started writing wxDisplay sample
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19381 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
226
samples/display/display.cpp
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226
samples/display/display.cpp
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@@ -0,0 +1,226 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: display.cpp
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// Purpose: wxWindows sample showing the features of wxDisplay class
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 23.02.03
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// RCS-ID: $Id$
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// Copyright: (c) Vadim Zeitlin <vadim@wxwindows.org>
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// for compilers that support precompilation, includes "wx/wx.h".from here
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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// for all others, include the necessary headers explicitly
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/frame.h"
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#include "wx/stattext.h"
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#include "wx/layout.h"
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#endif
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#include "wx/notebook.h"
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#include "wx/display.h"
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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// override base class virtuals
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// ----------------------------
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// this one is called on application startup and is a good place for the app
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// initialization (doing it here and not in the ctor allows to have an error
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// return: if OnInit() returns false, the application terminates)
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virtual bool OnInit();
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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// ctor(s)
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MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
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long style = wxDEFAULT_FRAME_STYLE);
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// event handlers (these functions should _not_ be virtual)
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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private:
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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// menu items
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Display_Quit = 1,
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// it is important for the id corresponding to the "About" command to have
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// this standard value as otherwise it won't be handled properly under Mac
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// (where it is special and put into the "Apple" menu)
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Display_About = wxID_ABOUT
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(Display_Quit, MyFrame::OnQuit)
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EVT_MENU(Display_About, MyFrame::OnAbout)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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// create the main application window
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MyFrame *frame = new MyFrame(_("Display wxWindows Sample"),
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wxPoint(50, 50), wxSize(450, 340));
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// and show it (the frames, unlike simple controls, are not shown when
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// created initially)
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frame->Show(TRUE);
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// success: wxApp::OnRun() will be called which will enter the main message
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// loop and the application will run. If we returned FALSE here, the
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||||
// application would exit immediately.
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return TRUE;
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}
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||||
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||||
// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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||||
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||||
// frame constructor
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
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: wxFrame(NULL, -1, title, pos, size, style)
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{
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// set the frame icon
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SetIcon(wxICON(mondrian));
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#if wxUSE_MENUS
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// create a menu bar
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wxMenu *menuFile = new wxMenu;
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// the "About" item should be in the help menu
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wxMenu *helpMenu = new wxMenu;
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helpMenu->Append(Display_About, _("&About...\tF1"), _("Show about dialog"));
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menuFile->Append(Display_Quit, _("E&xit\tAlt-X"), _("Quit this program"));
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// now append the freshly created menu to the menu bar...
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(menuFile, _("&File"));
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menuBar->Append(helpMenu, _("&Help"));
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||||
// ... and attach this menu bar to the frame
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SetMenuBar(menuBar);
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#endif // wxUSE_MENUS
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// create child controls
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wxNotebook *notebook = new wxNotebook(this, -1);
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const size_t count = wxDisplay::GetCount();
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for ( size_t n = 0; n < count; n++ )
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{
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wxDisplay display(n);
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wxWindow *page = new wxPanel(notebook, -1);
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||||
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// create 2 column flex grid sizer with growable 2nd column
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wxFlexGridSizer *sizer = new wxFlexGridSizer(2, 10, 20);
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sizer->AddGrowableCol(1);
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const wxRect r(display.GetGeometry());
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sizer->Add(new wxStaticText(page, -1, _T("Geometry: ")));
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sizer->Add(new wxStaticText
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(
