Change wxSound ctor from in-memory data to use size_t/void *.
This constructor previously used int and, especially annoyingly, wxByte* for the data. Use standard void* for untyped binary data instead. Also document this ctor as it seems to be implemented in all ports. Closes #13451. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@69178 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -25,7 +25,7 @@ public:
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wxSound(const wxString& fileName, bool isResource = false)
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: m_cocoaNSSound(NULL)
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{ Create(fileName, isResource); }
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wxSound(int size, const wxByte* data)
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wxSound(size_t size, const void* data)
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: m_cocoaNSSound(NULL)
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{ LoadWAV(data,size,true); }
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wxSound(const wxSound& sound); // why not?
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@@ -43,7 +43,7 @@ public:
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{ return m_cocoaNSSound; }
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protected:
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bool DoPlay(unsigned flags) const;
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bool LoadWAV(const wxUint8 *data, size_t length, bool copyData);
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bool LoadWAV(const void* data, size_t length, bool copyData);
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private:
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WX_NSSound m_cocoaNSSound;
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static const wxObjcAutoRefFromAlloc<struct objc_object *> sm_cocoaDelegate;
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