wxList& GetMenus() { return m_menus; }
protected:
wxList m_menus;
GtkWidget *m_menubar;
};
//-----------------------------------------------------------------------------
// wxMenu
//-----------------------------------------------------------------------------
class wxMenu: public wxEvtHandler
class wxMenu : public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxMenu)
DECLARE_DYNAMIC_CLASS(wxMenu)
public:
// construction
wxMenu( const wxString& title = wxEmptyString, const wxFunction func = (wxFunction) NULL );
// construction
wxMenu( const wxString& title = wxEmptyString,
const wxFunction func = (wxFunction) NULL );
// operations
// title
void SetTitle(const wxString& label);
const wxString GetTitle() const;
// menu creation
void AppendSeparator();
void Append(int id, const wxString &item,
const wxString &helpStr = "", bool checkable = FALSE);
void Append(int id, const wxString &item,
wxMenu *subMenu, const wxString &helpStr = "" );
void Append(wxMenuItem *pItem);
void Break() {};
// operations
// title
void SetTitle(const wxString& label);
const wxString GetTitle() const;
// menu creation
void AppendSeparator();
void Append(int id, const wxString &item,
const wxString &helpStr = "", bool checkable = FALSE);
void Append(int id, const wxString &item,
wxMenu *subMenu, const wxString &helpStr = "" );
void Append(wxMenuItem *pItem);
void Break() { }
// find item by name/id
int FindItem( const wxString itemString ) const;
wxMenuItem *FindItem( int id ) const;
wxMenuItem *FindItemForId( int id ) const { return FindItem( id ); }
int FindItem( const wxString itemString ) const;
wxMenuItem *FindItem( int id ) const;
// get/set item's state
void Enable( int id, bool enable );
bool IsEnabled( int id ) const;
void Check( int id, bool check );
bool IsChecked( int id ) const;
void Enable( int id, bool enable );
bool IsEnabled( int id ) const;
void Check( int id, bool check );
bool IsChecked( int id ) const;
void SetLabel( int id, const wxString &label );
wxString GetLabel( int id ) const;
void SetLabel( int id, const wxString &label );
wxString GetLabel( int id ) const;
// helpstring
virtual void SetHelpString(int id, const wxString& helpString);
virtual wxString GetHelpString(int id) const ;
// accessors
wxList& GetItems() { return m_items; }
// helpstring
virtual void SetHelpString(int id, const wxString& helpString);
virtual wxString GetHelpString(int id) const ;
inline void Callback(const wxFunction func) { m_callback = func; }
inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
inline void SetClientData( void* clientData ) { m_clientData = clientData; }
inline void* GetClientData() const { return m_clientData; }
// Updates the UI for a menu and all submenus recursively.
// source is the object that has the update event handlers
// defined for it. If NULL, the menu or associated window
// will be used.
void UpdateUI(wxEvtHandler* source = (wxEvtHandler*) NULL);
// accessors
wxList& GetItems() { return m_items; }
// implementation
int FindMenuIdByMenuItem( GtkWidget *menuItem ) const;
void SetInvokingWindow( wxWindow *win );
wxWindow *GetInvokingWindow();
void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
wxEvtHandler *GetEventHandler() { return m_eventHandler; }
wxString m_title;
wxList m_items;
wxWindow *m_invokingWindow;
wxFunction m_callback;
wxEvtHandler *m_eventHandler;
void *m_clientData;
void SetClientData( void* clientData ) { m_clientData = clientData; }
void* GetClientData() const { return m_clientData; }
GtkWidget *m_menu; // GtkMenu
GtkWidget *m_owner;
// Updates the UI for a menu and all submenus recursively.
