Change wxSound ctor from in-memory data to use size_t/void *.

This constructor previously used int and, especially annoyingly, wxByte* for
the data. Use standard void* for untyped binary data instead.

Also document this ctor as it seems to be implemented in all ports.

Closes #13451.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@69178 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2011-09-21 15:08:02 +00:00
parent 7ed24cb652
commit c559c4b3ef
14 changed files with 42 additions and 30 deletions

View File

@@ -60,13 +60,13 @@ class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
public:
wxSound();
wxSound(const wxString& fileName, bool isResource = false);
wxSound(int size, const wxByte* data);
wxSound(size_t size, const void* data);
virtual ~wxSound();
// Create from resource or file
bool Create(const wxString& fileName, bool isResource = false);
// Create from data
bool Create(int size, const wxByte* data);
bool Create(size_t size, const void* data);
bool IsOk() const { return m_data != NULL; }
@@ -84,7 +84,7 @@ protected:
static void EnsureBackend();
void Free();
bool LoadWAV(const wxUint8 *data, size_t length, bool copyData);
bool LoadWAV(const void* data, size_t length, bool copyData);
static wxSoundBackend *ms_backend;
#if wxUSE_LIBSDL && wxUSE_PLUGINS