revised topic overviews (letters g,h)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52046 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -1,5 +1,5 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: grid
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// Name: grid.h
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// Purpose: topic overview
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// Author: wxWidgets team
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// RCS-ID: $Id$
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@@ -8,28 +8,33 @@
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/*!
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@page grid_overview wxGrid classes overview
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@page overview_grid wxGrid classes overview
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Classes: #wxGrid
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#Introduction
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@ref simplewxgridexample_overview
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@ref complexwxgridexample_overview
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@ref gridclassesrelations_overview
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@ref keyboardandmouseinwxgrid_overview
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@li @ref overview_grid_intro
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@li @ref overview_grid_simpleexample
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@li @ref overview_grid_complexexample
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@li @ref overview_grid_classrelations
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@li @ref overview_grid_keyboardmouse
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@section introductiontowxgrid Introduction
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<hr>
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@section overview_grid_intro Introduction
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wxGrid and its related classes are used for displaying and editing tabular data.
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@section simplewxgridexample Getting started: a simple example
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@section overview_grid_simpleexample Getting started: a simple example
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For simple applications you need only refer to the wxGrid class in your
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code. This example shows how you might create a grid in a frame or
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code. This example shows how you might create a grid in a frame or
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dialog constructor and illustrates some of the formatting functions.
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@code
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// Create a wxGrid object
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// Create a wxGrid object
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grid = new wxGrid( this,
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-1,
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@@ -66,18 +71,19 @@
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@endcode
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@section complexwxgridexample A more complex example
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@section overview_grid_complexexample A more complex example
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Yet to be written
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@section wxgridclassesrelations How the wxGrid classes relate to each other
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@section overview_grid_classrelations How the wxGrid classes relate to each other
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Yet to be written
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@section keyboardandmouseinwxgrid Keyboard and mouse actions
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@section overview_grid_keyboardmouse Keyboard and mouse actions
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Yet to be written
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*/
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*/
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|
@@ -1,5 +1,5 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: helloworld
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// Name: helloworld.h
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// Purpose: topic overview
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// Author: wxWidgets team
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// RCS-ID: $Id$
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@@ -8,17 +8,17 @@
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/*!
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@page helloworld_overview wxWidgets Hello World sample
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@page overview_helloworld wxWidgets Hello World sample
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As many people have requested a mini-sample to be published here
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Many people have requested a mini-sample to be published here
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so that some quick judgment concerning syntax
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and basic principles can be made, you can now look at wxWidgets'
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"Hello World":
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You have to include wxWidgets' header files, of course. This can
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be done on a file by file basis (such as #include "wx/window.h")
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or using one global include (#include "wx/wx.h"). This is
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and basic principles can be made, so here we go.
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First, you have to include wxWidgets' header files, of course. This can
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be done on a file by file basis (such as <tt>@#include "wx/window.h"</tt>)
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or using one global include (<tt>@#include "wx/wx.h"</tt>). This is
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also useful on platforms which support precompiled headers such
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as all major compilers on the Windows platform.
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as all major compilers on the Windows platform and GCC on Unix platforms.
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@code
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//
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@@ -54,10 +54,11 @@
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giving it a menu and a status bar in its constructor. Also, any class
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that wishes to respond to any "event" (such as mouse clicks or
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messages from the menu or a button) must declare an event table
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using the macro below. Finally, the way to react to such events
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must be done in "handlers". In our sample, we react to two menu items,
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one for "Quit" and one for displaying an "About" window. These
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handlers should not be virtual.
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using the macro below.
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Finally, the way to react to such events must be done in "handlers".
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In our sample, we react to two menu items, one for "Quit" and one for
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displaying an "About" window. These handlers should not be virtual.
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@code
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class MyFrame: public wxFrame
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@@ -86,11 +87,13 @@
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We then proceed to actually implement an event table in which the events
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are routed to their respective handler functions in the class MyFrame.
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There are predefined macros for routing all common events, ranging from
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the selection of a list box entry to a resize event when a user resizes
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a window on the screen. If -1 is given as the ID, the given handler will be
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invoked for any event of the specified type, so that you could add just
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one entry in the event table for all menu commands or all button commands etc.
