revert bits for XBM bitmaps under MSW
adapt XBM usage in wxAUI to this logic git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@40786 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -445,7 +445,7 @@ wxBitmap::wxBitmap(const char bits[], int width, int height, int depth)
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reversed |= (unsigned char)(val & 0x01);
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val >>= 1;
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}
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*dst++ = reversed;
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*dst++ = ~reversed;
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}
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if ( padding )
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