Don't link with OpenGL framework unconditionally under Mac OS X.

"-framework OpenGL" is already added when wxUSE_OPENGL is true, there is no
need to always include it.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76799 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2014-06-30 12:02:29 +00:00
parent 496bcff52b
commit c3405487bb
2 changed files with 2 additions and 2 deletions

2
configure vendored
View File

@@ -37085,7 +37085,7 @@ if test "$wxUSE_MAC" = 1 ; then
if test "$wxUSE_OSX_IPHONE" = 1; then if test "$wxUSE_OSX_IPHONE" = 1; then
EXTRA_FRAMEWORKS="-framework IOKit -framework UIKit -framework CFNetwork -framework AudioToolbox -framework CoreFoundation -framework CoreGraphics -framework OpenGLES -framework Foundation -framework QuartzCore" EXTRA_FRAMEWORKS="-framework IOKit -framework UIKit -framework CFNetwork -framework AudioToolbox -framework CoreFoundation -framework CoreGraphics -framework OpenGLES -framework Foundation -framework QuartzCore"
else else
EXTRA_FRAMEWORKS="-framework IOKit -framework Carbon -framework Cocoa -framework AudioToolbox -framework System -framework OpenGL" EXTRA_FRAMEWORKS="-framework IOKit -framework Carbon -framework Cocoa -framework AudioToolbox -framework System"
if test "$cross_compiling" != "no"; then if test "$cross_compiling" != "no"; then

View File

@@ -7496,7 +7496,7 @@ if test "$wxUSE_MAC" = 1 ; then
if test "$wxUSE_OSX_IPHONE" = 1; then if test "$wxUSE_OSX_IPHONE" = 1; then
EXTRA_FRAMEWORKS="-framework IOKit -framework UIKit -framework CFNetwork -framework AudioToolbox -framework CoreFoundation -framework CoreGraphics -framework OpenGLES -framework Foundation -framework QuartzCore" EXTRA_FRAMEWORKS="-framework IOKit -framework UIKit -framework CFNetwork -framework AudioToolbox -framework CoreFoundation -framework CoreGraphics -framework OpenGLES -framework Foundation -framework QuartzCore"
else else
EXTRA_FRAMEWORKS="-framework IOKit -framework Carbon -framework Cocoa -framework AudioToolbox -framework System -framework OpenGL" EXTRA_FRAMEWORKS="-framework IOKit -framework Carbon -framework Cocoa -framework AudioToolbox -framework System"
dnl The case of QuickTime framework is special: we only need it in dnl The case of QuickTime framework is special: we only need it in
dnl 32 bit builds and not in 64 bit and, moreover, linking with it dnl 32 bit builds and not in 64 bit and, moreover, linking with it