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The origin of the event can still be distinguished in the event handler as
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the (only) parameter in an event handler is a reference to a wxEvent object,
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which holds various information about the event (such as the ID of and a
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@@ -120,9 +123,9 @@
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bool MyApp::OnInit()
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{
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MyFrame *frame = new MyFrame( "Hello World", wxPoint(50,50), wxSize(450,340) );
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frame-Show( @true );
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frame-Show( true );
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SetTopWindow( frame );
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return @true;
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return true;
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}
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@endcode
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@@ -132,7 +135,7 @@
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@code
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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: wxFrame((wxFrame *)@NULL, -1, title, pos, size)
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: wxFrame((wxFrame *)NULL, -1, title, pos, size)
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{
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wxMenu *menuFile = new wxMenu;
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@@ -158,7 +161,7 @@
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@code
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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Close( @true );
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Close( true );
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}
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@endcode
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@@ -173,6 +176,5 @@
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}
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@endcode
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*/
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*/
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|
@@ -1,5 +1,5 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: html
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// Name: html.h
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// Purpose: topic overview
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// Author: wxWidgets team
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// RCS-ID: $Id$
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@@ -8,63 +8,74 @@
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/*!
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@page html_overview wxHTML overview
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@page overview_html wxHTML overview
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The wxHTML library provides classes for parsing and displaying HTML.
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It is not intended to be a high-end HTML browser. If you are looking for
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something like that try #http://www.mozilla.org.
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something like that try http://www.mozilla.org.
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wxHTML can be used as a generic rich text viewer - for example to display
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a nice About Box (like those of GNOME apps) or to display the result of
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database searching. There is a #wxFileSystem
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class which allows you to use your own virtual file systems.
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database searching. There is a #wxFileSystem class which allows you to use
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your own virtual file systems.
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wxHtmlWindow supports tag handlers. This means that you can easily
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extend wxHtml library with new, unsupported tags. Not only that,
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you can even use your own application-specific tags!
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See @c src/html/m_*.cpp files for details.
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There is a generic wxHtmlParser class,
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independent of wxHtmlWindow.
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@ref htmlquickstart_overview
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@ref printing_overview
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@ref helpformat_overview
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@ref filters_overview
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@ref cells_overview
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@ref handlers_overview
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@ref htmltagssupported_overview
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There is a generic wxHtmlParser class, independent of wxHtmlWindow.
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@li @ref overview_html_quickstart
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@li @ref overview_html_printing
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@li @ref overview_html_helpformats
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@li @ref overview_html_filters
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@li @ref overview_html_cells
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@li @ref overview_html_handlers
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@li @ref overview_html_supptags
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@section wxhtmlquickstart wxHTML quick start
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<hr>
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@b Displaying HTML
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First of all, you must include wx/wxhtml.h.
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Class #wxHtmlWindow (derived from wxScrolledWindow)
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is used to display HTML documents.
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It has two important methods: #LoadPage
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and #SetPage.
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@section overview_html_quickstart wxHTML quick start
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@subsection overview_html_quickstart_disphtml Displaying HTML
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First of all, you must include @c wx/wxhtml.h.
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Class #wxHtmlWindow (derived from wxScrolledWindow) is used to display HTML documents.
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It has two important methods: wxHtmlWindow::LoadPage and wxHtmlWindow::SetPage.
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LoadPage loads and displays HTML file while SetPage displays directly the
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passed @b string. See the example:
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@code
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mywin - LoadPage("test.htm");
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mywin - LoadPage("test.htm");
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mywin - SetPage("htmlbody"
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"h1Error/h1"
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"Some error occurred :-H)"
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"/body/hmtl");
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@endcode
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@b Displaying Help
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@subsection overview_html_quickstart_disphelp Displaying Help
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See #wxHtmlHelpController.
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@b Setting up wxHtmlWindow
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@subsection overview_html_quickstart_settingup Setting up wxHtmlWindow
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Because wxHtmlWindow is derived from wxScrolledWindow and not from
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wxFrame, it doesn't have visible frame. But the user usually wants to see
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the title of HTML page displayed somewhere and the frame's titlebar is
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the ideal place for it.
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wxHtmlWindow provides 2 methods in order to handle this:
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#SetRelatedFrame and
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#SetRelatedStatusBar.
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wxHtmlWindow::SetRelatedFrame and wxHtmlWindow::SetRelatedStatusBar.
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See the example:
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@code
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html = new wxHtmlWindow(this);
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html = new wxHtmlWindow(this);
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html - SetRelatedFrame(this, "HTML : %%s");
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html - SetRelatedStatusBar(0);
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@endcode
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@@ -73,44 +84,60 @@
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(this points to wxFrame object there) and sets the format of the title.