// source is the object that has the update event handlers
// defined for it. If NULL, the menu or associated window
// will be used.
void UpdateUI(wxEvtHandler* source = (wxEvtHandler*) NULL);
wxMenuItem *FindItemForId( int id ) const { return FindItem( id ); }
#ifdef WXWIN_COMPATIBILITY
wxFunction GetCallback() const { return m_callback; }
void Callback(const wxFunction func) { m_callback = func; }
// compatibility: these functions are deprecated
bool Enabled(int id) const { return IsEnabled(id); }
bool Checked(int id) const { return IsChecked(id); }
#endif // WXWIN_COMPATIBILITY
// implementation
int FindMenuIdByMenuItem( GtkWidget *menuItem ) const;
void SetInvokingWindow( wxWindow *win );
wxWindow *GetInvokingWindow();
// implementation only
GtkWidget *m_menu; // GtkMenu
GtkWidget *m_owner;
private:
wxString m_title;
wxList m_items;
wxWindow *m_invokingWindow;
wxFunction m_callback;
wxEvtHandler *m_eventHandler;
void *m_clientData;
};
#endif // __GTKMENUH__

View File

@@ -28,63 +28,65 @@
//-----------------------------------------------------------------------------
class wxMenuItem;
class wxMenu;
//-----------------------------------------------------------------------------
// wxMenuItem
//-----------------------------------------------------------------------------
class wxMenuItem: public wxObject
class wxMenuItem : public wxObject
{
DECLARE_DYNAMIC_CLASS(wxMenuItem)
public:
wxMenuItem();
wxMenuItem();
// accessors
// id
void SetId(int id) { m_id = id; }
int GetId() const { return m_id; }
bool IsSeparator() const { return m_id == ID_SEPARATOR; }
// accessors
// id
void SetId(int id) { m_id = id; }
int GetId() const { return m_id; }
bool IsSeparator() const { return m_id == ID_SEPARATOR; }
// the item's text = name
void SetName(const wxString& str);
void SetText(const wxString& str) { SetName(str); } // compatibility
const wxString& GetName() const { return m_text; }
const wxString& GetText() const { return GetName(); }
// the item's text = name
void SetName(const wxString& str);
void SetText(const wxString& str) { SetName(str); } // compatibility
const wxString& GetName() const { return m_text; }
const wxString& GetText() const { return GetName(); }
// what kind of menu item we are
void SetCheckable(bool checkable) { m_isCheckMenu = checkable; }
bool IsCheckable() const { return m_isCheckMenu; }
void SetSubMenu(wxMenu *menu) { m_subMenu = menu; }
wxMenu *GetSubMenu() const { return m_subMenu; }
bool IsSubMenu() const { return m_subMenu != NULL; }
// what kind of menu item we are
void SetCheckable(bool checkable) { m_isCheckMenu = checkable; }
bool IsCheckable() const { return m_isCheckMenu; }
void SetSubMenu(wxMenu *menu) { m_subMenu = menu; }
wxMenu *GetSubMenu() const { return m_subMenu; }
bool IsSubMenu() const { return m_subMenu != NULL; }
// state
void Enable( bool enable = TRUE );
bool IsEnabled() const { return m_isEnabled; }
void Check( bool check = TRUE );
bool IsChecked() const;
// state
void Enable( bool enable = TRUE );
bool IsEnabled() const { return m_isEnabled; }
void Check( bool check = TRUE );
bool IsChecked() const;
// help string (displayed in the status bar by default)
void SetHelp(const wxString& str) { m_helpStr = str; }
const wxString& GetHelp() const { return m_helpStr; }
// help string (displayed in the status bar by default)
void SetHelp(const wxString& str) { m_helpStr = str; }
const wxString& GetHelp() const { return m_helpStr; }
// implementation
void SetMenuItem(GtkWidget *menuItem) { m_menuItem = menuItem; }
GtkWidget *GetMenuItem() const { return m_menuItem; }
// implementation
void SetMenuItem(GtkWidget *menuItem) { m_menuItem = menuItem; }
GtkWidget *GetMenuItem() const { return m_menuItem; }
int m_id;
wxString m_text;
bool m_isCheckMenu;
