Changed wxSWIG to not generate Python code using apply, (since it will
be deprecated in the future) wxSWIG will use spam(*args, **kw) syntax instead. Also changed the generated __repr__ methods to be a bit more informative. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@19911 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -454,7 +454,7 @@ public:
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} // The OOR typemaps don't know what to do with the %new, so fix it up.
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%pragma(python) addtoclass = "
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def GetColumn(self, *_args, **_kwargs):
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val = apply(controls2c.wxListCtrl_GetColumn,(self,) + _args, _kwargs)
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val = ontrols2c.wxListCtrl_GetColumn(self, *_args, **_kwargs)
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if val is not None: val.thisown = 1
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return val
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"
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@@ -493,7 +493,7 @@ public:
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} // The OOR typemaps don't know what to do with the %new, so fix it up.
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%pragma(python) addtoclass = "
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def GetItem(self, *_args, **_kwargs):
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val = apply(controls2c.wxListCtrl_GetItem,(self,) + _args, _kwargs)
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val = controls2c.wxListCtrl_GetItem(self, *_args, **_kwargs)
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if val is not None: val.thisown = 1
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return val
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"
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@@ -1355,17 +1355,17 @@ public:
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%pragma(python) addtoclass = "
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# Redefine some methods that SWIG gets a bit confused on...
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def GetFirstChild(self, *_args, **_kwargs):
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val1,val2 = apply(controls2c.wxTreeCtrl_GetFirstChild,(self,) + _args, _kwargs)
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val1,val2 = controls2c.wxTreeCtrl_GetFirstChild(self, *_args, **_kwargs)
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val1 = wxTreeItemIdPtr(val1)
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val1.thisown = 1
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return (val1,val2)
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def GetNextChild(self, *_args, **_kwargs):
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val1,val2 = apply(controls2c.wxTreeCtrl_GetNextChild,(self,) + _args, _kwargs)
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val1,val2 = controls2c.wxTreeCtrl_GetNextChild(self, *_args, **_kwargs)
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val1 = wxTreeItemIdPtr(val1)
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val1.thisown = 1
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return (val1,val2)
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def HitTest(self, *_args, **_kwargs):
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val1, val2 = apply(controls2c.wxTreeCtrl_HitTest,(self,) + _args, _kwargs)
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val1, val2 = controls2c.wxTreeCtrl_HitTest(self, *_args, **_kwargs)
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val1 = wxTreeItemIdPtr(val1)
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val1.thisown = 1
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return (val1,val2)
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@@ -1458,6 +1458,9 @@ public:
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wxTreeCtrl* GetTreeCtrl() const;
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wxDirFilterListCtrl* GetFilterListCtrl() const;
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// Collapse & expand the tree, thus re-creating it from scratch:
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void ReCreateTree();
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// //// Helpers
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// void SetupSections();
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// // Parse the filter into an array of filters and an array of descriptions
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