revert bits for XBM bitmaps under MSW
adapt XBM usage in wxAUI to this logic git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@40786 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -76,8 +76,8 @@ static wxBitmap BitmapFromBits(const unsigned char bits[], int w, int h,
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const wxColour& color)
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const wxColour& color)
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{
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{
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wxImage img = wxBitmap((const char*)bits, w, h).ConvertToImage();
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wxImage img = wxBitmap((const char*)bits, w, h).ConvertToImage();
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img.Replace(255,255,255,123,123,123);
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img.Replace(0,0,0,123,123,123);
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img.Replace(0,0,0,color.Red(),color.Green(),color.Blue());
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img.Replace(255,255,255,color.Red(),color.Green(),color.Blue());
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img.SetMaskColour(123,123,123);
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img.SetMaskColour(123,123,123);
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return wxBitmap(img);
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return wxBitmap(img);
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}
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}
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@@ -293,8 +293,7 @@ bool wxMiniFrame::Create( wxWindow *parent, wxWindowID id, const wxString &title
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((style & wxCAPTION) || (style & wxTINY_CAPTION_HORIZ) || (style & wxTINY_CAPTION_VERT)))
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((style & wxCAPTION) || (style & wxTINY_CAPTION_HORIZ) || (style & wxTINY_CAPTION_VERT)))
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{
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{
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wxImage img = wxBitmap((const char*)close_bits, 16, 16).ConvertToImage();
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wxImage img = wxBitmap((const char*)close_bits, 16, 16).ConvertToImage();
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img.Replace(255,255,255,123,123,123);
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img.Replace(0,0,0,123,123,123);
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img.Replace(0,0,0,255,255,255);
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img.SetMaskColour(123,123,123);
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img.SetMaskColour(123,123,123);
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m_closeButton = wxBitmap( img );
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m_closeButton = wxBitmap( img );
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}
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}
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@@ -445,7 +445,7 @@ wxBitmap::wxBitmap(const char bits[], int width, int height, int depth)
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reversed |= (unsigned char)(val & 0x01);
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reversed |= (unsigned char)(val & 0x01);
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val >>= 1;
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val >>= 1;
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}
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}
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*dst++ = reversed;
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*dst++ = ~reversed;
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}
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}
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if ( padding )
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if ( padding )
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