Fixed the incorrectly placed parenthesis so ScrollWindow is always called if there are window children.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57360 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -592,8 +592,8 @@ bool wxVarScrollHelperBase::DoScrollToUnit(size_t unit)
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// finally refresh the display -- but only redraw as few units as possible
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// finally refresh the display -- but only redraw as few units as possible
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// to avoid flicker. We can't do this if we have children because they
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// to avoid flicker. We can't do this if we have children because they
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// won't be scrolled
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// won't be scrolled
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if ( (m_targetWindow->GetChildren().empty() &&
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if ( m_targetWindow->GetChildren().empty() &&
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GetVisibleBegin() >= unitLastOld) || GetVisibleEnd() <= unitFirstOld )
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(GetVisibleBegin() >= unitLastOld || GetVisibleEnd() <= unitFirstOld) )
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{
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{
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// the simplest case: we don't have any old units left, just redraw
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// the simplest case: we don't have any old units left, just redraw
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// everything
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// everything
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