wxMenu and wxMenuBar modifications: now works much better with owner-drawn
items, better encapsulation (the wxMenu data members are no longer public), simplified wxFrame and derived classes by moving the common parts into member functions of wxMenuBar git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2039 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -129,10 +129,13 @@ public:
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// get the menu handle
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WXHMENU GetHMenu() const;
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private:
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bool m_doBreak ;
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// only for wxMenuBar
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void Attach(wxMenuBar *menubar);
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void Detach();
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private:
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bool m_doBreak;
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public:
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// This is used when m_hMenu is NULL because we don't want to
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// delete it in ~wxMenu (it's been added to a parent menu).
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// But we'll still need the handle for other purposes.
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@@ -162,12 +165,16 @@ class WXDLLEXPORT wxMenuBar : public wxEvtHandler
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public:
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// ctors & dtor
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// default constructor
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wxMenuBar();
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// unused under MSW
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wxMenuBar(long style);
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// menubar takes ownership of the menus arrays but copies the titles
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wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
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virtual ~wxMenuBar();
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// menubar construction
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WXHMENU Create();
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void Append(wxMenu *menu, const wxString& title);
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virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */
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@@ -195,7 +202,8 @@ public:
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void SetLabelTop(int pos, const wxString& label) ;
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wxString GetLabelTop(int pos) const ;
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// notifications
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// notifications: return FALSE to prevent the menu from being
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// appended/deleted
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virtual bool OnAppend(wxMenu *menu, const char *title);
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virtual bool OnDelete(wxMenu *menu, int index);
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@@ -221,13 +229,35 @@ public:
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bool Checked(int id) const { return IsChecked(id); }
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#endif // WXWIN_COMPATIBILITY
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public:
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wxEvtHandler * m_eventHandler;
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int m_menuCount;
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wxMenu ** m_menus;
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wxString * m_titles;
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wxFrame * m_menuBarFrame;
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WXHMENU m_hMenu;
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// IMPLEMENTATION
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// returns TRUE if we're attached to a frame
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bool IsAttached() const { return m_menuBarFrame != NULL; }
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// get the frame we live in
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wxFrame *GetFrame() const { return m_menuBarFrame; }
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// attach to a frame
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void Attach(wxFrame *frame)
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{
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wxASSERT_MSG( !m_menuBarFrame, "menubar already attached!" );
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m_menuBarFrame = frame;
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}
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// get the menu handle
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WXHMENU GetHMenu() const { return m_hMenu; }
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protected:
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// common part of all ctors
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void Init();
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// if the menubar is modified, the display is not updated automatically,
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// call this function to update it (m_menuBarFrame should be !NULL)
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void Refresh();
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wxEvtHandler *m_eventHandler;
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int m_menuCount;
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wxMenu **m_menus;
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wxString *m_titles;
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wxFrame *m_menuBarFrame;
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WXHMENU m_hMenu;
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};
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#endif // _WX_MENU_H_
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