started writing wxDisplay sample

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19381 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2003-02-28 01:33:55 +00:00
parent 402ce75571
commit c32b107789
3 changed files with 393 additions and 0 deletions

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samples/display/display.cpp Normal file
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/////////////////////////////////////////////////////////////////////////////
// Name: display.cpp
// Purpose: wxWindows sample showing the features of wxDisplay class
// Author: Vadim Zeitlin
// Modified by:
// Created: 23.02.03
// RCS-ID: $Id$
// Copyright: (c) Vadim Zeitlin <vadim@wxwindows.org>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// for compilers that support precompilation, includes "wx/wx.h".from here
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers explicitly
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/frame.h"
#include "wx/stattext.h"
#include "wx/layout.h"
#endif
#include "wx/notebook.h"
#include "wx/display.h"
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
long style = wxDEFAULT_FRAME_STYLE);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
Display_Quit = 1,
// it is important for the id corresponding to the "About" command to have
// this standard value as otherwise it won't be handled properly under Mac
// (where it is special and put into the "Apple" menu)
Display_About = wxID_ABOUT
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Display_Quit, MyFrame::OnQuit)
EVT_MENU(Display_About, MyFrame::OnAbout)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
// create the main application window
MyFrame *frame = new MyFrame(_("Display wxWindows Sample"),
wxPoint(50, 50), wxSize(450, 340));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
frame->Show(TRUE);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
// application would exit immediately.
return TRUE;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
: wxFrame(NULL, -1, title, pos, size, style)
{
// set the frame icon
SetIcon(wxICON(mondrian));
#if wxUSE_MENUS
// create a menu bar
wxMenu *menuFile = new wxMenu;
// the "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(Display_About, _("&About...\tF1"), _("Show about dialog"));
menuFile->Append(Display_Quit, _("E&xit\tAlt-X"), _("Quit this program"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, _("&File"));
menuBar->Append(helpMenu, _("&Help"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#endif // wxUSE_MENUS
// create child controls
wxNotebook *notebook = new wxNotebook(this, -1);
const size_t count = wxDisplay::GetCount();
for ( size_t n = 0; n < count; n++ )
{
wxDisplay display(n);
wxWindow *page = new wxPanel(notebook, -1);
// create 2 column flex grid sizer with growable 2nd column
wxFlexGridSizer *sizer = new wxFlexGridSizer(2, 10, 20);
sizer->AddGrowableCol(1);
const wxRect r(display.GetGeometry());
sizer->Add(new wxStaticText(page, -1, _T("Geometry: ")));
sizer->Add(new wxStaticText
(
page,
-1,
wxString::Format(_T("(%d, %d)-(%d, %d)"),
r.x, r.y,
r.x + r.width, r.y + r.height)
));
sizer->Add(new wxStaticText(page, -1, _T("Depth: ")));
sizer->Add(new wxStaticText
(
page,
-1,
wxString::Format(_T("%d bpp"), display.GetDepth())
));
sizer->Add(new wxStaticText(page, -1, _T("Colour: ")));
sizer->Add(new wxStaticText(page, -1, display.IsColour() ? _T("Yes")
: _T("No")));
// add it to another sizer to have borders around it
wxSizer *sizerTop = new wxBoxSizer(wxVERTICAL);
sizerTop->Add(sizer, 1, wxALL | wxEXPAND, 10);
page->SetSizer(sizerTop);
notebook->AddPage(page,
wxString::Format(_T("Display %lu"), (unsigned long)n));
}
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxMessageBox(_T("Demo program for wxDisplay class.\n\n(c) 2003 Vadim Zeitlin"),
_T("About Display Sample"),
wxOK | wxICON_INFORMATION,
this);
}

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# this is the project file for the display wxWindows sample
# we generate the VC++ IDE project file, comment this line
# to generate a makefile for (n)make
TEMPLATE = vc6app
# wx is mandatory for wxWindows projects
CONFIG = wx
# the configurations of wxWindows we want to use: the value below is the
# default one; possible other values are {Debug|Release}Unicode[Dll]
#WXCONFIGS = Debug Release DebugDll ReleaseDll
# project files
SOURCES = display.cpp
#RC_FILE = display.rc
TARGET = display