Centre() supports wxCENTER_FRAME flag now
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3138 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -314,44 +314,27 @@ void wxWindowBase::Centre(int direction)
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int width, height;
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GetSize(&width, &height);
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int new_x = -1,
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new_y = -1;
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int xNew = -1,
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yNew = -1;
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if ( direction & wxHORIZONTAL )
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new_x = (widthParent - width)/2;
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xNew = (widthParent - width)/2;
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if ( direction & wxVERTICAL )
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new_y = (heightParent - height)/2;
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yNew = (heightParent - height)/2;
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Move(new_x, new_y);
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}
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// controls are always centered on their parent because it doesn't make
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// sense to centre them on the screen
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if ( (direction & wxCENTER_FRAME) || wxDynamicCast(this, wxControl) )
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{
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// adjust to the parents client area origin
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wxPoint posParent = parent->ClientToScreen(wxPoint(0, 0));
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// Center TopLevel windows over thier parent instead of the whole screen
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void wxWindowBase::CentreOnParent(int direction)
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{
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wxPoint ppos;
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wxSize psze;
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wxSize wsze;
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wxWindow* parent = GetParent();
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int x, y;
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if (!parent || !IsTopLevel()) {
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Centre(direction);
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return;
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xNew += posParent.x;
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yNew += posParent.y;
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}
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psze = parent->GetSize();
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ppos = parent->ClientToScreen(wxPoint(0,0));
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wsze = GetSize();
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x = y = -1;
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if (direction == wxBOTH || direction == wxHORIZONTAL)
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x = ppos.x + (psze.x - wsze.x)/2;
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if (direction == wxBOTH || direction == wxVERTICAL)
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y = ppos.y + (psze.y - wsze.y)/2;
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Move(x, y);
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Move(xNew, yNew);
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}
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// fits the window around the children
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