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Page title "Hello, world!" will be displayed as "HTML : Hello, world!"
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in this example.
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The second command sets which frame's status bar should be used to display
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browser's messages (such as "Loading..." or "Done" or hypertext links).
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@b Customizing wxHtmlWindow
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@subsection overview_html_quickstart_custom Customizing wxHtmlWindow
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You can customize wxHtmlWindow by setting font size, font face and
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borders (space between border of window and displayed HTML). Related functions:
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#SetFonts
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#SetBorders
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#ReadCustomization
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#WriteCustomization
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@li wxHtmlWindow::SetFonts
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@li wxHtmlWindow::SetBorders
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@li wxHtmlWindow::ReadCustomization
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@li wxHtmlWindow::WriteCustomization
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The last two functions are used to store user customization info wxConfig stuff
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(for example in the registry under Windows, or in a dotfile under Unix).
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@section printing HTML Printing
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@section overview_html_printing HTML Printing
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The wxHTML library provides printing facilities with several levels of complexity.
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The easiest way to print an HTML document is to use
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@ref htmleasyprinting_overview. It lets you print HTML documents with only one
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command and you don't have to worry about deriving from the wxPrintout class at all. It is only a simple wrapper around the
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#wxHtmlPrintout, normal wxWidgets printout class.
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And finally there is the low level class #wxHtmlDCRenderer which you can use to
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render HTML into a rectangular area on any DC. It supports rendering into multiple rectangles with the same
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width. (The most common use of this is placing one rectangle on each page or printing into two columns.)
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The easiest way to print an HTML document is to use @ref htmleasyprinting_overview.
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@section helpformat Help Files Format
|
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It lets you print HTML documents with only one command and you don't have to worry
|
||||
about deriving from the wxPrintout class at all. It is only a simple wrapper around the
|
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#wxHtmlPrintout, normal wxWidgets printout class.
|
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|
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And finally there is the low level class #wxHtmlDCRenderer which you can use to
|
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render HTML into a rectangular area on any DC.
|
||||
|
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It supports rendering into multiple rectangles with the same
|
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width. (The most common use of this is placing one rectangle on each page or
|
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printing into two columns.)
|
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@section overview_html_helpformats Help Files Format
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wxHTML library uses a reduced version of MS HTML Workshop format.
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Tex2RTF can produce these files when generating HTML, if you set @b htmlWorkshopFiles to @b @true in
|
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your tex2rtf.ini file.
|
||||
Tex2RTF can produce these files when generating HTML, if you set
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@b htmlWorkshopFiles to @true in your tex2rtf.ini file.
|
||||
(See #wxHtmlHelpController for help controller description.)
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||||
A @b book consists of three files: header file, contents file and index file.
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||||
You can make a regular zip archive of these files, plus the HTML and any image files,
|
||||
for wxHTML (or helpview) to read; and the .zip file can optionally be renamed to .htb.
|
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@b Header file (.hhp)
|
||||
Header file must contain these lines (and may contain additional lines which are ignored) :
|
||||
|
||||
A @b book consists of three files: the header file, the contents file
|
||||
and the index file.
|
||||
|
||||
You can make a regular zip archive of these files, plus the HTML and any
|
||||
image files, for wxHTML (or helpview) to read; and the @c .zip file can
|
||||
optionally be renamed to @c .htb.
|
||||
|
||||
@subsection overview_html_helpformats_hhp Header file (.hhp)
|
||||
|
||||
The header file must contain these lines (and may contain additional lines
|
||||
which are ignored):
|
||||
|
||||
@code
|
||||
Contents file=filename.hhc
|
||||
@@ -120,271 +147,298 @@
|
||||
@endcode
|
||||
|
||||
All filenames (including the Default topic) are relative to the
|
||||
location of .hhp file.
|
||||
@b Localization note: In addition, .hhp file may contain line
|
||||
location of the @c .hhp file.
|
||||
|
||||
@note For localization, in addition the @c .hhp file may contain the line
|
||||
@code
|
||||
Charset=rfc_charset
|
||||
@endcode
|
||||
which specifies what charset (e.g. "iso8859_1") was used in contents
|
||||
and index files. Please note that this line is incompatible with
|
||||
MS HTML Help Workshop and it would either silently remove it or complain
|
||||
with some error. See also @ref overview_nonenglish.
|
||||
|
||||
@subsection overview_html_helpformats_hhc Contents file (.hhc)
|
||||
|
||||
Contents file has HTML syntax and it can be parsed by regular HTML parser.
