wxMMedia doc updates
wxMMedia compilation fixes OGL and STC makefile build fixes git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@7528 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -214,15 +214,30 @@ been set. In all other cases, you must return FALSE.
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\membersection{wxSoundFileStream::RepositionStream}\label{wxsoundfilestreamrepositionstream}
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\func{bool}{RepositionStream}{\param{wxUint32 }{position}}
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This is called by wxSoundFileStream::SetPosition to seek the input stream
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to the right position. This must be overidden by the file codec class.
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The position is relative to the beginning of the samples.
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If it is impossible (as for a piped input stream), you must return FALSE.
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\membersection{wxSoundFileStream::FinishPreparation}\label{wxsoundfilestreamfinishpreparation}
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\func{void}{FinishPreparation}{\param{wxUint32 }{len}}
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This is an internal function but it must called by the file codec class when
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the "playing" preparation is finished and you know the size of the stream.
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If it is an {\it infinite} stream, you should set this to wxSOUND\_INFINITE\_TIME.
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\membersection{wxSoundFileStream::GetData}\label{wxsoundfilestreamgetdata}
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\func{wxUint32}{GetData}{\param{void* }{buffer}, \param{wxUint32 }{len}}
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This is called by wxSoundFileStream when it needs to get new sound data to
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send to the device driver (or to a conversion codec). This must be eventually
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overidden by the file codec class. The default behaviour is simply to read from
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the input stream.
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\membersection{wxSoundFileStream::PutData}\label{wxsoundfilestreamputdata}
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\func{wxUint32}{PutData}{\param{const void* }{buffer}, \param{wxUint32 }{len}}
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This is called by wxSoundFileStream when it needs to put new sound data received
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from the device driver (or from a conversion codec). This must be eventually
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overidden by the file codec class. The default behaviour is simply to write to
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the input stream.
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