Got dialog sizing to work, downsized fonts a bit (though it always returns
the same standard font right now) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14415 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -614,6 +614,31 @@ static wxNativeFont wxLoadQueryFont(int pointSize,
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default: xfamily = wxT("*");
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}
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#if wxUSE_NANOX
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int xweight;
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switch (weight)
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{
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case wxBOLD:
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{
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xweight = MWLF_WEIGHT_BOLD;
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break;
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}
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case wxLIGHT:
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{
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xweight = MWLF_WEIGHT_LIGHT;
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break;
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}
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case wxNORMAL:
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{
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xweight = MWLF_WEIGHT_NORMAL;
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break;
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}
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default:
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{
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xweight = MWLF_WEIGHT_DEFAULT;
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break;
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}
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}
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GR_SCREEN_INFO screenInfo;
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GrGetScreenInfo(& screenInfo);
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@@ -622,15 +647,24 @@ static wxNativeFont wxLoadQueryFont(int pointSize,
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// A point is 1/20 of an inch.
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// An inch is 2.541 cm.
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// So pixelHeight = (pointSize / 20) (inches) * 2.541 (for cm) * yPixelsPerCM (for pixels)
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int pixelHeight = (int) ( (((float)pointSize) / 20.0) * 2.541 * (float) yPixelsPerCM) ;
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// In fact pointSize is 10 * the normal point size so
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// divide by 10.
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// I don't know why this is necessary, but otherwise fonts
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// are just too big.
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float fudgeFactor = 0.6 ;
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int pixelHeight = (int) ( (((float)pointSize) / 200.0) * 2.541 * (float) yPixelsPerCM * fudgeFactor) ;
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// An alternative: assume that the screen is 72 dpi.
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// This gets a similar result to above (pre-fudge factor)
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//int pixelHeight = (int) (((float)pointSize / 200.0) * 72.0) ;
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GR_LOGFONT logFont;
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logFont.lfHeight = pixelHeight;
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logFont.lfWidth = 0;
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logFont.lfEscapement = 0;
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logFont.lfOrientation = 0;
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logFont.lfWeight = weight; // TODO: check of conversion req'd
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logFont.lfWeight = xweight;
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logFont.lfItalic = (style == wxNORMAL ? 0 : 1) ;
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logFont.lfUnderline = 0;
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logFont.lfStrikeOut = 0;
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