|
||||
It contains exactly one list (@c <ul>....@c </ul> statement):
|
||||
|
||||
@code
|
||||
Charset=rfc_charset
|
||||
@endcode
|
||||
<ul>
|
||||
|
||||
which specifies what charset (e.g. "iso8859_1") was used in contents
|
||||
and index files. Please note that this line is incompatible with
|
||||
MS HTML Help Workshop and it would either silently remove it or complain
|
||||
with some error. See also
|
||||
@ref nonenglish_overview.
|
||||
@b Contents file (.hhc)
|
||||
Contents file has HTML syntax and it can be parsed by regular HTML parser. It contains exactly one list
|
||||
(@c ul....@c /ul statement):
|
||||
|
||||
@code
|
||||
ul
|
||||
|
||||
li object type="text/sitemap"
|
||||
param name="Name" value="@topic name@"
|
||||
param name="ID" value=@numeric_id@
|
||||
param name="Local" value="@filename.htm@"
|
||||
/object
|
||||
li object type="text/sitemap"
|
||||
param name="Name" value="@topic name@"
|
||||
param name="ID" value=@numeric_id@
|
||||
param name="Local" value="@filename.htm@"
|
||||
/object
|
||||
<li><object type="text/sitemap">
|
||||
<param name="Name" value="@topic name@">
|
||||
<param name="ID" value=@numeric_id@>
|
||||
<param name="Local" value="@filename.htm@">
|
||||
</object>
|
||||
<li><object type="text/sitemap">
|
||||
<param name="Name" value="@topic name@">
|
||||
<param name="ID" value=@numeric_id@>
|
||||
<param name="Local" value="@filename.htm@">
|
||||
</object>
|
||||
...
|
||||
|
||||
/ul
|
||||
</ul>
|
||||
@endcode
|
||||
|
||||
You can modify value attributes of param tags. @e topic name is name of chapter/topic as is displayed in
|
||||
contents, @e filename.htm is HTML page name (relative to .hhp file) and @e numeric_id is optional
|
||||
- it is used only when you use wxHtmlHelpController::Display(int)
|
||||
Items in the list may be nested - one @c li statement may contain a @c ul sub-statement:
|
||||
You can modify value attributes of param tags.
|
||||
The <em>topic name</em> is name of chapter/topic as is displayed in
|
||||
contents, <em>filename.htm</em> is the HTML page name (relative to the @c .hhp file)
|
||||
and <em>numeric_id</em> is optional - it is used only when you use wxHtmlHelpController::Display(int).
|
||||
|
||||
Items in the list may be nested - one @c <li> statement may contain a @c <ul> sub-statement:
|
||||
|
||||
@code
|
||||
ul
|
||||
<ul>
|
||||
|
||||
li object type="text/sitemap"
|
||||
param name="Name" value="Top node"
|
||||
param name="Local" value="top.htm"
|
||||
/object
|
||||
ul
|
||||
li object type="text/sitemap"
|
||||
param name="Name" value="subnode in topnode"
|
||||
param name="Local" value="subnode1.htm"
|
||||
/object
|
||||
...
|
||||
/ul
|
||||
<li><object type="text/sitemap">
|
||||
<param name="Name" value="Top node">
|
||||
<param name="Local" value="top.htm">
|
||||
</object>
|
||||
<ul>
|
||||
<li><object type="text/sitemap">
|
||||
<param name="Name" value="subnode in topnode">
|
||||
<param name="Local" value="subnode1.htm">
|
||||
</object>
|
||||
...
|
||||
</ul>
|
||||
|
||||
li object type="text/sitemap"
|
||||
param name="Name" value="Another Top"
|
||||
param name="Local" value="top2.htm"
|
||||
/object
|
||||
...
|
||||
<li><object type="text/sitemap">
|
||||
<param name="Name" value="Another Top">
|
||||
<param name="Local" value="top2.htm">
|
||||
</object>
|
||||
...
|
||||
|
||||
/ul
|
||||
</ul>
|
||||
@endcode
|
||||
|
||||
@b Index file (.hhk)
|
||||
Index files have same format as contents file except that ID params are ignored and sublists are @b not
|
||||
allowed.
|
||||
@subsection overview_html_helpformats_hhk Index file (.hhk)
|
||||
|
||||
Index files have same format as contents file except that ID params are ignored
|
||||
and sublists are @b not allowed.