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page,
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-1,
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wxString::Format(_T("(%d, %d)-(%d, %d)"),
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r.x, r.y,
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r.x + r.width, r.y + r.height)
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));
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sizer->Add(new wxStaticText(page, -1, _T("Depth: ")));
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||||
sizer->Add(new wxStaticText
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(
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page,
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-1,
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wxString::Format(_T("%d bpp"), display.GetDepth())
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));
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sizer->Add(new wxStaticText(page, -1, _T("Colour: ")));
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sizer->Add(new wxStaticText(page, -1, display.IsColour() ? _T("Yes")
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: _T("No")));
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||||
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||||
// add it to another sizer to have borders around it
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||||
wxSizer *sizerTop = new wxBoxSizer(wxVERTICAL);
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||||
sizerTop->Add(sizer, 1, wxALL | wxEXPAND, 10);
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page->SetSizer(sizerTop);
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notebook->AddPage(page,
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wxString::Format(_T("Display %lu"), (unsigned long)n));
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}
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||||
}
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||||
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||||
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||||
// event handlers
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||||
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||||
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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||||
{
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||||
// TRUE is to force the frame to close
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Close(TRUE);
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||||
}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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||||
{
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wxMessageBox(_T("Demo program for wxDisplay class.\n\n(c) 2003 Vadim Zeitlin"),
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||||
_T("About Display Sample"),
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wxOK | wxICON_INFORMATION,
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||||
this);
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||||
}
|
150
samples/display/display.dsp
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150
samples/display/display.dsp
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@@ -0,0 +1,150 @@
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||||
# Microsoft Developer Studio Project File - Name="display" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=display - Win32 Debug
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||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "display.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "display.mak" CFG="display - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "display - Win32 Release DLL" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "display - Win32 Debug DLL" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "display - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "display - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "display - Win32 Release DLL"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "ReleaseDll"
|
||||
# PROP BASE Intermediate_Dir "ReleaseDll"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "ReleaseDll"
|
||||
# PROP Intermediate_Dir "ReleaseDll"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
|
||||
# ADD CPP /nologo /W4 /O2 /I "..\..\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D wxUSE_GUI=1 /YX /FD /c /MD /D WXUSINGDLL /I..\..\lib\mswdll
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG" /I "..\..\include"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG" /I "..\..\include"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ..\..\lib\wxmsw233.lib
|
||||
|
||||
!ELSEIF "$(CFG)" == "display - Win32 Debug DLL"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "DebugDll"
|
||||
# PROP BASE Intermediate_Dir "DebugDll"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "DebugDll"
|
||||
# PROP Intermediate_Dir "DebugDll"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
|
||||
# ADD CPP /nologo /W4 /Zi /Od /I "..\..\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D wxUSE_GUI=1 /YX /FD /c /MDd /D "__WXDEBUG__" /D "WXDEBUG=1" /D WXUSINGDLL /I..\..\lib\mswdlld
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG" /I "..\..\include"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG" /I "..\..\include"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept ..\..\lib\wxmsw233d.lib
|
||||
|
||||
!ELSEIF "$(CFG)" == "display - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
|
||||
# ADD CPP /nologo /W4 /O2 /I "..\..\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D wxUSE_GUI=1 /YX /FD /c /MD /I..\..\lib\msw
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG" /I "..\..\include"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG" /I "..\..\include"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ..\..\lib\zlib.lib ..\..\lib\regex.lib ..\..\lib\png.lib ..\..\lib\jpeg.lib ..\..\lib\tiff.lib ..\..\lib\wxmsw.lib
|
||||
|
||||
!ELSEIF "$(CFG)" == "display - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
|
||||
# ADD CPP /nologo /W4 /Zi /Od /I "..\..\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D wxUSE_GUI=1 /YX /FD /c /MDd /D "__WXDEBUG__" /D "WXDEBUG=1" /I..\..\lib\mswd
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG" /I "..\..\include"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG" /I "..\..\include"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept ..\..\lib\zlibd.lib ..\..\lib\regexd.lib ..\..\lib\pngd.lib ..\..\lib\jpegd.lib ..\..\lib\tiffd.lib ..\..\lib\wxmswd.lib
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "display - Win32 Release DLL"
|
||||
# Name "display - Win32 Debug DLL"
|
||||
# Name "display - Win32 Release"
|
||||
# Name "display - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\display.cpp
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
17
samples/display/display.pro
Normal file
17
samples/display/display.pro
Normal file
@@ -0,0 +1,17 @@
|
||||
# this is the project file for the display wxWindows sample
|
||||
|
||||
# we generate the VC++ IDE project file, comment this line
|
||||
# to generate a makefile for (n)make
|
||||
TEMPLATE = vc6app
|
||||
|
||||
# wx is mandatory for wxWindows projects
|
||||
CONFIG = wx
|
||||
|
||||
# the configurations of wxWindows we want to use: the value below is the
|
||||
# default one; possible other values are {Debug|Release}Unicode[Dll]
|
||||
#WXCONFIGS = Debug Release DebugDll ReleaseDll
|
||||
|
||||
# project files
|
||||
SOURCES = display.cpp
|
||||
#RC_FILE = display.rc
|
||||
TARGET = display
|
Reference in New Issue
Block a user