wxMMedia doc updates

wxMMedia compilation fixes
OGL and STC makefile build fixes


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@7528 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Guilhem Lavaux
2000-06-04 08:38:36 +00:00
parent b97a2c5385
commit c42b1de68a
23 changed files with 502 additions and 152 deletions

View File

@@ -214,15 +214,30 @@ been set. In all other cases, you must return FALSE.
\membersection{wxSoundFileStream::RepositionStream}\label{wxsoundfilestreamrepositionstream}
\func{bool}{RepositionStream}{\param{wxUint32 }{position}}
This is called by wxSoundFileStream::SetPosition to seek the input stream
to the right position. This must be overidden by the file codec class.
The position is relative to the beginning of the samples.
If it is impossible (as for a piped input stream), you must return FALSE.
\membersection{wxSoundFileStream::FinishPreparation}\label{wxsoundfilestreamfinishpreparation}
\func{void}{FinishPreparation}{\param{wxUint32 }{len}}
This is an internal function but it must called by the file codec class when
the "playing" preparation is finished and you know the size of the stream.
If it is an {\it infinite} stream, you should set this to wxSOUND\_INFINITE\_TIME.
\membersection{wxSoundFileStream::GetData}\label{wxsoundfilestreamgetdata}
\func{wxUint32}{GetData}{\param{void* }{buffer}, \param{wxUint32 }{len}}
This is called by wxSoundFileStream when it needs to get new sound data to
send to the device driver (or to a conversion codec). This must be eventually
overidden by the file codec class. The default behaviour is simply to read from
the input stream.
\membersection{wxSoundFileStream::PutData}\label{wxsoundfilestreamputdata}
\func{wxUint32}{PutData}{\param{const void* }{buffer}, \param{wxUint32 }{len}}
This is called by wxSoundFileStream when it needs to put new sound data received
from the device driver (or from a conversion codec). This must be eventually
overidden by the file codec class. The default behaviour is simply to write to
the input stream.

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@@ -6,8 +6,8 @@
\section{\class{wxSoundRouterStream}}\label{wxsoundrouterstream}
Codec router class
This is the router "codec" class. It should do codec routing when the device
driver does not deal with a format.
\wxheading{Derived from}
@@ -17,43 +17,21 @@ Codec router class
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxSoundRouterStream::wxSoundRouterStream}\label{wxsoundrouterstreamwxsoundrouterstream}
\func{}{wxSoundRouterStream}{\param{wxSoundStream\& }{sndio}}
\helpref{wxSoundCodec}{wxsoundcodec}
\membersection{wxSoundRouterStream::\destruct{wxSoundRouterStream}}\label{wxsoundrouterstreamdtor}
\func{}{\destruct{wxSoundRouterStream}}{\void}
\membersection{wxSoundRouterStream::Read}\label{wxsoundrouterstreamread}
\func{wxSoundStream\&}{Read}{\param{void* }{buffer}, \param{wxUint32 }{len}}
\membersection{wxSoundRouterStream::Write}\label{wxsoundrouterstreamwrite}
\func{wxSoundStream\&}{Write}{\param{const void* }{buffer}, \param{wxUint32 }{len}}
Destructor.
\membersection{wxSoundRouterStream::SetSoundFormat}\label{wxsoundrouterstreamsetsoundformat}
\func{bool}{SetSoundFormat}{\param{const wxSoundFormatBase\& }{format}}
\membersection{wxSoundRouterStream::StartProduction}\label{wxsoundrouterstreamstartproduction}
\func{bool}{StartProduction}{\param{int }{evt}}
\membersection{wxSoundRouterStream::StopProduction}\label{wxsoundrouterstreamstopproduction}
\func{bool}{StopProduction}{\void}
\membersection{wxSoundRouterStream::GetBestSize}\label{wxsoundrouterstreamgetbestsize}
\constfunc{wxUint32}{GetBestSize}{\void}
SetSoundFormat will first try to setup the device driver with the specified
format. If this fails, it will try to find a codec which will convert the
input format to a valid format for the device driver. It uses an internal
codec database.