|
||||
|
||||
@section filters Input Filters
|
||||
|
||||
@section overview_html_filters Input Filters
|
||||
|
||||
The wxHTML library provides a mechanism for reading and displaying
|
||||
files of many different file formats.
|
||||
wxHtmlWindow::LoadPage can load not
|
||||
only HTML files but any known file. To make a file type known to wxHtmlWindow
|
||||
you must create a #wxHtmlFilter filter and
|
||||
|
||||
wxHtmlWindow::LoadPage can load not only HTML files but any known file.
|
||||
To make a file type known to wxHtmlWindow you must create a #wxHtmlFilter filter and
|
||||
register it using wxHtmlWindow::AddFilter.
|
||||
|
||||
@section cells Cells and Containers
|
||||
|
||||
This article describes mechanism used by
|
||||
#wxHtmlWinParser and
|
||||
@section overview_html_cells Cells and Containers
|
||||
|
||||
This article describes mechanism used by #wxHtmlWinParser and
|
||||
#wxHtmlWindow to parse and display HTML documents.
|
||||
@b Cells
|
||||
|
||||
@subsection overview_html_cells_cells Cells
|
||||
|
||||
You can divide any text (or HTML) into small fragments. Let's call these
|
||||
fragments @b cells. Cell is for example one word, horizontal line, image
|
||||
or any other part of document. Each cell has width and height (except special
|
||||
"magic" cells with zero dimensions - e.g. colour changers or font changers).
|
||||
See #wxHtmlCell.
|
||||
@b Containers
|
||||
|
||||
@subsection overview_html_cells_containers Containers
|
||||
|
||||
Container is kind of cell that may contain sub-cells. Its size depends
|
||||
on number and sizes of its sub-cells (and also depends on width of window).
|
||||
See #wxHtmlContainerCell,
|
||||
wxHtmlCell::Layout.
|
||||
This image shows the cells and containers:
|
||||
See #wxHtmlContainerCell, wxHtmlCell::Layout.
|
||||
This image shows the cells and containers: @image html contbox.bmp
|
||||
|
||||
@b Using Containers in Tag Handler
|
||||
#wxHtmlWinParser provides a user-friendly way
|
||||
of managing containers. It is based on the idea of opening and closing containers.
|
||||
Use #OpenContainer to open new
|
||||
a container @e within an already opened container. This new container is a
|
||||
@e sub-container of the old one. (If you want to create a new container with
|
||||
the same depth level you can call @c CloseContainer(); OpenContainer();.)
|
||||
Use #CloseContainer to close the
|
||||
container. This doesn't create a new container with same depth level but
|
||||
it returns "control" to the parent container.
|
||||
See explanation:
|
||||
@subsection overview_html_cells_conttaghandler Using Containers in Tag Handler
|
||||
|
||||
#wxHtmlWinParser provides a user-friendly way of managing containers.
|
||||
It is based on the idea of opening and closing containers.
|
||||
|
||||
Use #OpenContainer to open new a container @e within an already opened container.
|
||||
This new container is a @e sub-container of the old one. (If you want to create a
|
||||
new container with the same depth level you can call @c CloseContainer(); OpenContainer();.)
|
||||
|
||||
Use #CloseContainer to close the container. This doesn't create a new container
|
||||
with same depth level but it returns "control" to the parent container.
|
||||
See explanation: @image html cont.bmp
|
||||
|
||||
There clearly must be same number of calls to OpenContainer as to
|
||||
CloseContainer.
|
||||
@b Example
|
||||
|
||||
@subsubsection overview_html_cells_conttaghandler_example Example
|
||||
|
||||
This code creates a new paragraph (container at same depth level)
|
||||
with "Hello, world!":
|
||||
|
||||
@code
|
||||
m_WParser - CloseContainer();
|
||||
c = m_WParser - OpenContainer();
|
||||
m_WParser -> CloseContainer();
|
||||
c = m_WParser -> OpenContainer();
|
||||
|
||||
m_WParser - AddText("Hello, ");
|
||||
m_WParser - AddText("world!");
|
||||
m_WParser -> AddText("Hello, ");
|
||||
m_WParser -> AddText("world!");
|
||||
|
||||
m_WParser - CloseContainer();
|
||||
m_WParser - OpenContainer();
|
||||
m_WParser -> CloseContainer();
|
||||
m_WParser -> OpenContainer();
|
||||
@endcode
|
||||
|
||||
and here is image of the situation:
|
||||
and here is image of the situation: @image html hello.bmp
|
||||
|
||||
You can see that there was an opened container before the code was executed.