bool m_isChecked;
bool m_isEnabled;
wxMenu *m_subMenu;
wxString m_helpStr;
void SetCheckedFlag(bool checked) { m_isChecked = checked; }
bool GetCheckedFlag() const { return m_isChecked; }
GtkWidget *m_menuItem; // GtkMenuItem
private:
int m_id;
wxString m_text;
bool m_isCheckMenu;
bool m_isChecked;
bool m_isEnabled;
wxMenu *m_subMenu;
wxString m_helpStr;
GtkWidget *m_menuItem; // GtkMenuItem
};

View File

@@ -13,7 +13,7 @@
#define _WX_MENU_H_
#ifdef __GNUG__
#pragma interface "menu.h"
#pragma interface "menu.h"
#endif
#include "wx/defs.h"
@@ -22,171 +22,212 @@
class WXDLLEXPORT wxMenuItem;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxMenu;
class WXDLLEXPORT wxFrame;
WXDLLEXPORT_DATA(extern const char*) wxEmptyString;
// ----------------------------------------------------------------------------
// Menu
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMenu: public wxEvtHandler
class WXDLLEXPORT wxMenu : public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxMenu)
DECLARE_DYNAMIC_CLASS(wxMenu)
public:
// ctor & dtor
wxMenu(const wxString& title = wxEmptyString, const wxFunction func = NULL);
~wxMenu();
// ctor & dtor
wxMenu(const wxString& title = wxEmptyString, const wxFunction func = NULL);
virtual ~wxMenu();
// construct menu
// append items to the menu
// separator line
void AppendSeparator();
// normal item
void Append(int id, const wxString& Label, const wxString& helpString = wxEmptyString,
bool checkable = FALSE);
// a submenu
void Append(int id, const wxString& Label, wxMenu *SubMenu,
const wxString& helpString = wxEmptyString);
// the most generic form (create wxMenuItem first and use it's functions)
void Append(wxMenuItem *pItem);
// insert a break in the menu
void Break();
// delete an item
void Delete(int id); /* If it's a submenu, menu is not destroyed. VZ: why? */
// construct menu
// append a separator to the menu
void AppendSeparator();
// append a normal item to the menu
void Append(int id, const wxString& label,
const wxString& helpString = wxEmptyString,
bool checkable = FALSE);
// append a submenu
void Append(int id, const wxString& label,
wxMenu *submenu,
const wxString& helpString = wxEmptyString);
// append anything (create wxMenuItem first)
void Append(wxMenuItem *pItem);
// Client data
inline void SetClientData(void* clientData) { m_clientData = clientData; }
inline void* GetClientData() const { return m_clientData; }
// insert a break in the menu
void Break();
// menu item control
void Enable(int id, bool Flag);
bool Enabled(int id) const;
inline bool IsEnabled(int id) const { return Enabled(id); };
void Check(int id, bool Flag);
bool Checked(int id) const;
inline bool IsChecked(int id) const { return Checked(id); };
// delete an item
// If it's a submenu, menu is not destroyed.
// VZ: why? shouldn't it return "wxMenu *" then?
void Delete(int id);
// item properties
// title
void SetTitle(const wxString& label);
const wxString GetTitle() const;
// label
void SetLabel(int id, const wxString& label);
wxString GetLabel(int id) const;
// help string
virtual void SetHelpString(int id, const wxString& helpString);
virtual wxString GetHelpString(int id) const ;
// client data
void SetClientData(void* clientData) { m_clientData = clientData; }
void* GetClientData() const { return m_clientData; }
// find item
// Finds the item id matching the given string, wxNOT_FOUND if not found.
virtual int FindItem(const wxString& itemString) const ;
// Find wxMenuItem by ID, and item's menu too if itemMenu is !NULL.
wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
// menu item control
// enable/disable item
void Enable(int id, bool enable);
// TRUE if enabled
bool IsEnabled(int id) const;
// Updates the UI for a menu and all submenus recursively.