|
||||
We closed it, created our own container, then closed our container and opened
|
||||
new container. The result was that we had @e same depth level after
|
||||
executing. This is general rule that should be followed by tag handlers:
|
||||
new container.
|
||||
|
||||
The result was that we had @e same depth level after executing.
|
||||
This is general rule that should be followed by tag handlers:
|
||||
leave depth level of containers unmodified (in other words, number of
|
||||
OpenContainer and CloseContainer calls should be same within #HandleTag's body).
|
||||
Notice that it would be usually better to use
|
||||
wxHtmlContainerCell::InsertCell instead
|
||||
|
||||
Notice that it would be usually better to use wxHtmlContainerCell::InsertCell instead
|
||||
of adding text to the parser directly.
|
||||
|
||||
@section handlers Tag Handlers
|
||||
|
||||
@section overview_html_handlers Tag Handlers
|
||||
|
||||
The wxHTML library provides architecture of pluggable @e tag handlers.
|
||||
Tag handler is class that understands particular HTML tag (or tags) and is
|
||||
able to interpret it.
|
||||
#wxHtmlWinParser has static table of @b modules.
|
||||
|
||||
#wxHtmlWinParser has a static table of @b modules.
|
||||
Each module contains one or more tag handlers. Each time a new wxHtmlWinParser
|
||||
object is constructed all modules are scanned and handlers are added
|
||||
to wxHtmlParser's list of available handlers (note: wxHtmlParser's list
|
||||
is non-static).
|
||||
@b How it works
|
||||
Common tag handler's #HandleTag method
|
||||
works in four steps:
|
||||
|
||||
@subsection overview_html_handlers_howworks How it works
|
||||
|
||||
Save state of parent parser into local variables
|
||||
Change parser state according to tag's params
|
||||
Parse text between the tag and paired ending tag (if present)
|
||||
Restore original parser state
|
||||
Common tag handler's #HandleTag method works in four steps:
|
||||
|
||||
@li Save state of parent parser into local variables
|
||||
@li Change parser state according to tag's params
|
||||
@li Parse text between the tag and paired ending tag (if present)
|
||||
@li Restore original parser state
|
||||
|
||||
See #wxHtmlWinParser for methods for modifying
|
||||
parser's state. In general you can do things like opening/closing containers,
|
||||
changing colors, fonts etc.
|
||||
@b Providing own tag handlers
|
||||
You should create new .cpp file and place following lines into it:
|
||||
See #wxHtmlWinParser for methods for modifying parser's state.
|
||||
In general you can do things like opening/closing containers, changing colors, fonts etc.
|
||||
|
||||
@subsection overview_html_handlers_custom Providing own tag handlers
|
||||
|
||||
You should create a new .cpp file and place the following lines into it:
|
||||
|
||||
@code
|
||||
#include mod_templ.h
|
||||
#include forcelink.h
|
||||
#include <mod_templ.h>
|
||||
#include <forcelink.h>
|
||||
FORCE_LINK_ME(yourmodulefilenamewithoutcpp)
|
||||
@endcode
|
||||
|
||||
Then you must define handlers and one module.
|
||||
@b Tag handlers
|
||||
The handler is derived from #wxHtmlWinTagHandler
|
||||
(or directly from #wxHtmlTagHandler)
|
||||
|
||||
@subsection overview_html_handlers_tag Tag handlers
|
||||
|
||||
The handler is derived from #wxHtmlWinTagHandler (or directly from #wxHtmlTagHandler).
|
||||
|
||||
You can use set of macros to define the handler (see src/html/m_*.cpp files
|
||||
for details). Handler definition must start with @b TAG_HANDLER_BEGIN macro
|
||||
and end with @b TAG_HANDLER_END macro. I strongly recommend to have a look
|
||||
at @e include/wxhtml/mod_templ.h file. Otherwise you won't understand
|
||||
the structure of macros. See macros reference:
|
||||
@b TAG_HANDLER_BEGIN(@e name, @e tags)
|
||||
Starts handler definition. @e name is handler identifier (in fact
|
||||
part of class name), @e tags is string containing list of tags
|
||||
supported by this handler (in uppercase). This macro derives new class from
|
||||
wxHtmlWinTagHandler and implements it is
|
||||
#GetSupportedTags method.
|
||||
Example: TAG_HANDLER_BEGIN(FONTS, "B,I,U,T")
|
||||
@b TAG_HANDLER_VARS
|
||||
This macro starts block of variables definitions. (Variables are identical
|
||||
to class attributes.) Example:
|
||||
and end with @b TAG_HANDLER_END macro.
|
||||
|
||||
@code
|
||||
TAG_HANDLER_BEGIN(VARS_ONLY, "CRAZYTAG")
|
||||
TAG_HANDLER_VARS
|
||||
int my_int_var;
|
||||
wxString something_else;
|
||||
TAG_HANDLER_END(VARS_ONLY)
|
||||
@endcode
|
||||
I strongly recommend to have a look at @e include/wxhtml/mod_templ.h file.
|
||||
Otherwise you won't understand the structure of macros.
|
||||
|
||||
This macro is used only in rare cases.
|
||||
@b TAG_HANDLER_CONSTR(@e name)
|
||||
This macro supplies object constructor. @e name is same name as the one
|
||||
from TAG_HANDLER_BEGIN macro. Body of constructor follow after
|
||||
this macro (you must use and ). Example:
|
||||
See macros reference:
|
||||
@li @b TAG_HANDLER_BEGIN(@e name, @e tags):
|
||||
Starts handler definition. @e name is handler identifier (in fact
|
||||
part of class name), @e tags is string containing list of tags
|
||||
supported by this handler (in uppercase). This macro derives new class from
|
||||
wxHtmlWinTagHandler and implements it is #GetSupportedTags method.
|
||||
Example: TAG_HANDLER_BEGIN(FONTS, "B,I,U,T")
|
||||
|
||||
@code
|
||||
TAG_HANDLER_BEGIN(VARS2, "CRAZYTAG")
|
||||
TAG_HANDLER_VARS
|
||||
int my_int_var;
|
||||
TAG_HANDLER_CONSTR(vars2)
|
||||
{ // !!!!!!
|
||||
my_int_var = 666;
|
||||
} // !!!!!!
|
||||
TAG_HANDLER_END(VARS2)
|
||||
@endcode
|
||||
@li @b TAG_HANDLER_VARS:
|
||||
This macro starts block of variables definitions. (Variables are identical
|
||||
to class attributes.) Example:
|
||||
|
||||
@code
|
||||
TAG_HANDLER_BEGIN(VARS_ONLY, "CRAZYTAG")
|
||||
TAG_HANDLER_VARS
|
||||
int my_int_var;
|
||||
wxString something_else;
|
||||
TAG_HANDLER_END(VARS_ONLY)
|
||||
@endcode
|
||||
|
||||
This macro is used only in rare cases.
|
||||
|
||||
Never used in wxHTML :-)
|
||||
@b TAG_HANDLER_PROC(@e varib)
|
||||
This is very important macro. It defines #HandleTag
|
||||
method. @e varib is name of parameter passed to the method, usually
|
||||
@e tag. Body of method follows after this macro.
|
||||
Note than you must use and ! Example:
|
||||
@li @b TAG_HANDLER_CONSTR(@e name):
|
||||
This macro supplies object constructor. @e name is same name as the one
|
||||
from TAG_HANDLER_BEGIN macro. Body of constructor follow after
|
||||
this macro (you must use { and } ). Example:
|
||||
|
||||
@code
|
||||
TAG_HANDLER_BEGIN(VARS2, "CRAZYTAG")
|
||||
TAG_HANDLER_VARS
|
||||
int my_int_var;
|
||||
TAG_HANDLER_CONSTR(vars2)
|
||||
{ // !!!!!!
|
||||
my_int_var = 666;
|
||||
} // !!!!!!
|
||||
TAG_HANDLER_END(VARS2)
|
||||
@endcode
|
||||
|
||||
Never used in wxHTML :-)
|
||||
|
||||
@code
|
||||
TAG_HANDLER_BEGIN(TITLE, "TITLE")
|
||||
TAG_HANDLER_PROC(tag)
|
||||
{
|
||||
printf("TITLE found...\n");
|
||||
}
|
||||
TAG_HANDLER_END(TITLE)
|
||||
@endcode
|
||||
@li @b TAG_HANDLER_PROC(@e varib):
|
||||
This is very important macro. It defines #HandleTag
|
||||
method. @e varib is name of parameter passed to the method, usually
|
||||
@e tag. Body of method follows after this macro.
|
||||
Note than you must use { and } !