// source is the object that has the update event handlers
// defined for it. If NULL, the menu or associated window
// will be used.
void UpdateUI(wxEvtHandler* source = (wxEvtHandler*) NULL);
// check/uncheck item - only for checkable items, of course
void Check(int id, bool check);
// TRUE if checked
bool IsChecked(int id) const;
void ProcessCommand(wxCommandEvent& event);
inline void Callback(const wxFunction func) { m_callback = func; }
// other properties
// the menu title
void SetTitle(const wxString& label);
const wxString GetTitle() const;
// the item label
void SetLabel(int id, const wxString& label);
wxString GetLabel(int id) const;
// help string
virtual void SetHelpString(int id, const wxString& helpString);
virtual wxString GetHelpString(int id) const;
virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; }
inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
// get the list of items
wxList& GetItems() const { return (wxList &)m_menuItems; }
inline wxList& GetItems() const { return (wxList&) m_menuItems; }
// find item
// returns id of the item matching the given string or wxNOT_FOUND
virtual int FindItem(const wxString& itemString) const;
// returns NULL if not found
wxMenuItem* FindItem(int id) const { return FindItemForId(id); }
// find wxMenuItem by ID, and item's menu too if itemMenu is !NULL
wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
// IMPLEMENTATION
bool MSWCommand(WXUINT param, WXWORD id);
// Updates the UI for a menu and all submenus recursively. source is the
// object that has the update event handlers defined for it. If NULL, the
// menu or associated window will be used.
void UpdateUI(wxEvtHandler* source = (wxEvtHandler*)NULL);
void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; }
wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; }
void ProcessCommand(wxCommandEvent& event);
// semi-private accessors
// get the window which contains this menu
wxWindow *GetWindow() const;
// get the menu handle
WXHMENU GetHMenu() const;
virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; }
void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
#ifdef WXWIN_COMPATIBILITY
void Callback(const wxFunction func) { m_callback = func; }
// compatibility: these functions are deprecated
bool Enabled(int id) const { return IsEnabled(id); }
bool Checked(int id) const { return IsChecked(id); }
#endif // WXWIN_COMPATIBILITY
// IMPLEMENTATION
bool MSWCommand(WXUINT param, WXWORD id);
void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; }
wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; }
// semi-private accessors
// get the window which contains this menu
wxWindow *GetWindow() const;
// get the menu handle
WXHMENU GetHMenu() const;
private:
bool m_doBreak ;
bool m_doBreak ;
public:
// This is used when m_hMenu is NULL because we don't want to
// delete it in ~wxMenu (it's been added to a parent menu).
// But we'll still need the handle for other purposes.
// Might be better to have a flag saying whether it's deleteable or not.
WXHMENU m_savehMenu ; // Used for Enable() on popup
WXHMENU m_hMenu;
wxFunction m_callback;
// This is used when m_hMenu is NULL because we don't want to
// delete it in ~wxMenu (it's been added to a parent menu).
// But we'll still need the handle for other purposes.
// Might be better to have a flag saying whether it's deleteable or not.
WXHMENU m_savehMenu ; // Used for Enable() on popup
WXHMENU m_hMenu;
wxFunction m_callback;
int m_noItems;
wxString m_title;
wxMenu * m_topLevelMenu;
wxMenuBar * m_menuBar;
wxList m_menuItems;
wxEvtHandler * m_parent;
wxEvtHandler * m_eventHandler;
wxWindow *m_pInvokingWindow;
void* m_clientData;
int m_noItems;
wxString m_title;
wxMenu * m_topLevelMenu;
wxMenuBar * m_menuBar;
wxList m_menuItems;
wxEvtHandler * m_parent;
wxEvtHandler * m_eventHandler;
wxWindow *m_pInvokingWindow;
void* m_clientData;
};
// ----------------------------------------------------------------------------
// Menu Bar (a la Windows)
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxMenuBar: public wxEvtHandler
class WXDLLEXPORT wxMenuBar : public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxMenuBar)
DECLARE_DYNAMIC_CLASS(wxMenuBar)
public:
wxMenuBar();
wxMenuBar( long style );
wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
~wxMenuBar();
// ctors & dtor
wxMenuBar();
wxMenuBar(long style);
wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
virtual ~wxMenuBar();
void Append(wxMenu *menu, const wxString& title);
// Must only be used AFTER menu has been attached to frame,
// otherwise use individual menus to enable/disable items
void Enable(int Id, bool Flag);
bool Enabled(int Id) const ;
inline bool IsEnabled(int Id) const { return Enabled(Id); };
void EnableTop(int pos, bool Flag);
void Check(int id, bool Flag);
bool Checked(int id) const ;
inline bool IsChecked(int Id) const { return Checked(Id); };
void SetLabel(int id, const wxString& label) ;
wxString GetLabel(int id) const ;
void SetLabelTop(int pos, const wxString& label) ;
wxString GetLabelTop(int pos) const ;
virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */
virtual bool OnAppend(wxMenu *menu, const char *title);
virtual bool OnDelete(wxMenu *menu, int index);
// menubar construction
void Append(wxMenu *menu, const wxString& title);
virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */
virtual void SetHelpString(int Id, const wxString& helpString);
virtual wxString GetHelpString(int Id) const ;
// state control
// NB: must only be used AFTER menu has been attached to frame,
// otherwise use individual menus to enable/disable items
// enable the item
void Enable(int id, bool enable);
// TRUE if item enabled
bool IsEnabled(int id) const;
//
void EnableTop(int pos, bool enable);
virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const ;
// works only with checkable items
void Check(int id, bool check);
// TRUE if checked
bool IsChecked(int id) const;
// Find wxMenuItem for item ID, and return item's
// menu too if itemMenu is non-NULL.
wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const ;
void SetLabel(int id, const wxString& label) ;
wxString GetLabel(int id) const ;
inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
virtual void SetHelpString(int id, const wxString& helpString);
virtual wxString GetHelpString(int id) const ;
inline int GetMenuCount() const { return m_menuCount; }
inline wxMenu* GetMenu(int i) const { return m_menus[i]; }
void SetLabelTop(int pos, const wxString& label) ;
wxString GetLabelTop(int pos) const ;
public:
wxEvtHandler * m_eventHandler;
int m_menuCount;
wxMenu ** m_menus;
wxString * m_titles;
wxFrame * m_menuBarFrame;
WXHMENU m_hMenu;
// notifications
virtual bool OnAppend(wxMenu *menu, const char *title);
virtual bool OnDelete(wxMenu *menu, int index);
// item search
// by menu and item names, returns wxNOT_FOUND if not found
virtual int FindMenuItem(const wxString& menuString,
const wxString& itemString) const;
// returns NULL if not found
wxMenuItem* FindItem(int id) const { return FindItemForId(id); }
// returns NULL if not found, fills menuForItem if !NULL
wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const;
// submenus access
int GetMenuCount() const { return m_menuCount; }
wxMenu *GetMenu(int i) const { return m_menus[i]; }
void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
wxEvtHandler *GetEventHandler() { return m_eventHandler; }
#ifdef WXWIN_COMPATIBILITY
// compatibility: these functions are deprecated
bool Enabled(int id) const { return IsEnabled(id); }
bool Checked(int id) const { return IsChecked(id); }
#endif // WXWIN_COMPATIBILITY
public:
wxEvtHandler * m_eventHandler;
int m_menuCount;
wxMenu ** m_menus;
wxString * m_titles;
wxFrame * m_menuBarFrame;
WXHMENU m_hMenu;
};
#endif // _WX_MENU_H_

View File

@@ -2,7 +2,7 @@
// Name: menuitem.h
// Purpose: wxMenuItem class
// Author: Vadim Zeitlin
// Modified by:
// Modified by:
// Created: 11.11.97
// RCS-ID: $Id$
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
@@ -13,7 +13,7 @@
#define _MENUITEM_H
#ifdef __GNUG__
#pragma interface "menuitem.h"
#pragma interface "menuitem.h"
#endif
// ----------------------------------------------------------------------------
@@ -26,7 +26,7 @@
// headers - only because ownerdrw.h is not always included and I don't want
// to write #ifdef's everywhere...
#if wxUSE_OWNER_DRAWN
#include "wx/ownerdrw.h"
#include "wx/ownerdrw.h"
#endif
// ----------------------------------------------------------------------------