|
||||
Example:
|
||||
|
||||
@code
|
||||
TAG_HANDLER_BEGIN(TITLE, "TITLE")
|
||||
TAG_HANDLER_PROC(tag)
|
||||
{
|
||||
printf("TITLE found...\n");
|
||||
}
|
||||
TAG_HANDLER_END(TITLE)
|
||||
@endcode
|
||||
|
||||
@li @b TAG_HANDLER_END(@e name):
|
||||
Ends definition of tag handler @e name.
|
||||
|
||||
@subsection overview_html_handlers_modules Tags Modules
|
||||
|
||||
@b TAG_HANDLER_END(@e name)
|
||||
Ends definition of tag handler @e name.
|
||||
@b Tags Modules
|
||||
You can use set of 3 macros TAGS_MODULE_BEGIN, TAGS_MODULE_ADD and
|
||||
TAGS_MODULE_END to inherit new module from
|
||||
#wxHtmlTagsModule and to create instance of it.
|
||||
|
||||
See macros reference:
|
||||
@b TAGS_MODULE_BEGIN(@e modname)
|
||||
Begins module definition. @e modname is part of class name and must
|
||||
be unique.
|
||||
@b TAGS_MODULE_ADD(@e name)
|
||||
Adds the handler to this module. @e name is the identifier from
|
||||
TAG_HANDLER_BEGIN.
|
||||
@b TAGS_MODULE_END(@e modname)
|
||||
Ends the definition of module.
|
||||
@b Example:
|
||||
|
||||
@code
|
||||
TAGS_MODULE_BEGIN(Examples)
|
||||
TAGS_MODULE_ADD(VARS_ONLY)
|
||||
TAGS_MODULE_ADD(VARS2)
|
||||
TAGS_MODULE_ADD(TITLE)
|
||||
TAGS_MODULE_END(Examples)
|
||||
@endcode
|
||||
@li @b TAGS_MODULE_BEGIN(@e modname):
|
||||
Begins module definition. @e modname is part of class name and must be unique.
|
||||
@li @b TAGS_MODULE_ADD(@e name):
|
||||
Adds the handler to this module. @e name is the identifier from TAG_HANDLER_BEGIN.
|
||||
@li @b TAGS_MODULE_END(@e modname):
|
||||
Ends the definition of module.
|
||||
Example:
|
||||
|
||||
@code
|
||||
TAGS_MODULE_BEGIN(Examples)
|
||||
TAGS_MODULE_ADD(VARS_ONLY)
|
||||
TAGS_MODULE_ADD(VARS2)
|
||||
TAGS_MODULE_ADD(TITLE)
|
||||
TAGS_MODULE_END(Examples)
|
||||
@endcode
|
||||
|
||||
|
||||
@section htmltagssupported Tags supported by wxHTML
|
||||
@section overview_html_supptags Tags supported by wxHTML
|
||||
|
||||
wxHTML is not full implementation of HTML standard. Instead, it supports most
|
||||
common tags so that it is possible to display @e simple HTML documents with it.
|
||||
(For example it works fine with pages created in Netscape Composer or generated by tex2rtf).
|
||||
|
||||
wxHTML is not full implementation of HTML standard. Instead, it supports most common tags so that it
|
||||
is possible to display @e simple HTML documents with it. (For example it works fine with pages created
|
||||
in Netscape Composer or generated by tex2rtf).
|
||||
Following tables list all tags known to wxHTML, together with supported parameters.
|
||||
|
||||
A tag has general form of @c tagname param_1 param_2 ... param_n where param_i is
|
||||
either @c paramname="paramvalue" or @c paramname=paramvalue - these two are equivalent. Unless stated
|
||||
otherwise, wxHTML is case-insensitive.
|
||||
@b Table of common parameter values
|
||||
either @c paramname="paramvalue" or @c paramname=paramvalue - these two are equivalent.
|
||||
Unless stated otherwise, wxHTML is case-insensitive.
|
||||
|
||||
@subsection overview_html_supptags_commonvalues Table of common parameter values
|
||||
|
||||
We will use these substitutions in tags descriptions:
|
||||
|
||||
@code
|
||||
@@ -428,7 +482,7 @@
|
||||
@endcode
|
||||
|
||||
|
||||
@b List of supported tags
|
||||
@subsection overview_html_supptags_list List of supported tags
|
||||
|
||||
@code
|
||||
A NAME=[string]
|
||||
@@ -520,6 +574,5 @@
|
||||
UL
|
||||
@endcode
|
||||
|
||||
*/
|
||||
|
||||
*/
|
||||
|
||||
|
Reference in New Issue
Block a user